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As the capability and complexity of UAVs continue to increase, the human-robot interface community has a responsibility to design better ways of specifying the complex 3D flight paths necessary for instructing them. Immersive interfaces,…
Usability testing has long been a core interest of HCI research and forms a key element of industry practice. Yet our knowledge of it harbours striking absences. There are few, if any detailed accounts of the contingent, material ways in…
The CISRU project has focused on the development of a software suite for planetary (and terrestrial) robotics, fully abstracted from the robotic platform and enabling interaction between rovers and astronauts in complex tasks and…
For centuries, the rich nocturnal environment of the starry sky could be modelled only by analogue tools such as paper planispheres, atlases, globes and numerical tables. The immersive sky simulator of the twentieth century, the…
The era of data-intensive astronomy is being ushered in with the increasing size and complexity of observational data across wavelength and time domains, the development of algorithms to extract information from this complexity, and the…
There is a lack of a single architecture specification that addresses the needs of trusted and secure Artificial Intelligence systems with humans in the loop, such as human-centered manufacturing systems at the core of the evolution towards…
Recent years have seen a sharp increase in the use of open source projects by common novice users; Open Source Software (OSS) is thus no longer a reserved arena for software developers and computer gurus. Although user-centered designs are…
As assistive and collaborative robots become more ubiquitous in the real-world, we need to develop interfaces and controllers that are safe for users to build trust and encourage adoption. In this Blue Sky paper, we discuss the need for…
As ubiquitous technology is increasingly mediating our relationships with the world and others, we argue that the sublime is struggling to find room in product design primarily aimed at commercial and transactional goals such as speed and…
INAF Trieste Astronomical Observatory (OATs) has a long tradition in information technology applied to Astronomical and Astrophysical use cases, particularly for what regards computing for data reduction, analysis and simulations; data and…
Integrated Development Environments shape developers' daily experience, yet the empirical study of their usability and user experience (UX) remains limited. This work presents an LLM-assisted approach to detecting UX smells in Visual Studio…
Support for early career astronomers who are just beginning to explore astronomy research is imperative to increase retention of diverse practitioners in the field. Since 2010, Astrobites has played an instrumental role in engaging members…
The purpose of this style guide is to assist developers in designing effective and consistent-looking user interfaces for accelerator control rooms. A similar purpose is to help developers avoid the creation of user interfaces that…
Due to their privileged position halfway between the physical and the cyber universes, user interfaces may play an important role in preventing, tolerating, and learning from scenarios potentially affecting mission safety and the user's…
The ADS platform is undergoing the biggest rewrite of its 20-year history. While several components have been added to its architecture over the past couple of years, this talk will concentrate on the underpinnings of ADS's search layer and…
Service oriented architecture is more and more used in the companies, The importance of the service orientation and its advantages with the information system of the company, confront us to a new challenge. It is primarily to ensure the…
Software analytics in augmented reality (AR) is said to have great potential. One reason why this potential is not yet fully exploited may be usability problems of the AR user interfaces. We present an iterative and qualitative usability…
Society currently lives in a world of tailorable systems in which end-users are able to transform their working environment while achieving their tasks, day to day and over the time. Tailorability is most of the time achieved through…
As we develop more assistive and automated game design systems, the question of how these systems should be integrated into game development workflows, and how much adaptation may be required, becomes increasingly important. In this paper…
Extended Reality (XR) is a rapidly growing field offering unique immersive experiences, social networking, learning, and collaboration opportunities. The continuous advancements in XR technology and industry efforts are gradually moving…