Related papers: SyncDiff: Diffusion-based Talking Head Synthesis w…
In order to be widely applicable, speech-driven 3D head avatars must articulate their lips in accordance with speech, while also conveying the appropriate emotions with dynamically changing facial expressions. The key problem is that…
Recent advances in talking face generation have significantly improved facial animation synthesis. However, existing approaches face fundamental limitations: 3DMM-based methods maintain temporal consistency but lack fine-grained regional…
Talking head generation is a significant research topic that still faces numerous challenges. Previous works often adopt generative adversarial networks or regression models, which are plagued by generation quality and average facial shape…
We introduce GenSync, a novel framework for multi-identity lip-synced video synthesis using 3D Gaussian Splatting. Unlike most existing 3D methods that require training a new model for each identity , GenSync learns a unified network that…
Speech-driven three-dimensional (3D) facial animation synthesis aims to build a mapping from one-dimensional (1D) speech signals to time-varying 3D facial motion signals. Current methods still face challenges in maintaining lip-sync…
Animating still face images with deep generative models using a speech input signal is an active research topic and has seen important recent progress.However, much of the effort has been put into lip syncing and rendering quality while the…
We present VideoReTalking, a new system to edit the faces of a real-world talking head video according to input audio, producing a high-quality and lip-syncing output video even with a different emotion. Our system disentangles this…
We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference…
Text-to-audio (TTA) generation is a recent popular problem that aims to synthesize general audio given text descriptions. Previous methods utilized latent diffusion models to learn audio embedding in a latent space with text embedding as…
Recent advancements in speech-driven 3D talking head generation have made significant progress in lip synchronization. However, existing models still struggle to capture the perceptual alignment between varying speech characteristics and…
With read-aloud speech synthesis achieving high naturalness scores, there is a growing research interest in synthesising spontaneous speech. However, human spontaneous face-to-face conversation has both spoken and non-verbal aspects (here,…
The field of Singing Voice Synthesis (SVS) has seen significant advancements in recent years due to the rapid progress of diffusion-based approaches. However, capturing vocal style, genre-specific pitch inflections, and language-dependent…
We introduce FaceTalk, a novel generative approach designed for synthesizing high-fidelity 3D motion sequences of talking human heads from input audio signal. To capture the expressive, detailed nature of human heads, including hair, ears,…
Audio-driven talking video generation has advanced significantly, but existing methods often depend on video-to-video translation techniques and traditional generative networks like GANs and they typically generate taking heads and…
Recently reported state-of-the-art results in visual speech recognition (VSR) often rely on increasingly large amounts of video data, while the publicly available transcribed video datasets are limited in size. In this paper, for the first…
In this work, we investigate the problem of lip-syncing a talking face video of an arbitrary identity to match a target speech segment. Current works excel at producing accurate lip movements on a static image or videos of specific people…
The field of portrait image animation, driven by speech audio input, has experienced significant advancements in the generation of realistic and dynamic portraits. This research delves into the complexities of synchronizing facial movements…
Real-time video dubbing that preserves identity consistency while achieving accurate lip synchronization remains a critical challenge. Existing approaches face a trilemma: diffusion-based methods achieve high visual fidelity but suffer from…
Lip synchronization aims to generate realistic talking videos that match given audio, which is essential for high-quality video dubbing. However, current methods have fundamental drawbacks: mask-based approaches suffer from local color…
Audio-driven talking face generation has received growing interest, particularly for applications requiring expressive and natural human-avatar interaction. However, most existing emotion-aware methods rely on a single modality (either…