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Related papers: PromptGAR: Flexible Promptive Group Activity Recog…

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Vision-based human activity recognition (HAR) has made substantial progress in recognizing predefined gestures but lacks adaptability for emerging activities. This paper introduces a paradigm shift by harnessing generative modeling and…

Human-Computer Interaction · Computer Science 2023-12-13 Nikhil Kashyap , Manas Satish Bedmutha , Prerit Chaudhary , Brian Wood , Wanda Pratt , Janice Sabin , Andrea Hartzler , Nadir Weibel

Graph neural networks stand as the predominant technique for graph representation learning owing to their strong expressive power, yet the performance highly depends on the availability of high-quality labels in an end-to-end manner. Thus…

Machine Learning · Computer Science 2024-11-27 Jiazheng Li , Jundong Li , Chuxu Zhang

Human Activity Recognition (HAR) underpins applications in healthcare, rehabilitation, fitness tracking, and smart environments, yet existing deep learning approaches demand dataset-specific training, large labeled corpora, and significant…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Nirhoshan Sivaroopan , Hansi Karunarathna , Chamara Madarasingha , Anura Jayasumana , Kanchana Thilakarathna

Generating realistic human motions that naturally respond to both spoken language and physical objects is crucial for interactive digital experiences. Current methods, however, address speech-driven gestures or object interactions…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Sreehari Rajan , Kunal Bhosikar , Charu Sharma

We propose ProTracker, a novel framework for accurate and robust long-term dense tracking of arbitrary points in videos. Previous methods relying on global cost volumes effectively handle large occlusions and scene changes but lack…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Tingyang Zhang , Chen Wang , Zhiyang Dou , Qingzhe Gao , Jiahui Lei , Baoquan Chen , Lingjie Liu

Driven by the increasing demand for applications in augmented and virtual reality, egocentric action recognition has emerged as a prominent research area. It is typically divided into two subtasks: recognizing the performed behavior (i.e.,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-08 Huaihai Lyu , Chaofan Chen , Yuheng Ji , Changsheng Xu

Human beings are able to understand objectives and learn by simply observing others perform a task. Imitation learning methods aim to replicate such capabilities, however, they generally depend on access to a full set of optimal states and…

Machine Learning · Computer Science 2021-03-10 Edoardo Cetin , Oya Celiktutan

Rich semantic relations are important in a variety of visual recognition problems. As a concrete example, group activity recognition involves the interactions and relative spatial relations of a set of people in a scene. State of the art…

Computer Vision and Pattern Recognition · Computer Science 2016-04-13 Zhiwei Deng , Arash Vahdat , Hexiang Hu , Greg Mori

Large-scale multi-modal models have demonstrated remarkable performance across various visual recognition tasks by leveraging extensive paired multi-modal training data. However, in real-world applications, the presence of missing or…

Computer Vision and Pattern Recognition · Computer Science 2025-07-14 Zhihui Zhang , Luanyuan Dai , Qika Lin , Yunfeng Diao , Guangyin Jin , Yufei Guo , Jing Zhang , Xiaoshuai Hao

Visual anomaly detection in multi-class settings poses significant challenges due to the diversity of object categories, the scarcity of anomalous examples, and the presence of camouflaged defects. In this paper, we propose PromptMAD, a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-02 Duncan McCain , Hossein Kashiani , Fatemeh Afghah

This paper aims to develop a novel cost-effective framework for face identification, which progressively maintains a batch of classifiers with the increasing face images of different individuals. By naturally combining two recently rising…

Computer Vision and Pattern Recognition · Computer Science 2017-07-04 Liang Lin , Keze Wang , Deyu Meng , Wangmeng Zuo , Lei Zhang

Human skeleton information is important in skeleton-based action recognition, which provides a simple and efficient way to describe human pose. However, existing skeleton-based methods focus more on the skeleton, ignoring the objects…

Computer Vision and Pattern Recognition · Computer Science 2025-01-10 Hao Wen , Ziqian Lu , Fengli Shen , Zhe-Ming Lu , Jialin Cui

Unified video and action prediction models hold great potential for robotic manipulation, as future observations offer contextual cues for planning, while actions reveal how interactions shape the environment. However, most existing…

Robotics · Computer Science 2025-12-08 Yijie Zhu , Rui Shao , Ziyang Liu , Jie He , Jizhihui Liu , Jiuru Wang , Zitong Yu

Scene Graph Generation (SGG) has achieved significant progress recently. However, most previous works rely heavily on fixed-size entity representations based on bounding box proposals, anchors, or learnable queries. As each representation's…

Computer Vision and Pattern Recognition · Computer Science 2023-09-08 Hengyue Liu , Bir Bhanu

Scene text recognition has attracted particular research interest because it is a very challenging problem and has various applications. The most cutting-edge methods are attentional encoder-decoder frameworks that learn the alignment…

Computer Vision and Pattern Recognition · Computer Science 2019-08-27 Xiaoxue Chen , Tianwei Wang , Yuanzhi Zhu , Lianwen Jin , Canjie Luo

Semantic segmentation is a core task in computer vision. Existing methods are generally divided into two categories: automatic and interactive. Interactive approaches, exemplified by the Segment Anything Model (SAM), have shown promise as…

Computer Vision and Pattern Recognition · Computer Science 2023-12-07 Yimu Pan , Sitao Zhang , Alison D. Gernand , Jeffery A. Goldstein , James Z. Wang

Scene graph generation (SGG) endeavors to predict visual relationships between pairs of objects within an image. Prevailing SGG methods traditionally assume a one-off learning process for SGG. This conventional paradigm may necessitate…

Computer Vision and Pattern Recognition · Computer Science 2024-01-29 Tao He , Tongtong Wu , Dongyang Zhang , Guiduo Duan , Ke Qin , Yuan-Fang Li

Selecting out-of-reach objects is a fundamental task in mixed reality (MR). Existing methods rely on a single cue or deterministically fuse multiple cues, leading to performance degradation when the dominant cue becomes unreliable. In this…

Human-Computer Interaction · Computer Science 2026-04-27 Xuejing Luo , Hee-Seung Moon , Christian Holz , Antti Oulasvirta

Animal pose estimation is challenging for existing image-based methods because of limited training data and large intra- and inter-species variances. Motivated by the progress of visual-language research, we propose that pre-trained…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Xu Zhang , Wen Wang , Zhe Chen , Yufei Xu , Jing Zhang , Dacheng Tao

Continual learning, also known as lifelong learning, is an emerging research topic that has been attracting increasing interest in the field of machine learning. With human activity recognition (HAR) playing a key role in enabling numerous…

Machine Learning · Computer Science 2022-11-18 Rebecca Adaimi , Edison Thomaz
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