Related papers: Malleable Overview-Detail Interfaces
The appearance of the world varies dramatically not only from place to place but also from hour to hour and month to month. Every day billions of images capture this complex relationship, many of which are associated with precise time and…
Wall-Sized Displays have spatial characteristics that are difficult to address during user interface design. The design at scale 1:1 could be part of the solution. In this paper, we present the results of two user studies and one technology…
Despite their ubiquity, authoring dashboards for metrics reporting in modern data analysis tools remains a manual, time-consuming process. Rather than focusing on interesting combinations of their data, users have to spend time creating…
With the explosive growth of multi-source data, multi-view clustering has attracted great attention in recent years. Most existing multi-view methods operate in raw feature space and heavily depend on the quality of original feature…
While videos have become increasingly prevalent in delivering information across different educational and professional contexts, individuals with ADHD often face attention challenges when watching informational videos due to the dynamic,…
Designing multiscale visualizations, particularly when the ratio between the largest scale and the smallest item is large, can be challenging, and designers have developed many approaches to overcome this challenge. We present a design…
Many recent AI-powered UX design tools focus on generating individual static UI screens from natural language. However, they overlook the crucial aspect of interactions and user experiences across multiple screens. Through formative studies…
Explainable recommender systems (RS) have traditionally followed a one-size-fits-all approach, delivering the same explanation level of detail to each user, without considering their individual needs and goals. Further, explanations in RS…
We present drillboards, a technique for adaptive visualization dashboards consisting of a hierarchy of coordinated charts that the user can drill down to reach a desired level of detail depending on their expertise, interest, and desired…
Metaphors play a critical role in shaping user experiences with Voice User Interfaces (VUIs), yet existing designs often rely on static, human-centric metaphors that fail to adapt to diverse contexts and user needs. This paper introduces…
In the era of big data, it is becoming common to have data with multiple modalities or coming from multiple sources, known as "multi-view data". Multi-view data are usually unlabeled and come from high-dimensional spaces (such as language…
Web privacy is experienced via two public artifacts: site utterances in policy texts, and the actions users are required to take during consent interfaces. In the extensive cross-section audits we've studied, there is a lack of longitudinal…
In an ideal design pipeline, user interface (UI) design is intertwined with user research to validate decisions, yet studies are often resource-constrained during early exploration. Recent advances in multimodal large language models…
Well-designed data visualizations can lead to more powerful and intuitive processing by a viewer. To help a viewer intuitively compare values to quickly generate key takeaways, visualization designers can manipulate how data values are…
The design process of user interfaces (UIs) often begins with articulating high-level design goals. Translating these high-level design goals into concrete design mock-ups, however, requires extensive effort and UI design expertise. To…
Graphical User Interface (GUI) provides a visual bridge between a software application and end users, through which they can interact with each other. With the development of technology and aesthetics, the visual effects of the GUI are more…
Most of the existing self-supervised feature learning methods for 3D data either learn 3D features from point cloud data or from multi-view images. By exploring the inherent multi-modality attributes of 3D objects, in this paper, we propose…
In Option-Driven Design, users must interact with options and settings for systems to adapt to their needs. This approach places the burden on both the user and the system to make the interaction between user and system fit. The user must…
We propose different methods for alternative representation and visual augmentation of sheet music that help users gain an overview of general structure, repeating patterns, and the similarity of segments. To this end, we explored mapping…
Understanding user interface (UI) functionality is a useful yet challenging task for both machines and people. In this paper, we investigate a machine learning approach for screen correspondence, which allows reasoning about UIs by mapping…