Related papers: Welfare Approximation in Additively Separable Hedo…
We study relationships between different relaxed notions of core stability in hedonic games, which are a class of coalition formation games. Our unified approach applies to a newly introduced family of hedonic games, called $\alpha$-hedonic…
In many real-world applications of reinforcement learning (RL), deployed policies have varied impacts on different stakeholders, creating challenges in reaching consensus on how to effectively aggregate their preferences. Generalized…
We study coverage problems in which, for a set of agents and a given threshold $T$, the goal is to select $T$ subsets (of the agents) that, while satisfying combinatorial constraints, achieve fair and efficient coverage among the agents. In…
This paper proposes a novel game-theoretical autonomous decision-making framework to address a task allocation problem for a swarm of multiple agents. We consider cooperation of self-interested agents, and show that our proposed…
Schelling's model considers $k$ types of agents each of whom needs to select a vertex on an undirected graph, where every agent prefers to neighbor agents of the same type. We are motivated by a recent line of work that studies solutions…
We consider the question of approximating Max 2-CSP where each variable appears in at most $d$ constraints (but with possibly arbitrarily large alphabet). There is a simple $(\frac{d+1}{2})$-approximation algorithm for the problem. We prove…
We study the problem of maximizing Nash welfare (MNW) while allocating indivisible goods to asymmetric agents. The Nash welfare of an allocation is the weighted geometric mean of agents' utilities, and the allocation with maximum Nash…
Algorithmic predictions are increasingly used to inform the allocations of goods and interventions in the public sphere. In these domains, predictions serve as a means to an end. They provide stakeholders with insights into likelihood of…
We study the problem of allocating $m$ items to $n$ agents subject to maximizing the Nash social welfare (NSW) objective. We write a novel convex programming relaxation for this problem, and we show that a simple randomized rounding…
This paper designs a distributed stochastic annealing algorithm for non-convex cooperative aggregative games, whose agents' cost functions not only depend on agents' own decision variables but also rely on the sum of agents' decision…
The UNIQUE GAMES problem is a central problem in algorithms and complexity theory. Given an instance of UNIQUE GAMES, the STRONG UNIQUE GAMES problem asks to find the largest subset of vertices, such that the UNIQUE GAMES instance induced…
We study the Nash Social Welfare problem: Given $n$ agents with valuation functions $v_i:2^{[m]} \rightarrow {\mathbb R}$, partition $[m]$ into $S_1,\ldots,S_n$ so as to maximize $(\prod_{i=1}^{n} v_i(S_i))^{1/n}$. The problem has been…
In this paper, we consider several finite-horizon Bayesian multi-armed bandit problems with side constraints which are computationally intractable (NP-Hard) and for which no optimal (or near optimal) algorithms are known to exist with…
We study the balanced $k$-way hypergraph partitioning problem, with a special focus on its practical applications to manycore scheduling. Given a hypergraph on $n$ nodes, our goal is to partition the node set into $k$ parts of size at most…
Large scale multiagent systems must rely on distributed decision making, as centralized coordination is either impractical or impossible. Recent works approach this problem under a game theoretic lens, whereby utility functions are assigned…
We study the problem of allocating indivisible goods among agents in a fair and economically efficient manner. In this context, the Nash social welfare-defined as the geometric mean of agents' valuations for their assigned bundles-stands as…
We study a fair division problem with indivisible items, namely the computation of maximin share allocations. Given a set of $n$ players, the maximin share of a single player is the best she can guarantee to herself, if she would partition…
We consider the fair division of indivisible items using the maximin shares measure. Recent work on the topic has focused on extending results beyond the class of additive valuation functions. In this spirit, we study the case where the…
Sequential allocation is a simple and attractive mechanism for the allocation of indivisible goods. Agents take turns, according to a policy, to pick items. Sequential allocation is guaranteed to return an allocation which is efficient but…
We revisit Blackwell's celebrated approachability problem which considers a repeated vector-valued game between a player and an adversary. Motivated by settings in which the action set of the player or adversary (or both) is difficult to…