English

Deterministic graph connectivity in the broadcast congested clique

Distributed, Parallel, and Cluster Computing 2017-06-13 v3 Data Structures and Algorithms

Abstract

We present deterministic constant-round protocols for the graph connectivity problem in the model where each of the nn nodes of a graph receives a row of the adjacency matrix, and broadcasts a single sublinear size message to all other nodes. Communication rounds are synchronous. This model is sometimes called the broadcast congested clique. Specifically, we exhibit a deterministic protocol that computes the connected components of the input graph in 1/ϵ\lceil 1/\epsilon \rceil rounds, each player communicating O(nϵlogn)\mathcal{O}(n^{\epsilon} \cdot \log n) bits per round, with 0<ϵ10 < \epsilon \leq 1. We also provide a deterministic one-round protocol for connectivity, in the model when each node receives as input the graph induced by the nodes at distance at most r>0r>0, and communicates O(n1/rlogn)\mathcal{O}(n^{1/r} \cdot \log n) bits. This result is based on a dd-pruning protocol, which consists in successively removing nodes of degree at most dd until obtaining a graph with minimum degree larger than dd. Our technical novelty is the introduction of deterministic sparse linear sketches: a linear compression function that permits to recover sparse Boolean vectors deterministically.

Keywords

Cite

@article{arxiv.1602.04095,
  title  = {Deterministic graph connectivity in the broadcast congested clique},
  author = {Pedro Montealegre and Ioan Todinca},
  journal= {arXiv preprint arXiv:1602.04095},
  year   = {2017}
}
R2 v1 2026-06-22T12:49:06.478Z