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The synthesis of human grasping has numerous applications including AR/VR, video games and robotics. While methods have been proposed to generate realistic hand-object interaction for object grasping and manipulation, these typically only…

Computer Vision and Pattern Recognition · Computer Science 2022-08-18 Yan Wu , Jiahao Wang , Yan Zhang , Siwei Zhang , Otmar Hilliges , Fisher Yu , Siyu Tang

The primary objective of human activity recognition (HAR) is to infer ongoing human actions from sensor data, a task that finds broad applications in health monitoring, safety protection, and sports analysis. Despite proliferating research,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-14 Hang Xiao , Ying Yu , Jiarui Li , Zhifan Yang , Haotian Tang , Hanyu Liu , Chao Li

Skeleton-based multi-entity action recognition is a challenging task aiming to identify interactive actions or group activities involving multiple diverse entities. Existing models for individuals often fall short in this task due to the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Yuhang Wen , Mengyuan Liu , Songtao Wu , Beichen Ding

Action recognition is a critical task for social robots to meaningfully engage with their environment. 3D human skeleton-based action recognition is an attractive research area in recent years. Although, the existing approaches are good at…

Computer Vision and Pattern Recognition · Computer Science 2021-01-01 Hui Feng , Shanshan Wang , Shuzhi Sam Ge

In this paper, we propose a novel approach to predict group activities given the beginning frames with incomplete activity executions. Existing action prediction approaches learn to enhance the representation power of the partial…

Computer Vision and Pattern Recognition · Computer Science 2020-08-07 Junwen Chen , Wentao Bao , Yu Kong

To obtain a more comprehensive activity understanding for a crowded scene, in this paper, we propose a new problem of panoramic human activity recognition (PAR), which aims to simultaneous achieve the individual action, social group…

Computer Vision and Pattern Recognition · Computer Science 2022-11-08 Ruize Han , Haomin Yan , Jiacheng Li , Songmiao Wang , Wei Feng , Song Wang

A truly capable AI system must do more than detect objects or recognize activities in isolation. It must form unified, grounded representations of who is acting, what they are doing, and when and where these actions unfold. These…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Tanveer Hannan , Shuaicong Wu , Mark Weber , Suprosanna Shit , Jindong Gu , Rajat Koner , Aljoša Ošep , Laura Leal-Taixé , Thomas Seidl

This paper addresses the challenge of automated sports video analysis, which has traditionally been limited by computationally intensive models requiring server-side processing and lacking fine-grained understanding of athletic movements.…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Sai Varun Kodathala , Yashwanth Reddy Vutukoori , Rakesh Vunnam

Deep learning has proved to be very effective in video action recognition. Video violence recognition attempts to learn the human multi-dynamic behaviours in more complex scenarios. In this work, we develop a method for video violence…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Yukun Su , Guosheng Lin , Qingyao Wu

Many semantic events in team sport activities e.g. basketball often involve both group activities and the outcome (score or not). Motion patterns can be an effective means to identify different activities. Global and local motions have…

Computer Vision and Pattern Recognition · Computer Science 2020-07-14 Lifang Wu , Zhou Yang , Qi Wang , Meng Jian , Boxuan Zhao , Junchi Yan , Chang Wen Chen

This paper presents Ske2Grid, a new representation learning framework for improved skeleton-based action recognition. In Ske2Grid, we define a regular convolution operation upon a novel grid representation of human skeleton, which is a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-16 Dongqi Cai , Yangyuxuan Kang , Anbang Yao , Yurong Chen

3D multi-person motion prediction is a challenging task that involves modeling individual behaviors and interactions between people. Despite the emergence of approaches for this task, comparing them is difficult due to the lack of…

Computer Vision and Pattern Recognition · Computer Science 2023-06-27 Xiaogang Peng , Xiao Zhou , Yikai Luo , Hao Wen , Yu Ding , Zizhao Wu

Gait recognition is a biometric technology that recognizes the identity of humans through their walking patterns. Compared with other biometric technologies, gait recognition is more difficult to disguise and can be applied to the condition…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Ming Wang , Xianda Guo , Beibei Lin , Tian Yang , Zheng Zhu , Lincheng Li , Shunli Zhang , Xin Yu

This paper investigates body bones from skeleton data for skeleton based action recognition. Body joints, as the direct result of mature pose estimation technologies, are always the key concerns of traditional action recognition methods.…

Computer Vision and Pattern Recognition · Computer Science 2018-06-01 Xikun Zhang , Chang Xu , Xinmei Tian , Dacheng Tao

Retargeting motion between characters with different skeleton structures is a fundamental challenge in computer animation. When source and target characters have vastly different bone arrangements, maintaining the original motion's…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Siqi Liu , Maoyu Wang , Bo Dai , Cewu Lu

Human actions comprise of joint motion of articulated body parts or `gestures'. Human skeleton is intuitively represented as a sparse graph with joints as nodes and natural connections between them as edges. Graph convolutional networks…

Computer Vision and Pattern Recognition · Computer Science 2018-09-14 Kalpit Thakkar , P J Narayanan

Hand Gesture Recognition (HGR) enables intuitive human-computer interactions in various real-world contexts. However, existing frameworks often struggle to meet the real-time requirements essential for practical HGR applications. This study…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Oluwaleke Yusuf , Maki Habib , Mohamed Moustafa

Group Activity Detection (GAD) involves recognizing social groups and their collective behaviors in videos. Vision Foundation Models (VFMs), like DINOv2, offer excellent features but are pretrained on object-centric data. We find that…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Thinesh Thiyakesan Ponbagavathi , Chengzheng Yang , Alina Roitberg

This article introduces DT4ECG, an innovative dual-task learning framework for Electrocardiogram (ECG)-based human identity recognition and activity detection. The framework employs a robust one-dimensional convolutional neural network…

Signal Processing · Electrical Eng. & Systems 2025-02-18 Siyu You , Boyuan Gu , Yanhui Yang , Shiyu Yu , Shisheng Guo

The core challenge in basketball tactic modeling lies in efficiently extracting complex spatial-temporal dependencies from historical data and accurately predicting various in-game events. Existing state-of-the-art (SOTA) models, primarily…

Machine Learning · Computer Science 2025-03-17 Xu Lingrui , Liu Mandi , Zhang Lei