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Semantic segmentation networks are usually pre-trained once and not updated during deployment. As a consequence, misclassifications commonly occur if the distribution of the training data deviates from the one encountered during the robot's…

Robotics · Computer Science 2023-02-15 Jonas Frey , Hermann Blum , Francesco Milano , Roland Siegwart , Cesar Cadena

Behavior trees (BTs) emerged from video game development as a graphical language for modeling intelligent agent behavior. However as initially implemented, behavior trees are static plans. This paper adds to recent literature exploring the…

Robotics · Computer Science 2016-07-01 Blake Hannaford , Danying Hu , Dianmu Zhang , Yangming Li

We are witnessing significant progress on perception models, specifically those trained on large-scale internet images. However, efficiently generalizing these perception models to unseen embodied tasks is insufficiently studied, which will…

Robotics · Computer Science 2023-03-21 Ya Jing , Tao Kong

In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…

Machine Learning · Computer Science 2021-01-08 Clemente Rubio-Manzano , Tomas Lermanda , CLaudia Martinez , Alejandra Segura , Christian Vidal

Open ad hoc teamwork is the problem of training a single agent to efficiently collaborate with an unknown group of teammates whose composition may change over time. A variable team composition creates challenges for the agent, such as the…

Multiagent Systems · Computer Science 2023-10-31 Arrasy Rahman , Ignacio Carlucho , Niklas Höpner , Stefano V. Albrecht

Learning robot control policies from demonstrations is a powerful paradigm, yet real-world data is often suboptimal, noisy, or otherwise imperfect, posing significant challenges for imitation and reinforcement learning. In this work, we…

Machine Learning · Computer Science 2026-04-07 Aniruddh G. Puranic , Sebastian Schirmer , John S. Baras , Calin Belta

Temporal action segmentation (TAS) aims to classify and locate actions in the long untrimmed action sequence. With the success of deep learning, many deep models for action segmentation have emerged. However, few-shot TAS is still a…

Computer Vision and Pattern Recognition · Computer Science 2022-07-21 Leiyang Xu , Qiang Wang , Xiaotian Lin , Lin Yuan

Real-world text classification tasks often require many labeled training examples that are expensive to obtain. Recent advancements in machine teaching, specifically the data programming paradigm, facilitate the creation of training data…

Machine Learning · Computer Science 2020-02-05 Neil Mallinar , Abhishek Shah , Tin Kam Ho , Rajendra Ugrani , Ayush Gupta

The state of the art in semantic segmentation is steadily increasing in performance, resulting in more precise and reliable segmentations in many different applications. However, progress is limited by the cost of generating labels for…

Computer Vision and Pattern Recognition · Computer Science 2020-12-01 Viktor Olsson , Wilhelm Tranheden , Juliano Pinto , Lennart Svensson

Group-based reinforcement learning (RL) methods have achieved remarkable success in improving the performance of large language models (LLMs) and have been rapidly extended to agentic tasks. However, their credit assignment relies heavily…

Machine Learning · Computer Science 2026-05-27 Xin Cheng , Shuo He , Lang Feng , HaiYang Xu , Ming Yan , Lei Feng , Bo An

Learning a policy capable of moving an agent between any two states in the environment is important for many robotics problems involving navigation and manipulation. Due to the sparsity of rewards in such tasks, applying reinforcement…

Artificial Intelligence · Computer Science 2018-07-05 Artem Molchanov , Karol Hausman , Stan Birchfield , Gaurav Sukhatme

It is well known that semantic segmentation can be used as an effective intermediate representation for learning driving policies. However, the task of street scene semantic segmentation requires expensive annotations. Furthermore,…

Computer Vision and Pattern Recognition · Computer Science 2021-09-10 Aseem Behl , Kashyap Chitta , Aditya Prakash , Eshed Ohn-Bar , Andreas Geiger

Development of guidance, navigation and control frameworks/algorithms for swarms attracted significant attention in recent years. That being said, algorithms for planning swarm allocations/trajectories for engaging with enemy swarms is…

Artificial Intelligence · Computer Science 2022-12-07 Umut Demir , A. Sadik Satir , Gulay Goktas Sever , Cansu Yikilmaz , Nazim Kemal Ure

We initiate the study of structured Stackelberg games, a novel form of strategic interaction between a leader and a follower where contextual information can be predictive of the follower's (unknown) type. Motivated by applications such as…

Computer Science and Game Theory · Computer Science 2026-05-18 Maria-Florina Balcan , Kiriaki Fragkia , Keegan Harris

Training robotic policies in simulation suffers from the sim-to-real gap, as simulated dynamics can be different from real-world dynamics. Past works tackled this problem through domain randomization and online system-identification. The…

Robotics · Computer Science 2020-11-09 Jacky Liang , Saumya Saxena , Oliver Kroemer

This work presents an exploration and imitation-learning-based agent capable of state-of-the-art performance in playing text-based computer games. Text-based computer games describe their world to the player through natural language and…

Sophisticated trajectory prediction models that effectively mimic team dynamics have many potential uses for sports coaches, broadcasters and spectators. However, through experiments on soccer data we found that it can be surprisingly…

Machine Learning · Computer Science 2021-06-02 Brandon Victor , Aiden Nibali , Zhen He , David L. Carey

We present a generative optimization approach for learning game-playing agents, where policies are represented as Python programs and refined using large language models (LLMs). Our method treats decision-making policies as self-evolving…

Machine Learning · Computer Science 2025-08-28 Zhiyi Kuang , Ryan Rong , YuCheng Yuan , Allen Nie

Designing effective task-level prompts is crucial for improving the performance of Large Language Models (LLMs). While prior work on instruction induction demonstrates that LLMs can infer better instructions with limited examples, existing…

Computation and Language · Computer Science 2026-05-21 Po-Chun Chen , Hen-Hsen Huang , Hsin-Hsi Chen

Sim-to-real discrepancies hinder learning-based policies from achieving high-precision tasks in the real world. While Domain Randomization (DR) is commonly used to bridge this gap, it often relies on heuristics and can lead to overly…

Robotics · Computer Science 2025-05-21 Nikhil Sobanbabu , Guanqi He , Tairan He , Yuxiang Yang , Guanya Shi
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