Related papers: Source-Oblivious Broadcast
A broadcast graph is a connected graph, $G=(V,E)$, $ |V |=n$, in which each vertex can complete broadcasting of one message within at most $t=\lceil \log n\rceil$ time units. A minimum broadcast graph on $n$ vertices is a broadcast graph…
We revisit the classic broadcast problem, wherein we have $k$ messages, each composed of $O(\log{n})$ bits, distributed arbitrarily across a network. The objective is to broadcast these messages to all nodes in the network. In the…
We consider the corner-stone broadcast task with an adaptive adversary that controls a fixed number of $t$ edges in the input communication graph. In this model, the adversary sees the entire communication in the network and the random…
The broadcasting problem concerns the efficient dissemination of information in graphs. In classical broadcasting, a single originator vertex initially has a message to be transmitted to all vertices. Every vertex which has received the…
Broadcasting and convergecasting are pivotal services in distributed systems, in particular, in wireless ad-hoc and sensor networks, which are characterized by time- varying communication graphs. We study the question of whether it is…
We study the problem of computing approximate minimum edge cuts by distributed algorithms. We use a standard synchronous message passing model where in each round, $O(\log n)$ bits can be transmitted over each edge (a.k.a. the CONGEST…
Given a graph and a subset of its nodes, referred to as source nodes, the minimum broadcast problem asks for the minimum number of steps in which a signal can be transmitted from the sources to all other nodes in the graph. In each step,…
We consider the problem of energy-efficient broadcasting on dense ad-hoc networks. Ad-hoc networks are generally modeled using random geometric graphs (RGGs). Here, nodes are deployed uniformly in a square area around the origin, and any…
A nonsplit graph is a directed graph where each pair of nodes has a common incoming neighbor. We show that the radius of such graphs is in $O(\log \log n)$, where $n$ is the number of nodes. We then generalize the result to products of…
In the distributed triangle detection problem, we have an $n$-vertex network $G=(V,E)$ with one player for each vertex of the graph who sees the edges incident on the vertex. The players communicate in synchronous rounds using the edges of…
Motivated by the increasing need to understand the algorithmic foundations of distributed large-scale graph computations, we study a number of fundamental graph problems in a message-passing model for distributed computing where $k \geq 2$…
Information dissemination is a fundamental problem in parallel and distributed computing. In its simplest variant, the broadcasting problem, a message has to be spread among all nodes of a graph. A prominent communication protocol for this…
Let $G=(V,E)$ be a connected undirected graph with $k$ vertices. Suppose that on each vertex of the graph there is a player having an $n$-bit string. Each player is allowed to communicate with its neighbors according to an agreed…
We consider the problem of minimizing the number of broadcasts for collecting all sensor measurements at a sink node in a noisy broadcast sensor network. Focusing first on arbitrary network topologies, we provide (i) fundamental limits on…
We prove that any $n$-node graph $G$ with diameter $D$ admits shortcuts with congestion $O(\delta D \log n)$ and dilation $O(\delta D)$, where $\delta$ is the maximum edge-density of any minor of $G$. Our proof is simple, elementary, and…
We consider a scenario of broadcasting information over a network of nodes connected by noiseless communication links. A source node in the network has some data packets to broadcast. It encodes these data packets into $n$ coded packets in…
We focus on the well-studied problem of distributed overlay network construction. We consider a synchronous gossip-based communication model where in each round a node can send a message of small size to another node whose identifier it…
We present deterministic constant-round protocols for the graph connectivity problem in the model where each of the $n$ nodes of a graph receives a row of the adjacency matrix, and broadcasts a single sublinear size message to all other…
Broadcast is one of the fundamental network communication primitives. One node of a network, called the $\mathit{source}$, has a message that has to be learned by all other nodes. We consider the feasibility of deterministic broadcast in…
In this paper we consider the communication problem that involves transmission of correlated sources over broadcast channels. We consider a graph-based framework for this information transmission problem. The system involves a source coding…