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Graphs, such as social networks, word co-occurrence networks, and communication networks, occur naturally in various real-world applications. Analyzing them yields insight into the structure of society, language, and different patterns of…
A graph drawing in the plane is called an almost embedding if the images of any two non-adjacent simplices (i.e. vertices or edges) are disjoint. Almost embeddings (more precisely, their higher-dimensional analogues) naturally appear in…
Inspired by artistic practices such as beadwork and himmeli, we study the problem of threading a single string through a set of tubes, so that pulling the string forms a desired graph. More precisely, given a connected graph (where edges…
In this paper, we consider the problem of reconstructing a directed graph using path queries. In this query model of learning, a graph is hidden from the learner, and the learner can access information about it with path queries. For a…
Given a set of points in the plane, we want to establish a connection network between these points that consists of several disjoint layers. Motivated by sensor networks, we want that each layer is spanning and plane, and that no edge is…
Recent advances in neural networks have solved common graph problems such as link prediction, node classification, node clustering, node recommendation by developing embeddings of entities and relations into vector spaces. Graph embeddings…
Topological features based on persistent homology capture high-order structural information so as to augment graph neural network methods. However, computing extended persistent homology summaries remains slow for large and dense graphs and…
An embedding of a graph on an orientable surface is orientably-regular (or rotary, in an equivalent terminology) if the group of orientation-preserving automorphisms of the embedding is transitive (and hence regular) on incident vertex-edge…
We consider discrete dynamical systems of "ant-like" agents engaged in a sequence of pursuits on a graph environment. The agents emerge one by one at equal time intervals from a source vertex $s$ and pursue each other by greedily attempting…
The Frechet distance is often used to measure distances between paths, with applications in areas ranging from map matching to GPS trajectory analysis to handwriting recognition. More recently, the Frechet distance has been generalized to a…
Graph embedding learns low-dimensional representations for nodes in a graph and effectively preserves the graph structure. Recently, a significant amount of progress has been made toward this emerging research area. However, there are…
This paper considers *-graphs in which all vertices have degree 4 or 6, and studies the question of calculating the genus of orientable 2-surfaces into which such graphs may be embedded. A *-graph is a graph endowed with a formal adjacency…
Suppose a graph $G$ is stochastically created by uniformly sampling vertices along a line segment and connecting each pair of vertices with a probability that is a known decreasing function of their distance. We ask if it is possible to…
We consider a class of pursuit-evasion problems where an evader enters a directed acyclic graph and attempts to reach one of the terminal nodes. A pursuer enters the graph at a later time and attempts to capture the evader before it reaches…
We propose a novel exact algorithm for generating connected Erdos-Renyi random graphs $G(n,p)$. The method couples the graph exploration process to an inhomogeneous Poisson random walk, which yields an exact sampler that runs in $O(n)$ time…
In this paper we consider a pursuit-evasion game on a graph. A team of cats, which may choose any vertex of the graph at any turn, tries to catch an invisible mouse, which is constrained to moving along the vertices of the graph. Our main…
This paper solves a pursuit-evasion problem in which a prince must find a princess who is constrained to move on each day from one vertex of a finite graph to another. Unlike the related and much studied `Cops and Robbers Game', the prince…
A metric space $\mathcal{T}$ is a \emph{real tree} if for any pair of points $x, y \in \mathcal{T}$ all topological embeddings $\sigma$ of the segment $[0,1]$ into $\mathcal{T}$, such that $\sigma (0)=x$ and $\sigma (1)=y$, have the same…
We show that there are $O(n \cdot 4^{n/11})$ planar graphs on $n$ vertices which do not admit a simultaneous straight-line embedding on any $n$-point set in the plane. In particular, this improves the best known bound $O(n!)$ significantly.
Graphs are a useful abstraction of image content. Not only can graphs represent details about individual objects in a scene but they can capture the interactions between pairs of objects. We present a method for training a convolutional…