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Recent advancements in generative modeling emphasize the importance of natural language as a highly expressive and accessible modality for controlling content generation. However, existing instructed reinforcement learning for procedural…

Machine Learning · Computer Science 2026-05-08 Sung-Hyun Kim , Geum-Hwan Hwang , In-Chang Baek , Seo-Young Lee , Kyung-Joong Kim

Human-aligned AI is a critical component of co-creativity, as it enables models to accurately interpret human intent and generate controllable outputs that align with design goals in collaborative content creation. This direction is…

Artificial Intelligence · Computer Science 2025-08-14 In-Chang Baek , Seoyoung Lee , Sung-Hyun Kim , Geumhwan Hwang , KyungJoong Kim

Procedural Content Generation via Reinforcement Learning (PCGRL) foregoes the need for large human-authored data-sets and allows agents to train explicitly on functional constraints, using computable, user-defined measures of quality…

Artificial Intelligence · Computer Science 2022-08-16 Zehua Jiang , Sam Earle , Michael Cerny Green , Julian Togelius

We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is…

Machine Learning · Computer Science 2020-08-14 Ahmed Khalifa , Philip Bontrager , Sam Earle , Julian Togelius

Procedural Content Generation via Reinforcement Learning (PCGRL) has been introduced as a means by which controllable designer agents can be trained based only on a set of computable metrics acting as a proxy for the level's quality and key…

Machine Learning · Computer Science 2024-08-23 Sam Earle , Zehua Jiang , Julian Togelius

Compressed prompts aid instruction-tuned language models (LMs) in overcoming context window limitations and reducing computational costs. Existing methods, which primarily based on training embeddings, face various challenges associated…

Computation and Language · Computer Science 2024-06-04 Hoyoun Jung , Kyung-Joong Kim

Procedural Content Generation via Reinforcement Learning (PCGRL) offers a method for training controllable level designer agents without the need for human datasets, using metrics that serve as proxies for level quality as rewards. Existing…

Artificial Intelligence · Computer Science 2025-10-07 Sam Earle , Zehua Jiang , Eugene Vinitsky , Julian Togelius

Graph data structures offer a versatile and powerful means to model relationships and interconnections in various domains, promising substantial advantages in data representation, analysis, and visualization. In games, graph-based data…

Machine Learning · Computer Science 2024-09-10 Florian Rupp , Kai Eckert

Goal-conditioned and Multi-Task Reinforcement Learning (GCRL and MTRL) address numerous problems related to robot learning, including locomotion, navigation, and manipulation scenarios. Recent works focusing on language-defined robotic…

Computation and Language · Computer Science 2023-06-21 Julien Perez , Denys Proux , Claude Roux , Michael Niemaz

Reward design plays a pivotal role in the training of game AIs, requiring substantial domain-specific knowledge and human effort. In recent years, several studies have explored reward generation for training game agents and controlling…

Artificial Intelligence · Computer Science 2026-05-26 In-Chang Baek , Sung-Hyun Kim , Sam Earle , Zehua Jiang , Jin-Ha Noh , Julian Togelius , Kyung-Joong Kim

Deep Reinforcement Learning achieves very good results in domains where reward functions can be manually engineered. At the same time, there is growing interest within the community in using games based on Procedurally Content Generation…

Machine Learning · Computer Science 2020-12-07 Alessandro Sestini , Alexander Kuhnle , Andrew D. Bagdanov

The search for interpretable reinforcement learning policies is of high academic and industrial interest. Especially for industrial systems, domain experts are more likely to deploy autonomously learned controllers if they are…

Artificial Intelligence · Computer Science 2018-04-05 Daniel Hein , Steffen Udluft , Thomas A. Runkler

We introduce a procedural content generation (PCG) framework at the intersections of experience-driven PCG and PCG via reinforcement learning, named ED(PCG)RL, EDRL in short. EDRL is able to teach RL designers to generate endless playable…

Artificial Intelligence · Computer Science 2021-07-06 Tianye Shu , Jialin Liu , Georgios N. Yannakakis

Stylistic response generation is crucial for building an engaging dialogue system for industrial use. While it has attracted much research interest, existing methods often generate stylistic responses at the cost of the content quality…

Computation and Language · Computer Science 2020-04-07 Yixuan Su , Deng Cai , Yan Wang , Simon Baker , Anna Korhonen , Nigel Collier , Xiaojiang Liu

VLMs excel at static perception but falter in interactive reasoning in dynamic physical environments, which demands planning and adaptation to dynamic outcomes. Existing physical reasoning methods often depend on abstract symbolic inputs or…

Machine Learning · Computer Science 2026-03-17 Xinrun Xu , Pi Bu , Ye Wang , Börje F. Karlsson , Ziming Wang , Tengtao Song , Qi Zhu , Jun Song , Shuo Zhang , Zhiming Ding , Bo Zheng

Upside Down Reinforcement Learning (UDRL) is a promising framework for solving reinforcement learning problems which focuses on learning command-conditioned policies. In this work, we extend UDRL to the task of learning a…

Machine Learning · Computer Science 2025-01-29 Jacopo Di Ventura , Dylan R. Ashley , Vincent Herrmann , Francesco Faccio , Jürgen Schmidhuber

Despite the considerable potential of reinforcement learning (RL), robotic control tasks predominantly rely on imitation learning (IL) due to its better sample efficiency. However, it is costly to collect comprehensive expert demonstrations…

Machine Learning · Computer Science 2024-05-22 Hengyuan Hu , Suvir Mirchandani , Dorsa Sadigh

Serious Games (SGs) are nowadays shifting focus to include procedural content generation (PCG) in the development process as a means of offering personalized and enhanced player experience. However, the development of a framework to assess…

Traditional Incremental Learning (IL) targets to handle sequential fully-supervised learning problems where novel classes emerge from time to time. However, due to inherent annotation uncertainty and ambiguity, collecting high-quality…

Machine Learning · Computer Science 2025-05-08 Rui Wang , Mingxuan Xia , Chang Yao , Lei Feng , Junbo Zhao , Gang Chen , Haobo Wang

In-Context Reinforcement Learning (ICRL) represents a promising paradigm for developing generalist agents that learn at inference time through trial-and-error interactions, analogous to how large language models adapt contextually, but with…

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