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Selection of occluded objects is a challenging problem in virtual reality, even more so if multiple objects are involved. With the advent of new artificial intelligence technologies, we explore the possibility of leveraging large language…

Human-Computer Interaction · Computer Science 2024-10-29 Junlong Chen , Jens Grubert , Per Ola Kristensson

This paper introduces an augmented reality (AR) captioning framework designed to support Deaf and Hard of Hearing (DHH) learners in STEM classrooms by integrating non-verbal emotional cues into live transcriptions. Unlike conventional…

Human-Computer Interaction · Computer Science 2025-04-29 Sunday David Ubur

Large Language Models(LLMs) have revolutionized text generation and multimodal perception,but their capabilities in 3D content generation remain underexplored. Existing methods compromise by producing either low-resolution meshes or coarse…

Computer Vision and Pattern Recognition · Computer Science 2026-05-18 Junming Huang , Chi Wang , Letian Li , Guangkai Xu , Donglin Huang , Hao Chen , Qiang Dai , Weiwei Xu

We present a system for generating indoor scenes in response to text prompts. The prompts are not limited to a fixed vocabulary of scene descriptions, and the objects in generated scenes are not restricted to a fixed set of object…

Computer Vision and Pattern Recognition · Computer Science 2024-03-18 Rio Aguina-Kang , Maxim Gumin , Do Heon Han , Stewart Morris , Seung Jean Yoo , Aditya Ganeshan , R. Kenny Jones , Qiuhong Anna Wei , Kailiang Fu , Daniel Ritchie

In the paradigm of AI-generated content (AIGC), there has been increasing attention to transferring knowledge from pre-trained text-to-image (T2I) models to text-to-video (T2V) generation. Despite their effectiveness, these frameworks face…

Computer Vision and Pattern Recognition · Computer Science 2024-02-07 Susung Hong , Junyoung Seo , Heeseong Shin , Sunghwan Hong , Seungryong Kim

In recent years, the demand for 3D content has grown exponentially with the intelligent upgrade of interactive media, extended reality (XR), and Metaverse industries. In order to overcome the limitations of traditional manual modeling…

Graphics · Computer Science 2025-12-23 Xiang Tang , Ruotong Li , Xiaopeng Fan

Large Language Model (LLM)-driven digital humans have sparked a series of recent studies on co-speech gesture generation systems. However, existing approaches struggle with real-time synthesis and long-text comprehension. This paper…

Graphics · Computer Science 2025-06-03 Yueqian Guo , Tianzhao Li , Xin Lyu , Jiehaolin Chen , Zhaohan Wang , Sirui Xiao , Yurun Chen , Yezi He , Helin Li , Fan Zhang

Generative Artificial Intelligence (GenAI) has emerged as a fundamental component of intelligent interactive systems, enabling the automatic generation of multimodal media content. The continuous enhancement in the quality of Artificial…

Human-Computer Interaction · Computer Science 2024-07-23 Yongquan Hu , Dawen Zhang , Mingyue Yuan , Kaiqi Xian , Don Samitha Elvitigala , June Kim , Gelareh Mohammadi , Zhenchang Xing , Xiwei Xu , Aaron Quigley

Achieving expert-level performance in simulation-based training relies on the creation of complex, adaptable scenarios, a traditionally laborious and resource intensive process. Although prior research explored scenario generation for…

Artificial Intelligence · Computer Science 2025-11-12 Soham Hans , Volkan Ustun , Benjamin Nye , James Sterrett , Matthew Green

The evolution of Large Language Models (LLMs) and the software agents built on them (AI agents) marks a turning point in the transition from a human-centric Web to an ``Agentic Web'' driven by AI agents. However, for AI-Generated Content…

Artificial Intelligence · Computer Science 2026-05-12 Shusaku Egami , Masahiro Hamasaki

Algorithms for text-generation in dialogue can be misguided. For example, in task-oriented settings, reinforcement learning that optimizes only task-success can lead to abysmal lexical diversity. We hypothesize this is due to poor…

Computation and Language · Computer Science 2022-10-17 Anthony Sicilia , Malihe Alikhani

Sound plays a crucial role in enhancing user experience and immersiveness in Augmented Reality (AR). However, current platforms lack support for AR sound authoring due to limited interaction types, challenges in collecting and specifying…

Human-Computer Interaction · Computer Science 2024-08-13 Xia Su , Jon E. Froehlich , Eunyee Koh , Chang Xiao

The ability to automatically generate large-scale, interactive, and physically realistic 3D environments is crucial for advancing robotic learning and embodied intelligence. However, existing generative approaches often fail to capture the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-19 ChunTeng Chen , YiChen Hsu , YiWen Liu , WeiFang Sun , TsaiChing Ni , ChunYi Lee , Min Sun , YuanFu Yang

While the efficacy of deep learning models heavily relies on data, gathering and annotating data for specific tasks, particularly when addressing novel or sensitive subjects lacking relevant datasets, poses significant time and resource…

Computer Vision and Pattern Recognition · Computer Science 2025-06-25 Quang-Binh Nguyen , Trong-Vu Hoang , Ngoc-Do Tran , Tam V. Nguyen , Minh-Triet Tran , Trung-Nghia Le

In Augmented Reality (AR) environment, realistic interactions between the virtual and real objects play a crucial role in user experience. Much of recent advances in AR has been largely focused on developing geometry-aware environment, but…

Computer Vision and Pattern Recognition · Computer Science 2018-03-19 Long Chen , Karl Francis , Wen Tang

Enabling agents to understand and interact with complex 3D scenes is a fundamental challenge for embodied artificial intelligence systems. While Multimodal Large Language Models (MLLMs) have achieved significant progress in 2D image…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Haoyuan Li , Rui Liu , Hehe Fan , Yi Yang

Integrating mixed reality (MR) with artificial intelligence (AI) technologies, including vision, language, audio, reasoning, and planning, enables the AI-powered MR assistant [1] to substantially elevate human efficiency. This enhancement…

Human-Computer Interaction · Computer Science 2024-05-10 Yan-Ming Chiou , Bob Price , Chien-Chung Shen , Syed Ali Asif

The success of deep learning in computer vision is based on availability of large annotated datasets. To lower the need for hand labeled images, virtually rendered 3D worlds have recently gained popularity. Creating realistic 3D content is…

Computer Vision and Pattern Recognition · Computer Science 2017-08-07 Hassan Abu Alhaija , Siva Karthik Mustikovela , Lars Mescheder , Andreas Geiger , Carsten Rother

With the success of 2D diffusion models, 2D AIGC content has already transformed our lives. Recently, this success has been extended to 3D AIGC, with state-of-the-art methods generating textured 3D models from single images or text.…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Junhao Chen , Xiang Li , Xiaojun Ye , Chao Li , Zhaoxin Fan , Hao Zhao

Full-stack multimodal interaction in real-time is a central goal in building intelligent embodied agents capable of natural, dynamic communication. However, existing systems are either limited to unimodal generation or suffer from degraded…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Xiang Deng , Feng Gao , Yong Zhang , Youxin Pang , Xu Xiaoming , Zhuoliang Kang , Xiaoming Wei , Yebin Liu
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