Related papers: Sound Field Estimation: Theories and Applications
Analysis tools used in research laboratories, for sound synthesis, by musicians or sound engineers can be rather different. Discussion of the assumptions and of the limitations of these tools permits to propose a first tool as relevant and…
Dynamic range limitations in signal processing often lead to clipping, or saturation, in signals. The task of audio declipping is estimating the original audio signal, given its clipped measurements, and has attracted much interest in…
A soundscape is defined by the acoustic environment a person perceives at a location. In this work, we propose a framework for mapping soundscapes across the Earth. Since soundscapes involve sound distributions that span varying spatial…
We propose a practical framework to synthesize the broadband sound-field on a small rigid surface based on the physics of sound propagation. The sound-field is generated as a composite map of two components: the room component and the…
Synthesizing and converting environmental sounds have the potential for many applications such as supporting movie and game production, data augmentation for sound event detection and scene classification. Conventional works on synthesizing…
Personalized binaural audio reproduction is the basis of realistic spatial localization, sound externalization, and immersive listening, directly shaping user experience and listening effort. This survey reviews recent advances in deep…
To improve sound quality in hearing devices, the hearing device output should be appropriately equalized. To achieve optimal individualized equalization typically requires knowledge of all transfer functions between the source, the hearing…
The present document reviews the mathematics behind binaural rendering of sound fields that are available as spherical harmonic expansion coefficients. This process is also known as binaural ambisonic decoding. We highlight that the details…
This work was developed aiming to employ Statistical techniques to the field of Music Emotion Recognition, a well-recognized area within the Signal Processing world, but hardly explored from the statistical point of view. Here, we opened…
Human perception of surrounding events is strongly dependent on audio cues. Thus, acoustic insulation can seriously impact situational awareness. We present an exploratory study in the domain of assistive computing, eliciting requirements…
Radio maps characterize quantities of interest in radio communication environments, such as the received signal strength and channel attenuation, at every point of a geographical region. Radio map estimation typically entails interpolative…
The increasing success of audio foundation models across various tasks has led to a growing need for improved interpretability to understand their intricate decision-making processes better. Existing methods primarily focus on explaining…
The localization of sound sources by the human brain is computationally simulated from a neurobiological perspective. The simulation includes the neural representation of temporal differences in acoustic signals between the ipsilateral and…
The trend in media consumption towards streaming and portability offers new challenges and opportunities for signal processing in audio and acoustics. The most significant embodiment of this trend is that most music consumption now happens…
Speech audio quality is subject to degradation caused by an acoustic environment and isotropic ambient and point noises. The environment can lead to decreased speech intelligibility and loss of focus and attention by the listener. Basic…
Sound is a fundamental and rich source of information; playing a key role in many areas from humanities and social sciences through to engineering and mathematics. Sound is more than just data 'signals'. It encapsulates physical, sensorial…
Humans can robustly recognize and localize objects by using visual and/or auditory cues. While machines are able to do the same with visual data already, less work has been done with sounds. This work develops an approach for scene…
We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…
We demonstrate tools and applications developed based on the method of "sound safeguarding," which enables any sound to be used for acoustic measurements. We developed tools for preparation, interactive and real-time measurement, and report…
Identification and localization of sounds are both integral parts of computational auditory scene analysis. Although each can be solved separately, the goal of forming coherent auditory objects and achieving a comprehensive spatial scene…