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A game process is a system where the decisions of one agent can influence the decisions of other agents. In the real world, social influences and relationships between agents may influence the decision makings of agents with game behaviors.…

Social and Information Networks · Computer Science 2021-03-31 Jie Huang , Fanghua Ye , Xu Chen

Deception is a technique to mislead human or computer systems by manipulating beliefs and information. Successful deception is characterized by the information-asymmetric, dynamic, and strategic behaviors of the deceiver and the deceivee.…

Cryptography and Security · Computer Science 2018-10-02 Tao Zhang , Quanyan zhu

Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less…

Computer Science and Game Theory · Computer Science 2022-06-24 Dustin Morrill , Ryan D'Orazio , Reca Sarfati , Marc Lanctot , James R. Wright , Amy Greenwald , Michael Bowling

Hindsight rationality is an approach to playing general-sum games that prescribes no-regret learning dynamics for individual agents with respect to a set of deviations, and further describes jointly rational behavior among multiple agents…

Computer Science and Game Theory · Computer Science 2022-06-03 Dustin Morrill , Ryan D'Orazio , Marc Lanctot , James R. Wright , Michael Bowling , Amy R. Greenwald

We introduce RelNet: a new model for relational reasoning. RelNet is a memory augmented neural network which models entities as abstract memory slots and is equipped with an additional relational memory which models relations between all…

Computation and Language · Computer Science 2017-11-17 Trapit Bansal , Arvind Neelakantan , Andrew McCallum

Advancing our understanding of human behavior hinges on the ability of theories to unveil the mechanisms underlying such behaviors. Measuring the ability of theories and models to predict unobserved behaviors provides a principled method to…

Physics and Society · Physics 2020-04-28 Sergio Cobo-Lopez , Antonia Godoy-Lorite , Jordi Duch , Marta Sales-Pardo , Roger Guimera

Large Reasoning Models (LRMs) often suffer from \emph{overthinking}, a phenomenon in which redundant reasoning steps are generated after a correct solution has already been reached. Existing early reasoning exit methods primarily rely on…

Computation and Language · Computer Science 2026-04-17 Kang Liu , Yongkang Liu , Xiaocui Yang , Peidong Wang , Wen Zhang , Shi Feng , Yifei Zhang , Daling Wang

By varying prompts to a large language model, we can elicit the full range of human behaviors in a variety of different scenarios in classic economic games. By analyzing which prompts elicit which behaviors, we can categorize and compare…

Artificial Intelligence · Computer Science 2025-07-03 Yutong Xie , Qiaozhu Mei , Walter Yuan , Matthew O. Jackson

We propose MToMnet - a Theory of Mind (ToM) neural network for predicting beliefs and their dynamics during human social interactions from multimodal input. ToM is key for effective nonverbal human communication and collaboration, yet,…

Artificial Intelligence · Computer Science 2024-08-29 Matteo Bortoletto , Constantin Ruhdorfer , Lei Shi , Andreas Bulling

Deep neural networks have achieved success across a wide range of applications, including as models of human behavior and neural representations in vision tasks. However, neural network training and human learning differ in fundamental…

Computer Vision and Pattern Recognition · Computer Science 2025-09-04 Lukas Muttenthaler , Klaus Greff , Frieda Born , Bernhard Spitzer , Simon Kornblith , Michael C. Mozer , Klaus-Robert Müller , Thomas Unterthiner , Andrew K. Lampinen

Decrypting intelligence from the human brain construct is vital in the detection of particular neurological disorders. Recently, functional brain connectomes have been used successfully to predict behavioral scores. However,…

Neurons and Cognition · Quantitative Biology 2022-09-28 Imen Jegham , Islem Rekik

In this paper, we propose to disentangle and interpret contextual effects that are encoded in a pre-trained deep neural network. We use our method to explain the gaming strategy of the alphaGo Zero model. Unlike previous studies that…

Computer Vision and Pattern Recognition · Computer Science 2019-01-09 Zenan Ling , Haotian Ma , Yu Yang , Robert C. Qiu , Song-Chun Zhu , Quanshi Zhang

As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language…

Artificial Intelligence · Computer Science 2014-07-22 Dongmo Zhang , Michael Thielsher

Machine common sense remains a broad, potentially unbounded problem in artificial intelligence (AI). There is a wide range of strategies that can be employed to make progress on this challenge. This article deals with the aspects of…

Artificial Intelligence · Computer Science 2020-06-16 Alexander Gavrilenko , Katerina Morozova

The notion of \emph{policy regret} in online learning is a well defined? performance measure for the common scenario of adaptive adversaries, which more traditional quantities such as external regret do not take into account. We revisit the…

Machine Learning · Computer Science 2020-03-24 Raman Arora , Michael Dinitz , Teodor V. Marinov , Mehryar Mohri

The literature on game-theoretic equilibrium finding predominantly focuses on single games or their repeated play. Nevertheless, numerous real-world scenarios feature playing a game sampled from a distribution of similar, but not identical…

Computer Science and Game Theory · Computer Science 2024-02-21 David Sychrovský , Michal Šustr , Elnaz Davoodi , Michael Bowling , Marc Lanctot , Martin Schmid

Rating strategies in a game is an important area of research in game theory and artificial intelligence, and can be applied to any real-world competitive or cooperative setting. Traditionally, only transitive dependencies between strategies…

Computer Science and Game Theory · Computer Science 2022-10-06 Luke Marris , Marc Lanctot , Ian Gemp , Shayegan Omidshafiei , Stephen McAleer , Jerome Connor , Karl Tuyls , Thore Graepel

We formulate a general framework for competitive gradient-based learning that encompasses a wide breadth of multi-agent learning algorithms, and analyze the limiting behavior of competitive gradient-based learning algorithms using dynamical…

Machine Learning · Computer Science 2020-02-21 Eric Mazumdar , Lillian J. Ratliff , S. Shankar Sastry

We propose a novel framework seamlessly providing key properties of both neural nets (learning) and symbolic logic (knowledge and reasoning). Every neuron has a meaning as a component of a formula in a weighted real-valued logic, yielding a…

Learning and the ability to learn are important factors in development and evolutionary processes [1]. Depending on the level, the complexity of learning can strongly vary. While associative learning can explain simple learning behaviour…

Neurons and Cognition · Quantitative Biology 2007-05-23 Reimer Kuehn , Ion-Olimpiu Stamatescu