This demo paper describes a simple and practical approach to writing cross-platform casual games using the Kotlin programming language. A key aim is to make it much easier for researchers to demonstrate their AI playing a range of games. Pure Kotlin code (which excludes using any Java graphics libraries) can be transpiled to JavaScript and run in a web browser. However, writing Kotlin code that will run without modification both in a web browser and on the JVM is not trivial; it requires strict adherence to an appropriate methodology. The contribution of this paper is to provide such a method including a software design and to demonstrate this working for Tetris, played either by AI or human.
@article{arxiv.2008.04446,
title = {Cross-Platform Games in Kotlin},
author = {Simon M. Lucas},
journal= {arXiv preprint arXiv:2008.04446},
year = {2020}
}
Comments
To appear in IEEE Conference on Games 2020. Describes software in: https://github.com/SimonLucas/XKG