Related papers: Computational and Algebraic Structure of Board Gam…
We recast move generators for solving board games as operations on compressed sets of strings. We aim for compressed representations with space sublinear in the number of game positions for interesting sets of positions, move generation in…
Using formal tools in computer science to describe games is an interesting problem. We give games, exactly two person games, an axiomatic foundation based on the process algebra ACP (Algebra of Communicating Process). A fresh operator…
The class of algorithmically computable simple games (i) includes the class of games that have finite carriers and (ii) is included in the class of games that have finite winning coalitions. This paper characterizes computable games,…
We consider a computing system where a master processor assigns tasks for execution to worker processors through the Internet. We model the workers decision of whether to comply (compute the task) or not (return a bogus result to save the…
We consider the following two-player game on a graph. A token is located at a vertex, and the players take turns to move it along an edge to a vertex that has not been visited before. A player who cannot move loses. We analyze outcomes with…
We study the applicability of quantum algorithms in computational game theory and generalize some results related to Subtraction games, which are sometimes referred to as one-heap Nim games. In quantum game theory, a subset of Subtraction…
I give an analysis of the simplest non-commutative quantum game, which is a gambling game much like Heads or Tails. The quantum gamespace displays strategies which are not interpretable through direct-product strategies of the two players.…
For matrix games we study how small nonzero probability must be used in optimal strategies. We show that for nxn win-lose-draw games (i.e. (-1,0,1) matrix games) nonzero probabilities smaller than n^{-O(n)} are never needed. We also…
A two-player one-round binary game consists of two cooperative players who each replies by one bit to a message that he receives privately; they win the game if both questions and answers satisfy some predetermined property. A game is…
Reasoning is not just about solving problems -- it is also about evaluating which problems are worth solving at all. Evaluations of artificial intelligence (AI) systems primarily focused on problem solving, historically by studying how…
In a delightful article that recently appeared in Mathematics Magazine, David and Lori Mccune analyze the board game "Count Your Chickens!", recommended to children three and up. Alas, they use the advanced theory of Markov chains, that…
In this paper, we introduce an agent-based representation of games, in order to propose a compact representation for multi-party games in game theory. Our method is inspired by concepts in process theory and process algebra. In addition, we…
In this paper, we propose a Quantum variation of combinatorial games, generalizing the Quantum Tic-Tac-Toe proposed by Allan Goff. A combinatorial game is a two-player game with no chance and no hidden information, such as Go or Chess. In…
This paper uses category theory to develop an entirely new approach to approximate game theory. Game theory is the study of how different agents within a multi-agent system take decisions. At its core, game theory asks what an optimal…
Shogi is a traditional Japanese strategy board game in the same family as chess, chaturanga, and xiangqi, and has been theoretically studied from various aspects. The research on recommended sequences of moves in each opening of shogi is…
The foundations of classical Algebraic Geometry and Real Algebraic Geometry are the Nullstellensatz and Positivstellensatz. Over the last two decades the basic analogous theorems for matrix and operator theory (noncommutative variables)…
We consider an example of cyclic competition bimatrix game which is a Rock-Scissors-Paper game with assumption about perfect memory of the playing agents. At first we investigate the dynamics in the neighbourhood of the Nash equilibrium as…
We give a simple and short proof of the fact that the board game of Y cannot end in a draw. Our proof, based on the analogous result for the game of Hex (the so-called 'Hex Theorem'), is purely topological and does not depend on the shape…
A sequence of spin-1/2 particles polarised in one of two possible directions is presented to an experimenter, who can wager in a double-or-nothing game on the outcomes of measurements in freely chosen polarisation directions. Wealth is…
Quixo is a two-player game played on a 5$\times$5 grid where the players try to align five identical symbols. Specifics of the game require the usage of novel techniques. Using a combination of value iteration and backward induction, we…