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Reinforcement learning (RL) enables simulations of HCI tasks, yet their validity is questionable when performance is driven by visual rendering artifacts distinct from interaction design. We provide the first systematic analysis of how…

Human-Computer Interaction · Computer Science 2026-03-03 Hannah Selder , Charlotte Beylier , Nico Scherf , Arthur Fleig

Speed and consistency of target-shifting play a crucial role in human ability to perform complex tasks. Shifting our gaze between objects of interest quickly and consistently requires changes both in depth and direction. Gaze changes in…

Graphics · Computer Science 2023-10-04 Budmonde Duinkharjav , Benjamin Liang , Anjul Patney , Rachel Brown , Qi Sun

When we get lost in Virtual Reality (VR) or want to return to a previous location, we use the same methods of locomotion for the way back as for the way forward. This is time-consuming and requires additional physical orientation changes,…

Human-Computer Interaction · Computer Science 2023-05-01 Florian Müller , Arantxa Ye , Dominik Schön , Julian Rasch

VR devices have recently been actively promoted as tools for knowledge workers and prior work has demonstrated that VR can support some knowledge worker tasks. However, only a few studies have explored the effects of prolonged use of VR…

Humans excel at robust bipedal walking in complex natural environments. In each step, they adequately tune the interaction of biomechanical muscle dynamics and neuronal signals to be robust against uncertainties in ground conditions.…

Neurological gait disorders affect a large population, significantly reducing life quality. This paper brings a foundational understanding to the potentials of emerging sensing modalities (e.g., WiFi) for gait disorder assessment, via…

Signal Processing · Electrical Eng. & Systems 2025-08-12 Alireza Parsay , Mert Torun , Philip R. Delio , Yasamin Mostofi

In everyday life, physical effort is often minimized and convenience is prioritized, making it difficult for many people to sustain light exercise and stretching despite well-known long-term benefits. This challenge often arises not from…

Combining interconnected wearables provides fascinating opportunities like augmenting exergaming with virtual coaches, feedback on the execution of sports activities, or how to improve on them. Breathing rhythm is a particularly interesting…

We study a symmetric random walk (RW) in one spatial dimension in environment, formed by several zones of finite width, where the probability of transition between two neighboring points and corresponding diffusion coefficient are…

Statistical Mechanics · Physics 2017-04-03 A. V. Nazarenko , V. Blavatska

Motion behaviors of a rigid body can be characterized by a 6-dimensional motion trajectory, which contains position vectors of a reference point on the rigid body and rotations of this rigid body over time. This paper devises a Rotation and…

Robotics · Computer Science 2017-06-06 Yao Guo , Youfu Li , Zhanpeng Shao

Objective: The effect of camera viewpoint was studied when performing visually obstructed psychomotor targeting tasks. Background: Previous research in laparoscopy and robotic teleoperation found that complex perceptual-motor adaptations…

Human-Computer Interaction · Computer Science 2022-04-18 Bailey Ramesh , Anna Konstant , Pragathi Praveena , Emmanuel Senft , Michael Gleicher , Bilge Mutlu , Michael Zinn , Robert G. Radwin

Although route and exit choice in complex buildings are important aspects of pedestrian behaviour, studies predominantly investigated pedestrian movement in a single level. This paper presents an innovative VR tool that was designed to…

Human-Computer Interaction · Computer Science 2021-11-23 Yan Feng , Dorine Duives , Serge Hoogendoorn

Immersive telepresence, when a user views the video stream of a $360^\circ$ camera in a remote environment using a Head Mounted Display (HMD), has great potential to improve the sense of being in a remote environment. In most cases of…

Rehabilitation therapies are widely employed to assist people with motor impairments in regaining control over their affected body parts. Nevertheless, factors such as fatigue and low self-efficacy can hinder patient compliance during…

Human-Computer Interaction · Computer Science 2024-03-11 Peixuan Xiong , Yukai Zhang , Nandi Zhang , Shihan Fu , Xin Li , Yadan Zheng , Jinni Zhou , Xiquan Hu , Mingming Fan

Virtual Reality (VR) users often encounter postural instability, i.e., balance issues, which can be a significant impediment to universal usability and accessibility, particularly for those with balance impairments. Prior research has…

Human-Computer Interaction · Computer Science 2022-08-22 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

Dynamic balance in human locomotion can be assessed through the local dynamic stability (LDS) method. Whereas gait LDS has been used successfully in many settings and applications, little is known about its sensitivity to individual…

Quantitative Methods · Quantitative Biology 2018-12-27 Fabienne Reynard , Philippe Terrier

Abstract. While the use of location-based augmented reality (AR) for education has demonstrated benefits on participants' motivation, engagement, and on their physical activity, geolocation data inaccuracy causes augmented objects to jitter…

Human-Computer Interaction · Computer Science 2023-08-29 Julien Mercier , N. Chabloz , G. Dozot , C. Audrin , O. Ertz , E. Bocher , D. Rappo

Gait adaptation is an important part of gait analysis and its neuronal origin and dynamics has been studied extensively. In neurorehabilitation, it is important as it perturbs neuronal dynamics and allows patients to restore some of their…

Human-Computer Interaction · Computer Science 2021-10-19 Ines Domingos , Guang-Zhong Yang , Fani Deligianni

Virtual reality (VR) is known to cause a "time compression" effect, where the time spent in VR feels to pass faster than the effective elapsed time. Our goal with this research is to investigate if the physical realism of a VR experience…

Human-Computer Interaction · Computer Science 2023-05-05 Kadir Lofca , Jason Jerald , Dalton Costa , Regis Kopper

Virtual Reality (VR) creates a highly realistic and controllable simulation environment that can manipulate users' sense of space and time. While the sensation of "losing track of time" is often associated with enjoyable experiences, the…

Human-Computer Interaction · Computer Science 2024-12-12 Yi Li , Zengyu Liu , Xiandi Zhu , Ning Xie