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One-shot video-driven talking face generation aims at producing a synthetic talking video by transferring the facial motion from a video to an arbitrary portrait image. Head pose and facial expression are always entangled in facial motion…

Computer Vision and Pattern Recognition · Computer Science 2023-03-03 Youxin Pang , Yong Zhang , Weize Quan , Yanbo Fan , Xiaodong Cun , Ying Shan , Dong-ming Yan

Smile veracity classification is a task of interpreting social interactions. Broadly, it distinguishes between spontaneous and posed smiles. Previous approaches used hand-engineered features from facial landmarks or considered raw smile…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Md. Tahrim Faroque , Yan Yang , Md Zakir Hossain , Sheikh Motahar Naim , Nabeel Mohammed , Shafin Rahman

In this paper, we introduce PoseCrafter, a one-shot method for personalized video generation following the control of flexible poses. Built upon Stable Diffusion and ControlNet, we carefully design an inference process to produce…

Computer Vision and Pattern Recognition · Computer Science 2024-07-19 Yong Zhong , Min Zhao , Zebin You , Xiaofeng Yu , Changwang Zhang , Chongxuan Li

Dynamic facial expression generation from natural language is a crucial task in Computer Graphics, with applications in Animation, Virtual Avatars, and Human-Computer Interaction. However, current generative models suffer from datasets that…

Graphics · Computer Science 2025-08-19 Yaron Aloni , Rotem Shalev-Arkushin , Yonatan Shafir , Guy Tevet , Ohad Fried , Amit Haim Bermano

Face animation is a challenging task. Existing model-based methods (utilizing 3DMMs or landmarks) often result in a model-like reconstruction effect, which doesn't effectively preserve identity. Conversely, model-free approaches face…

Computer Vision and Pattern Recognition · Computer Science 2025-01-30 Lei Zhu , Yuanqi Chen , Xiaohang Liu , Thomas H. Li , Ge Li

This paper explores interactive facial image editing via dialogue and introduces the ChatEdit benchmark dataset for evaluating image editing and conversation abilities in this context. ChatEdit is constructed from the CelebA-HQ dataset,…

Computer Vision and Pattern Recognition · Computer Science 2023-10-17 Xing Cui , Zekun Li , Peipei Li , Yibo Hu , Hailin Shi , Zhaofeng He

Over the past years, a substantial amount of work has been done on the problem of facial reenactment, with the solutions coming mainly from the graphics community. Head reenactment is an even more challenging task, which aims at…

Computer Vision and Pattern Recognition · Computer Science 2021-03-31 Michail Christos Doukas , Mohammad Rami Koujan , Viktoriia Sharmanska , Stefanos Zafeiriou

Portrait composition plays a central role in portrait aesthetics and visual communication, yet existing datasets and benchmarks mainly focus on coarse aesthetic scoring, generic image aesthetics, or unconstrained portrait generation. This…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Yuyang Sha , Zijie Lou , Youyun Tang , Xiaochao Qu , Zheng Qu , Ben Xia , Haoxiang Li , Ting Liu , Luoqi Liu

Driven by large-data pre-training, Segment Anything Model (SAM) has been demonstrated as a powerful and promptable framework, revolutionizing the segmentation models. Despite the generality, customizing SAM for specific visual concepts…

Computer Vision and Pattern Recognition · Computer Science 2023-10-05 Renrui Zhang , Zhengkai Jiang , Ziyu Guo , Shilin Yan , Junting Pan , Xianzheng Ma , Hao Dong , Peng Gao , Hongsheng Li

In this paper, a novel signature of human action recognition, namely the curvature of a video sequence, is introduced. In this way, the distribution of sequential data is modeled, which enables few-shot learning. Instead of depending on…

Computer Vision and Pattern Recognition · Computer Science 2019-06-18 He Chen , Gregory S. Chirikjian

Facial expression captioning has found widespread application across various domains. Recently, the emergence of video Multimodal Large Language Models (MLLMs) has shown promise in general video understanding tasks. However, describing…

Computer Vision and Pattern Recognition · Computer Science 2025-01-15 Jiaxing Zhao , Boyuan Sun , Xiang Chen , Xihan Wei

This work presents Insert Anything, a unified framework for reference-based image insertion that seamlessly integrates objects from reference images into target scenes under flexible, user-specified control guidance. Instead of training…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Wensong Song , Hong Jiang , Zongxing Yang , Ruijie Quan , Yi Yang

Modeling 3D avatars benefits various application scenarios such as AR/VR, gaming, and filming. Character faces contribute significant diversity and vividity as a vital component of avatars. However, building 3D character face models usually…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Zhongjin Luo , Dong Du , Heming Zhu , Yizhou Yu , Hongbo Fu , Xiaoguang Han

Face detection and alignment in unconstrained environment is always deployed on edge devices which have limited memory storage and low computing power. This paper proposes a one-stage method named CenterFace to simultaneously predict facial…

Computer Vision and Pattern Recognition · Computer Science 2019-11-12 Yuanyuan Xu , Wan Yan , Haixin Sun , Genke Yang , Jiliang Luo

In this work, a novel multi-face tracking method named FaceQSORT is proposed. To mitigate multi-face tracking challenges (e.g., partially occluded or lateral faces), FaceQSORT combines biometric and visual appearance features (extracted…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Robert Jöchl , Andreas Uhl

Recent advances in diffusion models have greatly improved pose-driven character animation. However, existing methods are limited to spatially aligned reference-pose pairs with matched skeletal structures. Handling reference-pose…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Shijun Shi , Jing Xu , Zhihang Li , Chunli Peng , Xiaoda Yang , Lijing Lu , Kai Hu , Jiangning Zhang

We present SynShot, a novel method for the few-shot inversion of a drivable head avatar based on a synthetic prior. We tackle three major challenges. First, training a controllable 3D generative network requires a large number of diverse…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Wojciech Zielonka , Stephan J. Garbin , Alexandros Lattas , George Kopanas , Paulo Gotardo , Thabo Beeler , Justus Thies , Timo Bolkart

Face animation aims at creating photo-realistic portrait videos with animated poses and expressions. A common practice is to generate displacement fields that are used to warp pixels and features from source to target. However, prior…

Computer Vision and Pattern Recognition · Computer Science 2022-10-06 Yatao Zhong , Faezeh Amjadi , Ilya Zharkov

We present a versatile model, FaceAnime, for various video generation tasks from still images. Video generation from a single face image is an interesting problem and usually tackled by utilizing Generative Adversarial Networks (GANs) to…

Computer Vision and Pattern Recognition · Computer Science 2021-06-01 Xiaoguang Tu , Yingtian Zou , Jian Zhao , Wenjie Ai , Jian Dong , Yuan Yao , Zhikang Wang , Guodong Guo , Zhifeng Li , Wei Liu , Jiashi Feng

We present a unified framework for reconstructing animatable 3D human avatars from a single portrait across head, half-body, and full-body inputs. Our method tackles three bottlenecks: pose- and framing-sensitive feature representations,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Jiawei Zhang , Lei Chu , Jiahao Li , Zhenyu Zang , Chong Li , Xiao Li , Xun Cao , Hao Zhu , Yan Lu
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