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Monte Carlo tree search (MCTS) is one of the most capable online search algorithms for sequential planning tasks, with significant applications in areas such as resource allocation and transit planning. Despite its strong performance in…

Artificial Intelligence · Computer Science 2024-10-31 Ziyan An , Hendrik Baier , Abhishek Dubey , Ayan Mukhopadhyay , Meiyi Ma

Online solvers for partially observable Markov decision processes have difficulty scaling to problems with large action spaces. This paper proposes a method called PA-POMCPOW to sample a subset of the action space that provides varying…

Machine Learning · Computer Science 2021-11-04 John Mern , Anil Yildiz , Larry Bush , Tapan Mukerji , Mykel J. Kochenderfer

Dynamic job shop scheduling, a fundamental combinatorial optimisation problem in various industrial sectors, poses substantial challenges for effective scheduling due to frequent disruptions caused by the arrival of new jobs.…

Artificial Intelligence · Computer Science 2025-09-29 Ruiqi Chen , Yi Mei , Fangfang Zhang , Mengjie Zhang

Proof-Number Search (PNS) and Monte-Carlo Tree Search (MCTS) have been successfully applied for decision making in a range of games. This paper proposes a new approach called PN-MCTS that combines these two tree-search methods by…

Artificial Intelligence · Computer Science 2022-06-09 Elliot Doe , Mark H. M. Winands , Dennis J. N. J. Soemers , Cameron Browne

This paper introduces a novel backup strategy for Monte-Carlo Tree Search (MCTS) designed for highly stochastic and partially observable Markov decision processes. We adopt a probabilistic approach, modeling both value and action-value…

Artificial Intelligence · Computer Science 2023-09-20 Tuan Dam , Pascal Stenger , Lukas Schneider , Joni Pajarinen , Carlo D'Eramo , Odalric-Ambrym Maillard

Traditional search algorithms have issues when applied to games of imperfect information where the number of possible underlying states and trajectories are very large. This challenge is particularly evident in trick-taking card games.…

Artificial Intelligence · Computer Science 2024-04-23 Douglas Rebstock , Christopher Solinas , Nathan R. Sturtevant , Michael Buro

In recent years, state-of-the-art game-playing agents often involve policies that are trained in self-playing processes where Monte Carlo tree search (MCTS) algorithms and trained policies iteratively improve each other. The strongest…

Machine Learning · Computer Science 2019-05-16 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

This paper proposes a novel reinforcement learning (RL) algorithm using improved Monte Carlo tree search (IMCTS) formulation for discrete optimum design of truss structures. IMCTS with multiple root nodes includes update process, the best…

Artificial Intelligence · Computer Science 2024-08-08 Fu-Yao Ko , Katsuyuki Suzuki , Kazuo Yonekura

Modern SMT solvers, such as Z3, offer user-controllable strategies, enabling users to tailor solving strategies for their unique set of instances, thus dramatically enhancing solver performance for their use case. However, this approach of…

Artificial Intelligence · Computer Science 2024-05-01 Zhengyang Lu , Stefan Siemer , Piyush Jha , Joel Day , Florin Manea , Vijay Ganesh

In this work, we aim to develop an MLLM that understands and solves questions by learning to create each intermediate step of the reasoning involved till the final answer. To this end, we propose Collective Monte Carlo Tree Search (CoMCTS),…

Computer Vision and Pattern Recognition · Computer Science 2025-01-03 Huanjin Yao , Jiaxing Huang , Wenhao Wu , Jingyi Zhang , Yibo Wang , Shunyu Liu , Yingjie Wang , Yuxin Song , Haocheng Feng , Li Shen , Dacheng Tao

This study investigates the combined use of generative grammar rules and Monte Carlo Tree Search (MCTS) for optimizing truss structures. Our approach accommodates intermediate construction stages characteristic of progressive construction…

Computational Engineering, Finance, and Science · Computer Science 2025-04-03 Gabriel Garayalde , Luca Rosafalco , Matteo Torzoni , Alberto Corigliano

Planning under partial obervability is essential for autonomous robots. A principled way to address such planning problems is the Partially Observable Markov Decision Process (POMDP). Although solving POMDPs is computationally intractable,…

Robotics · Computer Science 2019-07-24 Marcus Hoerger , Hanna Kurniawati , Alberto Elfes

Online motion planning is a challenging problem for intelligent robots moving in dense environments with dynamic obstacles, e.g., crowds. In this work, we propose a novel approach for optimal and safe online motion planning with minimal…

Artificial Intelligence · Computer Science 2025-01-17 Lorenzo Bonanni , Daniele Meli , Alberto Castellini , Alessandro Farinelli

Monte Carlo Tree Search (MCTS) has showcased its efficacy across a broad spectrum of decision-making problems. However, its performance often degrades under vast combinatorial action space, especially where an action is composed of multiple…

Machine Learning · Computer Science 2024-06-04 Yunhyeok Kwak , Inwoo Hwang , Dooyoung Kim , Sanghack Lee , Byoung-Tak Zhang

Classical policy gradient (PG) methods in reinforcement learning frequently converge to suboptimal local optima, a challenge exacerbated in large or complex environments. This work investigates Policy Gradient with Tree Search (PGTS), an…

Machine Learning · Computer Science 2025-06-10 Uri Koren , Navdeep Kumar , Uri Gadot , Giorgia Ramponi , Kfir Yehuda Levy , Shie Mannor

Active Inference, grounded in the Free Energy Principle, provides a powerful lens for understanding how agents balance exploration and goal-directed behavior in uncertain environments. Here, we propose a new planning framework, that…

Artificial Intelligence · Computer Science 2025-01-27 Mawaba Pascal Dao , Adrian M. Peter

A core challenge of Monte Carlo Tree Search (MCTS) is its sample efficiency, which can be improved by grouping state-action pairs and using their aggregate statistics instead of single-node statistics. On the Go Abstractions in Upper…

Artificial Intelligence · Computer Science 2025-10-30 Robin Schmöcker , Alexander Dockhorn , Bodo Rosenhahn

LLM-powered systems require complex multi-step decision-making abilities to solve real-world tasks, yet current planning approaches face a trade-off between the high latency of inference-time search and the limited generalization of…

Artificial Intelligence · Computer Science 2026-04-17 Xin Xie , Dongyun Xue , Wuguannan Yao , Mingxiao Feng , Wengang Zhou , Xiang Qi , Houqiang Li , Peng Zhang

AlphaZero, using a combination of Deep Neural Networks and Monte Carlo Tree Search (MCTS), has successfully trained reinforcement learning agents in a tabula-rasa way. The neural MCTS algorithm has been successful in finding near-optimal…

Artificial Intelligence · Computer Science 2021-10-12 Prashank Kadam , Ruiyang Xu , Karl Lieberherr

We explore how a general AI algorithm can be used for 3D scene understanding to reduce the need for training data. More exactly, we propose a modification of the Monte Carlo Tree Search (MCTS) algorithm to retrieve objects and room layouts…

Computer Vision and Pattern Recognition · Computer Science 2021-05-06 Shreyas Hampali , Sinisa Stekovic , Sayan Deb Sarkar , Chetan Srinivasa Kumar , Friedrich Fraundorfer , Vincent Lepetit