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Human mesh recovery (HMR) provides rich human body information for various real-world applications. While image-based HMR methods have achieved impressive results, they often struggle to recover humans in dynamic scenarios, leading to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-20 Ce Zheng , Xianpeng Liu , Qucheng Peng , Tianfu Wu , Pu Wang , Chen Chen

We present a novel approach for tracking multiple people in video. Unlike past approaches which employ 2D representations, we focus on using 3D representations of people, located in three-dimensional space. To this end, we develop a method,…

Computer Vision and Pattern Recognition · Computer Science 2021-11-16 Jathushan Rajasegaran , Georgios Pavlakos , Angjoo Kanazawa , Jitendra Malik

This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtual humans generally use a textured mesh, recent research has…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Arthur Moreau , Jifei Song , Helisa Dhamo , Richard Shaw , Yiren Zhou , Eduardo Pérez-Pellitero

Human communication is inherently multimodal, involving a combination of verbal and non-verbal cues such as speech, facial expressions, and body gestures. Modeling these behaviors is essential for understanding human interaction and for…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Changan Chen , Juze Zhang , Shrinidhi K. Lakshmikanth , Yusu Fang , Ruizhi Shao , Gordon Wetzstein , Li Fei-Fei , Ehsan Adeli

3D meshes are widely used in computer vision and graphics for their efficiency in animation and minimal memory use, playing a crucial role in movies, games, AR, and VR. However, creating temporally consistent and realistic textures for mesh…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Jingzhi Bao , Xueting Li , Ming-Hsuan Yang

Recent advancements in human video synthesis have enabled the generation of high-quality videos through the application of stable diffusion models. However, existing methods predominantly concentrate on animating solely the human element…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Jinlin Liu , Kai Yu , Mengyang Feng , Xiefan Guo , Miaomiao Cui

Analyzing human motion is a challenging task with a wide variety of applications in computer vision and in graphics. One such application, of particular importance in computer animation, is the retargeting of motion from one performer to…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Kfir Aberman , Rundi Wu , Dani Lischinski , Baoquan Chen , Daniel Cohen-Or

In this paper, we find that the generation of 3D human motions and 2D human videos is intrinsically coupled. 3D motions provide the structural prior for plausibility and consistency in videos, while pre-trained video models offer strong…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Chengfeng Zhao , Jiazhi Shu , Yubo Zhao , Tianyu Huang , Jiahao Lu , Zekai Gu , Chengwei Ren , Zhiyang Dou , Qing Shuai , Yuan Liu

Personalized 3D avatars require an animatable representation of digital humans. Doing so instantly from monocular videos offers scalability to broad class of users and wide-scale applications. In this paper, we present a fast, simple, yet…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Pramish Paudel , Anubhav Khanal , Ajad Chhatkuli , Danda Pani Paudel , Jyoti Tandukar

Recent works on dynamic 3D neural field reconstruction assume the input from synchronized multi-view videos whose poses are known. The input constraints are often not satisfied in real-world setups, making the approach impractical. We show…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Changwoon Choi , Jeongjun Kim , Geonho Cha , Minkwan Kim , Dongyoon Wee , Young Min Kim

This paper aims to generate physically-layered 3D humans from text prompts. Existing methods either generate 3D clothed humans as a whole or support only tight and simple clothing generation, which limits their applications to virtual…

Computer Vision and Pattern Recognition · Computer Science 2024-08-22 Yi Wang , Jian Ma , Ruizhi Shao , Qiao Feng , Yu-kun Lai , Kun Li

We study a challenging task, conditional human motion generation, which produces plausible human motion sequences according to various conditional inputs, such as action classes or textual descriptors. Since human motions are highly diverse…

Computer Vision and Pattern Recognition · Computer Science 2023-05-22 Xin Chen , Biao Jiang , Wen Liu , Zilong Huang , Bin Fu , Tao Chen , Jingyi Yu , Gang Yu

We present a universal motion representation that encompasses a comprehensive range of motor skills for physics-based humanoid control. Due to the high dimensionality of humanoids and the inherent difficulties in reinforcement learning,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-15 Zhengyi Luo , Jinkun Cao , Josh Merel , Alexander Winkler , Jing Huang , Kris Kitani , Weipeng Xu

In this work, we present DreamDance, a novel method for animating human images using only skeleton pose sequences as conditional inputs. Existing approaches struggle with generating coherent, high-quality content in an efficient and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Yatian Pang , Bin Zhu , Bin Lin , Mingzhe Zheng , Francis E. H. Tay , Ser-Nam Lim , Harry Yang , Li Yuan

Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Jianan Li , Tao Huang , Qingxu Zhu , Tien-Tsin Wong

Existing video generation models predominantly emphasize appearance fidelity while exhibiting limited ability to synthesize complex human motions, such as whole-body movements, long-range dynamics, and fine-grained human-environment…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Haoyu Wang , Hao Tang , Donglin Di , Zhilu Zhang , Wangmeng Zuo , Feng Gao , Siwei Ma , Shiliang Zhang

We present a method for generating a full 360{\deg} orbit video around a person from a single input image. Existing methods typically adapt image-based diffusion models for multi-view synthesis, but yield inconsistent results across views…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Keito Suzuki , Kunyao Chen , Lei Wang , Bang Du , Runfa Blark Li , Peng Liu , Ning Bi , Truong Nguyen

"How can we animate 3D-characters from a movie script or move robots by simply telling them what we would like them to do?" "How unstructured and complex can we make a sentence and still generate plausible movements from it?" These are…

Computer Vision and Pattern Recognition · Computer Science 2023-01-24 Anindita Ghosh , Noshaba Cheema , Cennet Oguz , Christian Theobalt , Philipp Slusallek

We present V2M4, a novel 4D reconstruction method that directly generates a usable 4D mesh animation asset from a single monocular video. Unlike existing approaches that rely on priors from multi-view image and video generation models, our…

Graphics · Computer Science 2025-07-30 Jianqi Chen , Biao Zhang , Xiangjun Tang , Peter Wonka

Existing methods for image-to-3D avatar generation struggle to produce highly detailed, animation-ready avatars suitable for real-world applications. We introduce AdaHuman, a novel framework that generates high-fidelity animatable 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-06-02 Yangyi Huang , Ye Yuan , Xueting Li , Jan Kautz , Umar Iqbal