Related papers: ExGes: Expressive Human Motion Retrieval and Modul…
With read-aloud speech synthesis achieving high naturalness scores, there is a growing research interest in synthesising spontaneous speech. However, human spontaneous face-to-face conversation has both spoken and non-verbal aspects (here,…
Generating full-body human gestures encompassing face, body, hands, and global movements from audio is a valuable yet challenging task in virtual avatar creation. Previous systems focused on tokenizing the human gestures framewisely and…
Expressive synthetic speech is essential for many human-computer interaction and audio broadcast scenarios, and thus synthesizing expressive speech has attracted much attention in recent years. Previous methods performed the expressive…
Despite significant advances in video generation, synthesizing physically plausible human actions remains a persistent challenge, particularly in modeling fine-grained semantics and complex temporal dynamics. For instance, generating…
Text-driven human motion generation in computer vision is both significant and challenging. However, current methods are limited to producing either deterministic or imprecise motion sequences, failing to effectively control the temporal…
We introduce a real-time, human-in-the-loop gesture control framework that can dynamically adapt audio and music based on human movement by analyzing live video input. By creating a responsive connection between visual and auditory stimuli,…
Co-Speech Gesture Video Generation aims to generate vivid speech videos from audio-driven still images, which is challenging due to the diversity of body parts in terms of motion amplitude, audio relevance, and detailed features. Relying…
Human motion modeling is important for many modern graphics applications, which typically require professional skills. In order to remove the skill barriers for laymen, recent motion generation methods can directly generate human motions…
In this work, we present Semantic Gesticulator, a novel framework designed to synthesize realistic gestures accompanying speech with strong semantic correspondence. Semantically meaningful gestures are crucial for effective non-verbal…
Generating conversational gestures from speech audio is challenging due to the inherent one-to-many mapping between audio and body motions. Conventional CNNs/RNNs assume one-to-one mapping, and thus tend to predict the average of all…
3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…
Generating long-term, coherent, and realistic music-conditioned dance sequences remains a challenging task in human motion synthesis. Existing approaches exhibit critical limitations: motion graph methods rely on fixed template libraries,…
Human communication combines speech with expressive nonverbal cues such as hand gestures that serve manifold communicative functions. Yet, current generative gesture generation approaches are restricted to simple, repetitive beat gestures…
Human motion synthesis is a fundamental task in computer animation. Recent methods based on diffusion models or GPT structure demonstrate commendable performance but exhibit drawbacks in terms of slow sampling speeds and error accumulation.…
We introduce MAGNeT, a masked generative sequence modeling method that operates directly over several streams of audio tokens. Unlike prior work, MAGNeT is comprised of a single-stage, non-autoregressive transformer. During training, we…
Automatic gesture synthesis from speech is a topic that has attracted researchers for applications in remote communication, video games and Metaverse. Learning the mapping between speech and 3D full-body gestures is difficult due to the…
Our goal is to generate realistic human motion from natural language. Modern methods often face a trade-off between model expressiveness and text-to-motion alignment. Some align text and motion latent spaces but sacrifice expressiveness;…
Generating 3D human gestures and speech from a text script is critical for creating realistic talking avatars. One solution is to leverage separate pipelines for text-to-speech (TTS) and speech-to-gesture (STG), but this approach suffers…
Gestures that accompany speech are an essential part of natural and efficient embodied human communication. The automatic generation of such co-speech gestures is a long-standing problem in computer animation and is considered an enabling…
As robots enter human workspaces, there is a crucial need for them to comprehend embodied human instructions, enabling intuitive and fluent human-robot interaction (HRI). However, accurate comprehension is challenging due to a lack of…