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Diffusion models have emerged as dominant performers for image generation. To support training large diffusion models, this paper studies pipeline parallel training of diffusion models and proposes DiffusionPipe, a synchronous pipeline…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-05-03 Ye Tian , Zhen Jia , Ziyue Luo , Yida Wang , Chuan Wu

Image tiling -- the seamless connection of disparate images to create a coherent visual field -- is crucial for applications such as texture creation, video game asset development, and digital art. Traditionally, tiles have been constructed…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Or Madar , Ohad Fried

The generation of high-quality, animatable 3D head avatars from text has enormous potential in content creation applications such as games, movies, and embodied virtual assistants. Current text-to-3D generation methods typically combine…

Computer Vision and Pattern Recognition · Computer Science 2025-04-23 Yiqian Wu , Malte Prinzler , Xiaogang Jin , Siyu Tang

We propose a method for editing images from human instructions: given an input image and a written instruction that tells the model what to do, our model follows these instructions to edit the image. To obtain training data for this…

Computer Vision and Pattern Recognition · Computer Science 2023-01-19 Tim Brooks , Aleksander Holynski , Alexei A. Efros

Recent advances in diffusion models have significantly improved audio-driven human video generation, surpassing traditional methods in both quality and controllability. However, existing approaches still face challenges in lip-sync…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Xingpei Ma , Shenneng Huang , Jiaran Cai , Yuansheng Guan , Shen Zheng , Hanfeng Zhao , Qiang Zhang , Shunsi Zhang

Generating instructional images of human daily actions from an egocentric viewpoint serves as a key step towards efficient skill transfer. In this paper, we introduce a novel problem -- egocentric action frame generation. The goal is to…

Computer Vision and Pattern Recognition · Computer Science 2024-03-25 Bolin Lai , Xiaoliang Dai , Lawrence Chen , Guan Pang , James M. Rehg , Miao Liu

Character rigging is a process of endowing a character with a set of custom manipulators and controls making it easy to animate by the animators. These controls consist of simple joints, handles, or even separate character selection…

Graphics · Computer Science 2015-02-24 Zeeshan Bhatti , Asadullah Shah , Ahmad Waqas , Nadeem Mahmood

This paper introduces Diffusion Policy, a new way of generating robot behavior by representing a robot's visuomotor policy as a conditional denoising diffusion process. We benchmark Diffusion Policy across 12 different tasks from 4…

Robotics · Computer Science 2024-03-15 Cheng Chi , Zhenjia Xu , Siyuan Feng , Eric Cousineau , Yilun Du , Benjamin Burchfiel , Russ Tedrake , Shuran Song

The performance of leaning-based perception algorithms suffer when deployed in out-of-distribution and underrepresented environments. Outdoor robots are particularly susceptible to rapid changes in visual scene appearance due to dynamic…

Computer Vision and Pattern Recognition · Computer Science 2025-07-02 Peter Mortimer , Mirko Maehlisch

Modeling generalized robot control policies poses ongoing challenges for language-guided robot manipulation tasks. Existing methods often struggle to efficiently utilize cross-dataset resources or rely on resource-intensive vision-language…

Robotics · Computer Science 2024-11-05 Wenhui Tan , Bei Liu , Junbo Zhang , Ruihua Song , Jianlong Fu

Modeling multimodal human behavior has been a key barrier to increasing the level of interaction between human and robot, particularly for collaborative tasks. Our key insight is that an effective, learned robot policy used for human-robot…

Robotics · Computer Science 2023-11-14 Eley Ng , Ziang Liu , Monroe Kennedy

We introduce Transfusion, a recipe for training a multi-modal model over discrete and continuous data. Transfusion combines the language modeling loss function (next token prediction) with diffusion to train a single transformer over…

Artificial Intelligence · Computer Science 2024-08-21 Chunting Zhou , Lili Yu , Arun Babu , Kushal Tirumala , Michihiro Yasunaga , Leonid Shamis , Jacob Kahn , Xuezhe Ma , Luke Zettlemoyer , Omer Levy

Animating stylized avatars with dynamic poses and expressions has attracted increasing attention for its broad range of applications. Previous research has made significant progress by training controllable generative models to synthesize…

Computer Vision and Pattern Recognition · Computer Science 2025-07-11 Ken Chen , Sachith Seneviratne , Wei Wang , Dongting Hu , Sanjay Saha , Md. Tarek Hasan , Sanka Rasnayaka , Tamasha Malepathirana , Mingming Gong , Saman Halgamuge

Recent advances in deep learning have shown that learning robust feature representations is critical for the success of many computer vision tasks, including medical image segmentation. In particular, both transformer and…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 David Li , Anvar Kurmukov , Mikhail Goncharov , Roman Sokolov , Mikhail Belyaev

Recent advances in diffusion models enable many powerful instruments for image editing. One of these instruments is text-driven image manipulations: editing semantic attributes of an image according to the provided text description. %…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Nikita Starodubcev , Dmitry Baranchuk , Valentin Khrulkov , Artem Babenko

While modern diffusion models excel at generating diverse single images, extending this to sequential generation reveals a fundamental challenge: balancing narrative dynamism with multi-character coherence. Existing methods often falter at…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Qi Zhao , Jun Chen , Ivor Tsang , Guang Dai

We present a novel character control framework that effectively utilizes motion diffusion probabilistic models to generate high-quality and diverse character animations, responding in real-time to a variety of dynamic user-supplied control…

Graphics · Computer Science 2024-04-24 Rui Chen , Mingyi Shi , Shaoli Huang , Ping Tan , Taku Komura , Xuelin Chen

In the field of digital content creation, generating high-quality 3D characters from single images is challenging, especially given the complexities of various body poses and the issues of self-occlusion and pose ambiguity. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-11 Hao-Yang Peng , Jia-Peng Zhang , Meng-Hao Guo , Yan-Pei Cao , Shi-Min Hu

Despite continued advancement in recent years, deep neural networks still rely on large amounts of training data to avoid overfitting. However, labeled training data for real-world applications such as healthcare is limited and difficult to…

Bimanual robot learning from demonstrations is fundamentally limited by the cost and narrow visual diversity of real-world data, which constrains policy robustness across viewpoints, object configurations, and embodiments. We present…

Robotics · Computer Science 2026-04-07 Jason Chen , I-Chun Arthur Liu , Gaurav Sukhatme , Daniel Seita