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Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…

Logic in Computer Science · Computer Science 2018-05-01 Stephane Le Roux

We consider the permutation analogue of Penney's game for words. Two players, in order, each choose a permutation of length $k\ge3$; then a sequence of independent random values from a continuous distribution is generated, until the…

Combinatorics · Mathematics 2026-04-29 Sergi Elizalde , Yixin Lin

We consider a random knockout tournament among players $1, \ldots, n$, in which each match involves two players. The match format is specified by the number of matches played in each round, where the constitution of the matches in a round…

Probability · Mathematics 2016-12-15 Ilan Adler , Yang Cao , Richard Karp , Erol Pekoz , Sheldon M. Ross

Artificial spike-based computation, inspired by models of computations in the central nervous system, may present significant performance advantages over traditional methods for specific types of large scale problems. In this paper, we…

Neurons and Cognition · Quantitative Biology 2007-05-23 Wei Wang , Jean-Jacques E. Slotine

Statistical distribution of the primes in an arithmetic progression is considered. The estimation of prime numbers is given and combinatorial methods are used to calculate the twin primes on the available interval. The distribution and…

General Mathematics · Mathematics 2019-02-28 Nurlan N. Tashatov , Alua S. Turginbayeva , Serik A. Altynbek

League competition is investigated using random processes and scaling techniques. In our model, a weak team can upset a strong team with a fixed probability. Teams play an equal number of head-to-head matches and the team with the largest…

Physics and Society · Physics 2007-08-13 E. Ben-Naim , N. W. Hengartner

This paper proposes a new mechanism for pruning a search game-tree in computer chess. The algorithm stores and then reuses chains or sequences of moves, built up from previous searches. These move sequences have a built-in forward-pruning…

Artificial Intelligence · Computer Science 2014-03-05 Kieran Greer

This paper presents an empirical investigation of the relation between decision speed and decision quality for a real-world setting of cognitively-demanding decisions in which the timing of decisions is endogenous: professional chess.…

General Economics · Economics 2022-01-27 Uwe Sunde , Dainis Zegners , Anthony Strittmatter

Ranking the participants of a tournament has applications in voting, paired comparisons analysis, sports and other domains. In this paper we introduce bipartite tournaments, which model situations in which two different kinds of entity…

Multiagent Systems · Computer Science 2021-01-08 Joseph Singleton , Richard Booth

We study the Online Bookmaking problem, where a bookmaker dynamically updates betting odds on the possible outcomes of an event. In each betting round, the bookmaker can adjust the odds based on the cumulative betting behavior of gamblers,…

Machine Learning · Computer Science 2025-06-23 Hadar Tal , Oron Sabag

Using Japanese professional chess (Shogi) players records in the novel setting, this paper examines how and the extent to which the emergence of technological changes influences the ageing and innate ability of players winning probability.…

General Economics · Economics 2022-04-19 Eiji Yamamura , Ryohei Hayashi

Process mining is a scientific discipline that analyzes event data, often collected in databases called event logs. Recently, uncertain event logs have become of interest, which contain non-deterministic and stochastic event attributes that…

Artificial Intelligence · Computer Science 2022-04-05 Marco Pegoraro , Bianka Bakullari , Merih Seran Uysal , Wil M. P. van der Aalst

We consider a general class of round-robin tournament models of equally strong players. In these models, each of the $n$ players competes against every other player exactly once. For each match between two players, the outcome is a value…

Probability · Mathematics 2026-05-21 Yaakov Malinovsky

Consider a 4-player version of Matching Pennies where a team of three players competes against the Devil. Each player simultaneously says "Heads" or "Tails". The team wins if all four choices match; otherwise the Devil wins. If all team…

Computer Science and Game Theory · Computer Science 2026-05-14 Léonard Brice , Thomas A. Henzinger , K. S. Thejaswini

A famous result in game theory known as Zermelo's theorem says that "in chess either White can force a win, or Black can force a win, or both sides can force at least a draw". The present paper extends this result to the class of all…

Combinatorics · Mathematics 2016-10-25 Rabah Amir , Igor V. Evstigneev

In this note, we investigate combinatorial games where both players move randomly (each turn, independently selecting a legal move uniformly at random). In this model, we provide closed-form expressions for the expected number of turns in a…

Combinatorics · Mathematics 2024-01-31 Pat Devlin , Paulina Trifonova

As the technology advances, an ample amount of data is collected in sports with the help of advanced sensors. Sports Analytics is the study of this data to provide a constructive advantage to the team and its players. The game of…

Machine Learning · Computer Science 2020-11-05 Rahul Chakwate , Madhan R A

A tournament is an oriented complete graph. The problem of ranking tournaments was firstly investigated by P. Erd\H{o}s and J. W. Moon. By probabilistic methods, the existence of "unrankable" tournaments was proved. On the other hand, they…

Combinatorics · Mathematics 2019-02-28 Shohei Satake

Random walks on graphs can be slow. To speed them up, imagine that at each step instead of choosing the neighbor at random, there is a small probability $\varepsilon>0$ that we can choose it. We show that in this case, at least for graphs…

Probability · Mathematics 2026-05-19 Boris Bukh , Quentin Dubroff

When facing a heavily-favored opponent, an underdog must be willing to assume greater-than-average risk. In statistical language, one would say that an underdog must be willing to adopt a strategy whose outcome has a larger-than-average…

Physics and Society · Physics 2011-11-04 Brian Skinner