Related papers: SyncDiff: Diffusion-based Talking Head Synthesis w…
Creating a realistic animatable avatar from a single static portrait remains challenging. Existing approaches often struggle to capture subtle facial expressions, the associated global body movements, and the dynamic background. To address…
Movie dubbing aims to synthesize speech that preserves the vocal identity of a reference audio while synchronizing with the lip movements in a target video. Existing methods fail to achieve precise lip-sync and lack naturalness due to…
Audio-Visual Speech-to-Speech Translation typically prioritizes improving translation quality and naturalness. However, an equally critical aspect in audio-visual content is lip-synchrony-ensuring that the movements of the lips match the…
Current text-to-speech (TTS) models face a persistent limitation: autoregressive (AR) models suffer from low generation efficiency, while modern non-autoregressive (NAR) models experience high latency due to their unordered temporal nature.…
In this paper, we present StyleLipSync, a style-based personalized lip-sync video generative model that can generate identity-agnostic lip-synchronizing video from arbitrary audio. To generate a video of arbitrary identities, we leverage…
Video and audio are closely correlated modalities that humans naturally perceive together. While recent advancements have enabled the generation of audio or video from text, producing both modalities simultaneously still typically relies on…
Generating talking avatar driven by audio remains a significant challenge. Existing methods typically require high computational costs and often lack sufficient facial detail and realism, making them unsuitable for applications that demand…
Creating realistic, natural, and lip-readable talking face videos remains a formidable challenge. Previous research primarily concentrated on generating and aligning single-frame images while overlooking the smoothness of frame-to-frame…
Recent methods for audio-driven talking head synthesis often optimize neural radiance fields (NeRF) on a monocular talking portrait video, leveraging its capability to render high-fidelity and 3D-consistent novel-view frames. However, they…
Synthesizing personalized talking faces that uphold and highlight a speaker's unique style while maintaining lip-sync accuracy remains a significant challenge. A primary limitation of existing approaches is the intrinsic confounding of…
When people deliver a speech, they naturally move heads, and this rhythmic head motion conveys prosodic information. However, generating a lip-synced video while moving head naturally is challenging. While remarkably successful, existing…
Text-to-speech (TTS) methods have shown promising results in voice cloning, but they require a large number of labeled text-speech pairs. Minimally-supervised speech synthesis decouples TTS by combining two types of discrete speech…
In this paper, we address the task of multimodal-to-speech generation, which aims to synthesize high-quality speech from multiple input modalities: text, video, and reference audio. This task has gained increasing attention due to its wide…
Virtual humans have gained considerable attention in numerous industries, e.g., entertainment and e-commerce. As a core technology, synthesizing photorealistic face frames from target speech and facial identity has been actively studied…
Synthesizing realistic videos according to a given speech is still an open challenge. Previous works have been plagued by issues such as inaccurate lip shape generation and poor image quality. The key reason is that only motions and…
Diffusion models have significantly advanced the field of talking head generation (THG). However, slow inference speeds and prevalent non-autoregressive paradigms severely constrain the application of diffusion-based THG models. In this…
Recent studies in speech-driven 3D talking head generation have achieved convincing results in verbal articulations. However, generating accurate lip-syncs degrades when applied to input speech in other languages, possibly due to the lack…
Speech-driven facial animation is the process that automatically synthesizes talking characters based on speech signals. The majority of work in this domain creates a mapping from audio features to visual features. This approach often…
Speech-driven facial animation is the process which uses speech signals to automatically synthesize a talking character. The majority of work in this domain creates a mapping from audio features to visual features. This often requires…
In the task of talking face generation, the objective is to generate a face video with lips synchronized to the corresponding audio while preserving visual details and identity information. Current methods face the challenge of learning…