Related papers: Deterministic graph connectivity in the broadcast …
The congested clique model is a message-passing model of distributed computation where the underlying communication network is the complete graph of $n$ nodes. In this paper we consider the situation where the joint input to the nodes is an…
The congested clique is a synchronous, message-passing model of distributed computing in which each computational unit (node) in each round can send message of O(log n) bits to each other node of the network, where n is the number of nodes.…
We study the $k$-edge connectivity problem on undirected graphs in the distributed sketching model, where we have $n$ nodes and a referee. Each node sends a single message to the referee based on its 1-hop neighborhood in the graph, and the…
We give a simple deterministic constant-round algorithm in the congested clique model for reducing the number of edges in a graph to $n^{1+\varepsilon}$ while preserving the minimum spanning forest, where $\varepsilon > 0$ is any constant.…
We present simple deterministic algorithms for subgraph finding and enumeration in the broadcast CONGEST model of distributed computation: -- For any constant $k$, detecting $k$-paths and trees on $k$ nodes can be done in $O(1)$ rounds. --…
We prove three new lower bounds for graph connectivity in the $1$-bit broadcast congested clique model, BCC$(1)$. First, in the KT-$0$ version of BCC$(1)$, in which nodes are aware of neighbors only through port numbers, we show an…
In this paper, we study the distributed sketching complexity of connectivity. In distributed graph sketching, an $n$-node graph $G$ is distributed to $n$ players such that each player sees the neighborhood of one vertex. The players then…
Consider a clique of n nodes, where in each synchronous round each pair of nodes can exchange O(log n) bits. We provide deterministic constant-time solutions for two problems in this model. The first is a routing problem where each node is…
Graph spanners are fundamental graph structures with a wide range of applications in distributed networks. We consider a standard synchronous message passing model where in each round $O(\log n)$ bits can be transmitted over every edge (the…
In this paper, we study the graph realization problem in the Congested Clique model of distributed computing under crash faults. We consider {\em degree-sequence realization}, in which each node $v$ is associated with a degree value $d(v)$,…
We present a distributed randomized algorithm finding Minimum Spanning Tree (MST) of a given graph in O(1) rounds, with high probability, in the Congested Clique model. The input graph in the Congested Clique model is a graph of n nodes,…
An $(\alpha,\beta)$-ruling set of a graph $G=(V,E)$ is a set $R\subseteq V$ such that for any node $v\in V$ there is a node $u\in R$ in distance at most $\beta$ from $v$ and such that any two nodes in $R$ are at distance at least $\alpha$…
Graph spanners are sparse subgraphs that faithfully preserve the distances in the original graph up to small stretch. Spanner have been studied extensively as they have a wide range of applications ranging from distance oracles, labeling…
The importance of classifying connections in large graphs has been the motivation for a rich line of work on distributed subgraph finding that has led to exciting recent breakthroughs. A crucial aspect that remained open was whether…
We revisit classical connectivity problems in the CONGEST model of distributed computing. By using techniques from fault tolerant network design, we show improved constructions, some of which are even "local" (i.e., with $\widetilde{O}(1)$…
We study deterministic algorithms for computing graph cuts, with focus on two fundamental problems: balanced sparse cut and $k$-vertex connectivity for small $k$ ($k=O(\polylog n)$). Both problems can be solved in near-linear time with…
In the distributed triangle detection problem, we have an $n$-vertex network $G=(V,E)$ with one player for each vertex of the graph who sees the edges incident on the vertex. The players communicate in synchronous rounds using the edges of…
In this paper, we study distributed graph algorithms in networks in which the nodes have a limited communication capacity. Many distributed systems are built on top of an underlying networking infrastructure, for example by using a virtual…
We revisit the classic broadcast problem, wherein we have $k$ messages, each composed of $O(\log{n})$ bits, distributed arbitrarily across a network. The objective is to broadcast these messages to all nodes in the network. In the…
The Beeping Network (BN) model captures important properties of biological processes. Paradoxically, the extremely limited communication capabilities of such nodes has helped BN become one of the fundamental models for networks. Since in…