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With the development of VR technology, especially the emergence of the metaverse concept, the integration of visual and tactile perception has become an expected experience in human-machine interaction. Therefore, achieving spatial-temporal…

Robotics · Computer Science 2024-01-01 Fuqiang Zhao , Kehan Zhang , Qian Liu , Zhuoyi Lyu

In this work we explore the use of reinforcement learning (RL) to help with human decision making, combining state-of-the-art RL algorithms with an application to prosthetics. Managing human-machine interaction is a problem of considerable…

Artificial Intelligence · Computer Science 2013-09-19 Ann L. Edwards , Alexandra Kearney , Michael Rory Dawson , Richard S. Sutton , Patrick M. Pilarski

The effectiveness of simple sensory cues for retraining gait have been demonstrated, yet the feasibility of humanoid avatars for entrainment have yet to be investigated. Here, we describe the development of a novel method of visually cued…

Human-Computer Interaction · Computer Science 2019-06-25 Omar Khan , Imran Ahmed , Joshua Cottingham , Musa Rahhal , Theodoros N Arvanitis , Mark Elliott

The augmented-reality head-mounted display (e.g., Microsoft HoloLens) is one of the most innovative technologies in multimedia and human-computer interaction in recent years. Despite the emerging research of its applications on engineering,…

Human-Computer Interaction · Computer Science 2019-06-04 Yunlong Wang , Harald Reiterer

To study the processes and mechanisms of the correlation between space and time, particularly between lengths and durations in human perception, a special method (device and procedure) to conduct this experiment was designed and called LDR…

Neurons and Cognition · Quantitative Biology 2011-01-20 Lev Isaakovich Soyfer

Mixed Reality (MR) systems capture continuous video streams that expose bystanders' and collaborators' gait patterns -- a biometric revealing sensitive attributes including age, gender, and health conditions. We show that video-based gait…

Human-Computer Interaction · Computer Science 2025-12-11 Diana Romero , Athina Markopoulou , Salma Elmalaki

With the increasing spread of AR head-mounted displays suitable for everyday use, interaction with information becomes ubiquitous, even while walking. However, this requires constant shifts of our attention between walking and interacting…

Human-Computer Interaction · Computer Science 2025-03-05 Julian Rasch , Matthias Wilhalm , Florian Müller , Francesco Chiossi

The study of biomechanics during locomotion provides valuable insights into the effects of varying conditions on specific movement patterns. This research focuses on examining the influence of different shoe parameters on walking…

Advances in commercial wearable devices are increasingly facilitating the collection and analysis of everyday physiological data. This paper discusses the theoretical and practical aspects of using such ambulatory devices for the detection…

Applications · Statistics 2019-10-15 Amit Birenboim , Martin Dijst , Floortje Scheepers , Maartje Poelman , Marco Helbich

In this paper, we consider the problem of visual scanning mechanism underpinning sensorimotor tasks, such as walking and driving, in dynamic environments. We exploit eye tracking data for offering two new cognitive effort measures in visual…

Human-Computer Interaction · Computer Science 2024-05-24 Runlin Zhang , Qing Xu , Simon Parkinson , Klaus Schoeffmann , Yu Chen

Virtual reality (VR) is an important new technology that is fun-damentally changing the way people experience entertainment and education content. Due to the fact that most currently available VR products are one size fits all, the…

Human-Computer Interaction · Computer Science 2019-04-18 Zhijiong Huang , Yu Zhang , Kathryn C. Quigley , Ramya Sankar , Clemence Wormser , Xinxin Mo , Allen Y. Yang

We consider a self-attracting random walk in dimension d=1, in presence of a field of strength s, which biases the walker toward a target site. We focus on the dynamic case (true reinforced random walk), where memory effects are implemented…

Statistical Mechanics · Physics 2015-06-05 Elena Agliari , Raffaella Burioni , Guido Uguzzoni

We present an extensive, in-depth analysis of the eye tracking capabilities of the Meta Quest Pro virtual reality headset using a dataset of eye movement recordings collected from 78 participants. In addition to presenting classical signal…

Human-Computer Interaction · Computer Science 2024-03-13 Samantha Aziz , Dillon J Lohr , Lee Friedman , Oleg Komogortsev

Passive and non-obtrusive health monitoring using wearables can potentially bring new insights into the user's health status throughout the day and may support clinical diagnosis and treatment. However, identifying segments of free-living…

Signal Processing · Electrical Eng. & Systems 2019-01-31 Yordan P. Raykov , Luc J. W. Evers , Reham Badawy , Marjan J. Faber , Bastiaan R. Bloem , Kasper Claes , Max A. Little

Rehabilitation is important to improve quality of life for mobility-impaired patients. Smart walkers are a commonly used solution that should embed automatic and objective tools for data-driven human-in-the-loop control and monitoring.…

Computer Vision and Pattern Recognition · Computer Science 2021-07-06 Manuel Palermo , Sara Moccia , Lucia Migliorelli , Emanuele Frontoni , Cristina P. Santos

In the present change blindness study subjects explored stereoscopic three dimensional (3D) environments through a virtual reality (VR) headset. A novel method that tracked the subjects' head movements was used for inducing changes in the…

Neurons and Cognition · Quantitative Biology 2015-08-25 Madis Vasser , Markus Kängsepp , Jaan Aru

System responsiveness (SR) is defined as the elapsed time until a system responds to user control. SR fluctuates over time, so it must be described statistically with mean (MSR) and standard deviation (SDSR). In this paper, we examine SR in…

Human-Computer Interaction · Computer Science 2025-07-25 Benjamin Watson , Neff Walker , William Ribarsky , Victoria Spaulding

User experience in data visualization is typically assessed through post-viewing self-reports, but these overlook the dynamic cognitive processes during interaction. This study explores the use of mind wandering -- a phenomenon where…

Human-Computer Interaction · Computer Science 2024-08-08 Anjana Arunkumar , Lace Padilla , Chris Bryan

In human locomotion, sensorimotor synchronization of gait consists of the coordination of stepping with rhythmic auditory cues (auditory cueing, AC). AC changes the long-range correlations among consecutive strides (fractal dynamics) into…

Neurons and Cognition · Quantitative Biology 2016-02-19 Philippe Terrier

Purpose: In this work, we explore the potential and limitations of simulating gaze-contingent tunnel vision conditions using Virtual Reality (VR) with built-in eye tracking technology. This approach promises an easy and accessible way of…

Human-Computer Interaction · Computer Science 2024-05-08 Alexander Neugebauer , Nora Castner , Björn Severitt , Katarina Stingl , Iliya Ivanov , Siegfried Wahl
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