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In this research, we improve upon the current state of the art in entity retrieval by re-ranking the result list using graph embeddings. The paper shows that graph embeddings are useful for entity-oriented search tasks. We demonstrate…
Graph is an important data representation which appears in a wide diversity of real-world scenarios. Effective graph analytics provides users a deeper understanding of what is behind the data, and thus can benefit a lot of useful…
Given a plane graph $G$ (i.e., a planar graph with a fixed planar embedding) and a simple cycle $C$ in $G$ whose vertices are mapped to a convex polygon, we consider the question whether this drawing can be extended to a planar…
We work with combinatorial maps to represent graph embeddings into surfaces up to isotopy. The surface in which the graph is embedded is left implicit in this approach. The constructions herein are proof-relevant and stated with a subset of…
We study the escape probability problem in random walks over graphs. Given vertices, $s,t,$ and $p$, the problem asks for the probability that a random walk starting at $s$ will hit $t$ before hitting $p$. Such probabilities can be…
For two correlated graphs which are independently sub-sampled from a common Erd\H{o}s-R\'enyi graph $\mathbf{G}(n, p)$, we wish to recover their \emph{latent} vertex matching from the observation of these two graphs \emph{without labels}.…
Random geometric graphs are random graph models defined on metric measure spaces. A random geometric graph is generated by first sampling points from a metric space and then connecting each pair of sampled points independently with a…
Orthogonal Matching Pursuit (OMP) is a canonical greedy pursuit algorithm for sparse approximation. Previous studies of OMP have mainly considered the exact recovery of a sparse signal $\bm x$ through $\bm \Phi$ and $\bm y=\bm \Phi \bm x$,…
A convex combination mapping of a planar graph is a plane mapping in which the external vertices are mapped to the corners of a convex polygon and every internal vertex is a proper weighted average of its neighbours. If a planar graph is…
The game of Cat Herding is one in which cat and herder players alternate turns, with the evasive cat moving along non-trivial paths between vertices, and the herder deleting single edges from the graph. Eventually the cat cannot move, and…
We present Graph Random Neural Features (GRNF), a novel embedding method from graph-structured data to real vectors based on a family of graph neural networks. The embedding naturally deals with graph isomorphism and preserves the metric…
We introduce and study embeddings of graphs in finite projective planes, and present related results for some families of graphs including complete graphs and complete bipartite graphs. We also make connections between embeddings of graphs…
We consider the number of crossings in a graph which is embedded randomly on a convex set of points. We give an estimate to the normal distribution in Kolmogorov distance which implies a convergence rate of order $n^{-1/2}$ for various…
Recently, there has been interest in representing single graphs by multiple drawings; for example, using graph stories, storyplans, or uncrossed collections. In this paper, we apply this idea to orthogonal graph drawing. Due to the…
We present a new preprocessing algorithm for embedding the nodes of a given edge-weighted undirected graph into a Euclidean space. The Euclidean distance between any two nodes in this space approximates the length of the shortest path…
In this paper, we discuss matching extendability of optimal $1$-projective plane graphs (abbreviated as O1PPG), which are drawn on the projective plane $P^2$ so that every edge crosses another edge at most once, and has $n$ vertices and…
In this paper, we provide an algorithm for traversing geometric graphs which visits all vertices, and reports every vertex and edge exactly once. To achieve this, we combine a given geometric graph $G$ with the integer lattice, seen as a…
We study a game of pursuit and evasion introduced by Seager in 2012, in which a cop searches the robber from outside the graph, using distance queries. A graph on which the cop wins is called locatable. In her original paper, Seager asked…
Motion planning is a fundamental problem of robotics with applications in many areas of computer science and beyond. Its restriction to graphs has been investigated in the literature for it allows to concentrate on the combinatorial problem…
A planar orthogonal drawing {\Gamma} of a connected planar graph G is a geometric representation of G such that the vertices are drawn as distinct points of the plane, the edges are drawn as chains of horizontal and vertical segments, and…