Related papers: FaceShot: Bring Any Character into Life
Portrait animation from a single source image and a driving video is a long-standing problem. Recent approaches tend to adopt diffusion-based image/video generation models for realistic and expressive animation. However, none of these…
Recent large-scale text-to-image generation models have made significant improvements in the quality, realism, and diversity of the synthesized images and enable users to control the created content through language. However, the…
Character image animation, which generates high-quality videos from a reference image and target pose sequence, has seen significant progress in recent years. However, most existing methods only apply to human figures, which usually do not…
Video-driven 3D facial animation transfer aims to drive avatars to reproduce the expressions of actors. Existing methods have achieved remarkable results by constraining both geometric and perceptual consistency. However, geometric…
Portrait animation aims to generate photo-realistic videos from a single source image by reenacting the expression and pose from a driving video. While early methods relied on 3D morphable models or feature warping techniques, they often…
Storyboard synthesis plays a crucial role in visual storytelling, aiming to generate coherent shot sequences that visually narrate cinematic events with consistent characters, scenes, and transitions. However, existing approaches are mostly…
The task of realistically inserting a human from a reference image into a background scene is highly challenging, requiring the model to (1) determine the correct location and poses of the person and (2) perform high-quality personalization…
We introduce AvatarBooth, a novel method for generating high-quality 3D avatars using text prompts or specific images. Unlike previous approaches that can only synthesize avatars based on simple text descriptions, our method enables the…
Image-to-video (I2V) generation aims to create a video sequence from a single image, which requires high temporal coherence and visual fidelity. However, existing approaches suffer from inconsistency of character appearances and poor…
Many deep learning based 3D face reconstruction methods have been proposed recently, however, few of them have applications in games. Current game character customization systems either require players to manually adjust considerable face…
Our purpose is to improve performance-based animation which can drive believable 3D stylized characters that are truly perceptual. By combining traditional blendshape animation techniques with multiple machine learning models, we present…
The face reenactment is a popular facial animation method where the person's identity is taken from the source image and the facial motion from the driving image. Recent works have demonstrated high quality results by combining the facial…
Despite raw driving videos contain richer information on facial expressions than intermediate representations such as landmarks in the field of portrait animation, they are seldom the subject of research. This is due to two challenges…
Despite excellent progress has been made, the performance of deep learning based algorithms still heavily rely on specific datasets, which are difficult to extend due to labor-intensive labeling. Moreover, because of the advancement of new…
One-shot 3D talking portrait generation aims to reconstruct a 3D avatar from an unseen image, and then animate it with a reference video or audio to generate a talking portrait video. The existing methods fail to simultaneously achieve the…
To enable realistic shape (e.g. pose and expression) transfer, existing face reenactment methods rely on a set of target faces for learning subject-specific traits. However, in real-world scenario end-users often only have one target face…
Creating realistic pose-guided image-to-video character animations while preserving facial identity remains challenging, especially in complex and dynamic scenarios such as dancing, where precise identity consistency is crucial. Existing…
With the rapid development of Role-Playing Games (RPGs), players are now allowed to edit the facial appearance of their in-game characters with their preferences rather than using default templates. This paper proposes a game character…
Recent advancements in controllable human image generation have led to zero-shot generation using structural signals (e.g., pose, depth) or facial appearance. Yet, generating human images conditioned on multiple parts of human appearance…
We present a novel system for sketch-based face image editing, enabling users to edit images intuitively by sketching a few strokes on a region of interest. Our interface features tools to express a desired image manipulation by providing…