Related papers: ReConForM : Real-time Contact-aware Motion Retarge…
Dancing video retargeting aims to synthesize a video that transfers the dance movements from a source video to a target person. Previous work need collect a several-minute-long video of a target person with thousands of frames to train a…
Real-time magnetic resonance imaging (MRI) methods generally shorten the measuring time by acquiring less data than needed according to the sampling theorem. In order to obtain a proper image from such undersampled data, the reconstruction…
We propose an attention-based networks for transferring motions between arbitrary objects. Given a source image(s) and a driving video, our networks animate the subject in the source images according to the motion in the driving video. In…
Reconstructing an object's shape and appearance in terms of a mesh textured by a spatially-varying bidirectional reflectance distribution function (SVBRDF) from a limited set of images captured under collocated light is an ill-posed…
Despite advances in hand-object interaction modeling, generating realistic dexterous manipulation data for robotic hands remains a challenge. Retargeting methods often suffer from low accuracy and fail to account for hand-object…
Equipping humanoid robots with versatile interaction skills typically requires either extensive policy training or explicit human-to-robot motion retargeting. However, learning-based policies face prohibitive data collection costs.…
Recent text-to-image diffusion models have significantly improved visual quality and text alignment. However, generating a sequence of images while preserving consistent character identity across diverse scene descriptions remains a…
Character image animation is gaining significant importance across various domains, driven by the demand for robust and flexible multi-subject rendering. While existing methods excel in single-person animation, they struggle to handle…
Retargeting motion between characters with different skeleton structures is a fundamental challenge in computer animation. When source and target characters have vastly different bone arrangements, maintaining the original motion's…
Referring image segmentation segments an image from a language expression. With the aim of producing high-quality masks, existing methods often adopt iterative learning approaches that rely on RNNs or stacked attention layers to refine…
We propose a recurrent neural network architecture with a Forward Kinematics layer and cycle consistency based adversarial training objective for unsupervised motion retargetting. Our network captures the high-level properties of an input…
Parameter-efficient adaptation of pretrained vision models is commonly performed through linear probes, prompts, low-rank updates, or lightweight residual modules. While effective, these methods usually treat adaptation as a discrete…
Text-to-motion (T2M) generation aims to control the behavior of a target character via textual descriptions. Leveraging text-motion paired datasets, existing T2M models have achieved impressive performance in generating high-quality motions…
Reinforcement learning (RL) has significantly advanced the control of physics-based and robotic characters that track kinematic reference motion. However, methods typically rely on a weighted sum of conflicting reward functions, requiring…
Humanoid motion control has witnessed significant breakthroughs in recent years, with deep reinforcement learning (RL) emerging as a primary catalyst for achieving complex, human-like behaviors. However, the high dimensionality and…
Person re-identification aims at establishing the identity of a pedestrian from a gallery that contains images of multiple people obtained from a multi-camera system. Many challenges such as occlusions, drastic lighting and pose variations…
We consider the problem of human deformation transfer, where the goal is to retarget poses between different characters. Traditional methods that tackle this problem require a clear definition of the pose, and use this definition to…
Video-guided 3D animation holds immense potential for content creation, offering intuitive and precise control over dynamic assets. However, practical deployment faces a critical yet frequently overlooked hurdle: the pose misalignment…
This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure,…
We present a new method, called MEsh TRansfOrmer (METRO), to reconstruct 3D human pose and mesh vertices from a single image. Our method uses a transformer encoder to jointly model vertex-vertex and vertex-joint interactions, and outputs 3D…