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Large reasoning models (LRMs) have demonstrated impressive reasoning capabilities across a broad range of tasks including Olympiad-level mathematical problems, indicating evidence of their complex reasoning abilities. While many reasoning…

Computation and Language · Computer Science 2025-06-13 Prakamya Mishra , Jiang Liu , Jialian Wu , Xiaodong Yu , Zicheng Liu , Emad Barsoum

Graph learning has been crucial to many real-world tasks, but they are often studied with a closed-world assumption, with all possible labels of data known a priori. To enable effective graph learning in an open and noisy environment, it is…

Machine Learning · Computer Science 2025-08-04 Weijie Guan , Haohui Wang , Jian Kang , Lihui Liu , Dawei Zhou

Evolutionary game theory is a mathematical toolkit to analyse the interactions that an individual agent has in a population and how the composition of strategies in this population evolves over time. While it can provide neat solutions to…

Computer Science and Game Theory · Computer Science 2021-09-07 Jacobus Smit , Ed Plumb

The idea of incompetence as a learning or adaptation function was introduced in the context of evolutionary games as a fixed parameter. However, live organisms usually perform different nonlinear adaptation functions such as a power law or…

Populations and Evolution · Quantitative Biology 2018-10-24 Maria Kleshnina , Jerzy A. Filar , Cecilia Gonzalez Tokman

Mean-field game theory relies on approximating games that are intractable to model due to a very large to infinite population of players. While these kinds of games can be solved analytically via the associated system of partial…

Machine Learning · Computer Science 2026-04-16 Anna C. M. Thöni , Yoram Bachrach , Tal Kachman

For prediction of interacting agents' trajectories, we propose an end-to-end trainable architecture that hybridizes neural nets with game-theoretic reasoning, has interpretable intermediate representations, and transfers to downstream…

Computer Science and Game Theory · Computer Science 2022-02-21 Philipp Geiger , Christoph-Nikolas Straehle

Deep learning for predicting or generating 3D human pose sequences is an active research area. Previous work regresses either joint rotations or joint positions. The former strategy is prone to error accumulation along the kinematic chain,…

Computer Vision and Pattern Recognition · Computer Science 2018-08-02 Dario Pavllo , David Grangier , Michael Auli

We present an interactive framework for evaluating whether large language models (LLMs) exhibit genuine "understanding" in a simple yet strategic environment. As a running example, we focus on Rock-Paper-Scissors (RPS), which, despite its…

Artificial Intelligence · Computer Science 2025-12-23 Jerry Wang , Ting Yiu Liu

The spread of new ideas, behaviors or technologies has been extensively studied using epidemic models. Here we consider a model of diffusion where the individuals' behavior is the result of a strategic choice. We study a simple coordination…

Probability · Mathematics 2015-03-17 Marc Lelarge

This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…

Computer Science and Game Theory · Computer Science 2026-02-04 Melih İşeri , Erhan Bayraktar

The human ability to learn rules and solve problems has been a central concern of cognitive science research since the field's earliest days. But we do not just follow rules and solve problems given to us by others: we modify those rules,…

Given that the assumption of perfect rationality is rarely met in the real world, we explore a graded notion of rationality in socioecological systems of networked actors. We parametrize an actors' rationality via their place in a social…

Physics and Society · Physics 2017-05-15 Sabin Roman , Markus Brede

Humans inherently recognize objects via selective visual perception, transform specific regions from the visual field into structured symbolic knowledge, and reason their relationships among regions based on the allocation of limited…

Computer Vision and Pattern Recognition · Computer Science 2023-10-03 Shu Zhao , Huijuan Xu

When the navigational environment is known, it can be represented as a graph where landmarks are nodes, the robot behaviors that move from node to node are edges, and the route is a set of behavioral instructions. The route path from source…

Artificial Intelligence · Computer Science 2020-01-09 Amar Shrestha , Krittaphat Pugdeethosapol , Haowen Fang , Qinru Qiu

The AI model has surpassed human players in the game of Go, and it is widely believed that the AI model has encoded new knowledge about the Go game beyond human players. In this way, explaining the knowledge encoded by the AI model and…

Artificial Intelligence · Computer Science 2023-10-17 Huilin Zhou , Huijie Tang , Mingjie Li , Hao Zhang , Zhenyu Liu , Quanshi Zhang

Researchers have started using LLM agents in place of human subjects in behavioural and political-science experiments, often as a cheaper substitute for laboratory pools. The substitution does not hold up in strategic settings: humans and…

General Economics · Economics 2026-05-27 Po Han Teo

As Large Language Models (LLMs) are increasingly deployed in social and strategic scenarios, it becomes critical to understand where and why their behavior diverges from that of humans. While behavioral game theory (BGT) provides a…

Artificial Intelligence · Computer Science 2026-02-12 Caroline Wang , Daniel Kasenberg , Kim Stachenfeld , Pablo Samuel Castro

This tutorial presents cooperative and noncooperative game-theoretic frameworks for modeling, learning, and control in socio-technical systems, where human behavior, incentives, institutions, and social interactions are coupled with…

Systems and Control · Electrical Eng. & Systems 2026-05-19 Tamer Başar , Tomohisa Hayakawa , Hideaki Ishii , Quanyan Zhu

Today's computer vision models achieve human or near-human level performance across a wide variety of vision tasks. However, their architectures, data, and learning algorithms differ in numerous ways from those that give rise to human…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Lukas Muttenthaler , Jonas Dippel , Lorenz Linhardt , Robert A. Vandermeulen , Simon Kornblith

This work uses game theory as a mathematical framework to address interaction modeling in multi-agent motion forecasting and control. Despite its interpretability, applying game theory to real-world robotics, like automated driving, faces…

Machine Learning · Computer Science 2023-12-05 Christopher Diehl , Tobias Klosek , Martin Krüger , Nils Murzyn , Timo Osterburg , Torsten Bertram