Related papers: Persistent Object Gaussian Splat (POGS) for Tracki…
Over the past year, 3D Gaussian Splatting (3DGS) has received significant attention for its ability to represent 3D scenes in a perceptually accurate manner. However, it can require a substantial amount of storage since each splat's…
3D Gaussian Splatting has achieved remarkable success in reconstructing both static and dynamic 3D scenes. However, in a scene represented by 3D Gaussian primitives, interactions between objects suffer from inaccurate 3D segmentation,…
Reconstructing dynamic 3D urban scenes is crucial for autonomous driving, yet current methods face a stark trade-off between fidelity and computational cost. This inefficiency stems from their semantically agnostic design, which allocates…
Dynamic scene reconstruction is a long-term challenge in the field of 3D vision. Recently, the emergence of 3D Gaussian Splatting has provided new insights into this problem. Although subsequent efforts rapidly extend static 3D Gaussian to…
We present 3DGS-CD, the first 3D Gaussian Splatting (3DGS)-based method for detecting physical object rearrangements in 3D scenes. Our approach estimates 3D object-level changes by comparing two sets of unaligned images taken at different…
3D Gaussian Splats (3DGSs) are 3D object models derived from multi-view images. Such "digital twins" are useful for simulations, virtual reality, marketing, robot policy fine-tuning, and part inspection. 3D object scanning usually requires…
Articulated objects are ubiquitous in daily environments, and their 3D reconstruction holds great significance across various fields. However, existing articulated object reconstruction methods typically require costly inputs such as…
Reconstructing intricate, ever-changing environments remains a central ambition in computer vision, yet existing solutions often crumble before the complexity of real-world dynamics. We present DynaSplat, an approach that extends Gaussian…
We tackle the challenge of efficiently reconstructing 3D scenes with high detail on objects of interest. Existing 3D Gaussian Splatting (3DGS) methods allocate resources uniformly across the scene, limiting fine detail to Regions Of…
Classical approaches to grasp planning are deterministic, requiring perfect knowledge of an object's pose and geometry. In response, data-driven approaches have emerged that plan grasps entirely from sensory data. While these data-driven…
We present Orientation-anchored Gaussian Splatting (OriGS), a novel framework for high-quality 4D reconstruction from casually captured monocular videos. While recent advances extend 3D Gaussian Splatting to dynamic scenes via various…
Reconstruction of rigid motion over large spatiotemporal scales remains a challenging task due to limitations in modeling paradigms, severe motion blur, and insufficient physical consistency. In this work, we propose PEGS, a framework that…
Recent advances in 3D Gaussian Splatting (3DGS) have achieved state-of-the-art results for novel view synthesis. However, efficiently capturing high-fidelity reconstructions of specific objects within complex scenes remains a significant…
Efficient shape reconstruction for surfaces with complex reflectance properties is crucial for real-time virtual reality. While 3D Gaussian Splatting (3DGS)-based methods offer fast novel view rendering by leveraging their explicit surface…
Reconstructing dynamic driving scenes is essential for developing autonomous systems through sensor-realistic simulation. Although recent methods achieve high-fidelity reconstructions, they either rely on costly human annotations for object…
Robots deployed in settings such as warehouses and parking lots must cope with frequent and substantial changes when localizing in their environments. While many previous localization and mapping algorithms have explored methods of…
Visual localization involves estimating a query image's 6-DoF (degrees of freedom) camera pose, which is a fundamental component in various computer vision and robotic tasks. This paper presents LoGS, a vision-based localization pipeline…
Reconstructing dynamic 3D scenes from monocular video has broad applications in AR/VR, robotics, and autonomous navigation, but often fails due to severe motion blur caused by camera and object motion. Existing methods commonly follow a…
Gaussian Splatting (GS) has emerged as an efficient approach for high-quality novel view synthesis. While early GS variants struggled to accurately model the scene's geometry, recent advancements constraining the Gaussians' spread and…
We introduce a novel approach to reconstruct simulation-ready garments with intricate appearance. Despite recent advancements, existing methods often struggle to balance the need for accurate garment reconstruction with the ability to…