Related papers: Towards an Emotion-Aware Metaverse: A Human-Centri…
The immersive nature of the metaverse presents significant challenges for wireless multi-user interactive virtual reality (VR), such as ultra-low latency, high throughput and intensive computing, which place substantial demands on the…
TouchVR is a novel wearable haptic interface which can deliver multimodal tactile stimuli on the palm by DeltaTouch haptic display and vibrotactile feedback on the fingertips by vibration motors for the Virtual Reality (VR) user. DeltaTouch…
Large language models (LLMs) are increasingly being used in Metaverse environments to generate dynamic and realistic content and to control the behavior of non-player characters (NPCs). However, the cybersecurity concerns associated with…
This paper investigates the integration of haptic feedback and virtual reality (VR) control interfaces to enhance teleoperation and telemanipulation of underwater ROVs (remotely operated vehicles). Traditional ROV teleoperation relies on…
Virtual Reality (VR) technology has been shown to achieve remarkable results in multiple fields. Due to the nature of the immersive medium of Virtual Reality it logically follows that it can be used as a high-quality educational tool as it…
Human-robot collaboration (HRC) can benefit from robots' abilities to interpret human emotional states. However, current emotion recognition (ER) models in HRC often fall short, particularly due to their reliance on acted datasets and…
The primary aim of this paper is to investigate the integration of emotions into the social navigation framework to analyse its effect on both navigation and human physiological safety and comfort. The proposed framework uses leg detection…
Enhancing the earthquake behavioral responses and post-earthquake evacuation preparedness of building occupants is beneficial to increasing their chances of survival and reducing casualties after the main shock of an earthquake.…
This systematic literature review paper explores perspectives on the ideal metaverse from user experience, business, and national levels, considering both academic and industry viewpoints. The study examines the metaverse as a…
Purpose: Preliminarily evaluate the feasibility and efficacy of using meditative virtual reality (VR) to improve the hospital experience of intensive care unit (ICU) patients. Methods: Effects of VR were examined in a non-randomized,…
In this paper, we are presenting a novel method and system for neuropsychological performance testing that can establish a link between cognition and emotion. It comprises a portable device used to interact with a cloud service which stores…
Emotion recognition promotes the evaluation and enhancement of Virtual Reality (VR) experiences by providing emotional feedback and enabling advanced personalization. However, facial expressions are rarely used to recognize users' emotions,…
Accurate recognition of human emotions is critical for adaptive human-computer interaction, yet remains challenging in dynamic, conversation-like settings. This work presents a personality-aware multimodal framework that integrates…
The use of machine learning in cyber-physical systems has attracted the interest of both industry and academia. However, no general solution has yet been found against the unpredictable behavior of neural networks and reinforcement learning…
eXtended reality (XR) technologies such as virtual reality and 360{\deg} stereoscopic streaming enable the concept of the Metaverse, an immersive virtual space for collaboration and interaction. To ensure high fidelity display of immersive…
Humans use a host of signals to infer the emotional state of others. In general, computer systems that leverage signals from multiple modalities will be more robust and accurate in the same task. We present a multimodal affect and context…
Earthquakes have a significant impact on societies and economies, driving the need for effective search and rescue strategies. With the growing role of AI and robotics in these operations, high-quality synthetic visual data becomes crucial.…
This paper contributes to building a standard process of research and development (R&D) for new user experiences (UX) in metaverse services. We tested this R&D process on a new UX proof of concept (PoC) for Meta Quest head-mounted display…
In this paper, we design an exclusive Metaverse network traffic classifier, named Discern-XR, to help Internet service providers (ISP) and router manufacturers enhance the quality of Metaverse services. Leveraging segmented learning, the…
This paper presents a novel adaptive Virtual Reality (VR) system that aims to mitigate cybersickness in immersive environments through dynamic, real-time adjustments. The system predicts cybersickness levels in real-time using a machine…