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Error-correcting codes and related combinatorial constructs play an important role in several recent (and old) results in computational complexity theory. In this paper we survey results on locally-testable and locally-decodable…

Computational Complexity · Computer Science 2007-07-13 Luca Trevisan

Partial-monitoring games constitute a mathematical framework for sequential decision making problems with imperfect feedback: The learner repeatedly chooses an action, opponent responds with an outcome, and then the learner suffers a loss…

Computer Science and Game Theory · Computer Science 2011-10-13 András Antos , Gábor Bartók , Dávid Pál , Csaba Szepesvári

Novice programmers face numerous barriers while attempting to learn how to code that may deter them from pursuing a computer science degree or career in software development. In this work, we propose a tool concept to address the…

Software Engineering · Computer Science 2021-02-12 Austin Z. Henley , Julian Ball , Benjamin Klein , Aiden Rutter , Dylan Lee

Java remains one of the most popular programming languages in education. Although Java programming education is well supported by study materials, learners also need more immediate support on the problems they face in their own code. When…

Software Engineering · Computer Science 2024-06-25 Philipp Straubinger , Florian Obermüller , Gordon Fraser

This demo paper describes a simple and practical approach to writing cross-platform casual games using the Kotlin programming language. A key aim is to make it much easier for researchers to demonstrate their AI playing a range of games.…

Software Engineering · Computer Science 2020-08-12 Simon M. Lucas

This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of…

Artificial Intelligence · Computer Science 2019-08-16 Pavan Kantharaju , Katelyn Alderfer , Jichen Zhu , Bruce Char , Brian Smith , Santiago Ontañón

Mutation testing is a well-established technique for assessing a test suite's quality by injecting artificial faults into production code. In recent years, mutation testing has been extended to machine learning (ML) systems, and deep…

Software Engineering · Computer Science 2021-03-03 Annibale Panichella , Cynthia C. S. Liem

In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four…

Physics Education · Physics 2014-01-28 Ian D. Beatty

Training a deep learning model on source code has gained significant traction recently. Since such models reason about vectors of numbers, source code needs to be converted to a code representation before vectorization. Numerous approaches…

Software Engineering · Computer Science 2022-07-18 Marjane Namavar , Noor Nashid , Ali Mesbah

Looping is one of the fundamental logical instructions used for repeating a block of code. It is used in programs across all programming languages. Traditionally, in languages like C, the for loop is used extensively for repeated execution…

Programming Languages · Computer Science 2014-10-15 Rishabh Jain , Sakshi Gupta

Common knowledge is crucial for safe group coordination. In its absence, humans must rely on shared knowledge, which is inherently limited in depth and therefore prone to coordination failures, because any finite-order knowledge attribution…

Multiagent Systems · Computer Science 2025-11-12 Thomas Bolander , Robin Engelhardt , Thomas S. Nicolet

Block-based programming languages like Scratch have become increasingly popular as introductory languages for novices. These languages are intended to be used with a "tinkering" approach which allows learners and teachers to quickly…

Automated testing of computer games is a challenging problem, especially when lengthy scenarios have to be tested. Automating such a scenario boils down to finding the right sequence of interactions given an abstract description of the…

Software Engineering · Computer Science 2024-05-21 Samira Shirzadeh-hajimahmood , I. S. W. B. Prasteya , Mehdi Dastani , Frank Dignum

Experimentation is a cornerstone of successful game development and live operations, enabling teams to optimize player engagement, retention, and monetization. This article provides a comprehensive guide to implementing experimentation in…

Human-Computer Interaction · Computer Science 2025-04-22 Julian Runge

Identifying and resolving logic errors can be one of the most frustrating challenges for novices programmers. Unlike syntax errors, for which a compiler or interpreter can issue a message, logic errors can be subtle. In certain conditions,…

Human-Computer Interaction · Computer Science 2023-11-28 Stephen MacNeil , Paul Denny , Andrew Tran , Juho Leinonen , Seth Bernstein , Arto Hellas , Sami Sarsa , Joanne Kim

We consider the problem of learning to perform a task from demonstrations given by teachers or experts, when some of the experts' demonstrations might be adversarial and demonstrate an incorrect way to perform the task. We propose a novel…

Machine Learning · Computer Science 2023-06-13 Prithviraj Dasgupta

As Large Language Models (LLMs) gain in popularity, it is important to understand how novice programmers use them. We present a thematic analysis of 33 learners, aged 10-17, independently learning Python through 45 code-authoring tasks…

Human-Computer Interaction · Computer Science 2023-09-26 Majeed Kazemitabaar , Xinying Hou , Austin Henley , Barbara J. Ericson , David Weintrop , Tovi Grossman

Industrial robotic systems (IRS) are increasingly deployed in diverse environments, where failures can result in severe accidents and costly downtime. Ensuring the reliability of the software controlling these systems is therefore critical.…

Robotics · Computer Science 2025-11-19 Marcela Gonçalves dos Santos , Sylvain Hallé , Fábio Petrillo

This paper presents a game based on storytelling, in which the players are faced with ethical dilemmas related to software engineering specific issues. The players' choices have consequences on how the story unfolds and could lead to…

Human-Computer Interaction · Computer Science 2019-03-06 Michalis Xenos , Vasiliki Velli

Mutation testing is used extensively to support the experimentation of software engineering studies. Its application to real-world projects is possible thanks to modern tools that automate the whole mutation analysis process. However,…

Software Engineering · Computer Science 2016-01-12 Thomas Laurent , Anthony Ventresque , Mike Papadakis , Christopher Henard , Yves Le Traon
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