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Related papers: Cross-Platform Games in Kotlin

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Background: Since Google introduced Kotlin as an official programming language for developing Android apps in 2017, Kotlin has gained widespread adoption in Android development. The inter-operability of Java and Kotlin's design nature…

Software Engineering · Computer Science 2024-07-29 Qiong Feng , Huan Ji , Xiaotian Ma , Peng Liang

Game development is a highly specialized task that relies on a complex game engine powered by complex programming languages, preventing many gaming enthusiasts from handling it. This paper introduces the Chat Game Engine (ChatGE) powered by…

Artificial Intelligence · Computer Science 2024-12-17 Jiale Hong , Hongqiu Wu , Hai Zhao

Developing algorithms for distributed systems is an error-prone task. Formal models like Petri nets with transits and Petri games can prevent errors when developing such algorithms. Petri nets with transits allow us to follow the data flow…

Logic in Computer Science · Computer Science 2021-03-30 Manuel Gieseking , Jesko Hecking-Harbusch , Ann Yanich

Kotlin is a novel language that represents an alternative to Java, and has been recently adopted as a first-class programming language for Android applications. Kotlin is achieving a significant diffusion among developers, and several…

Software Engineering · Computer Science 2019-08-20 Riccardo Coppola , Luca Ardito , Marco Torchiano

Since Google introduced Kotlin as an official programming language for developing Android apps in 2017, Kotlin has gained widespread adoption in Android development. However, compared to Java, there is limited support for Kotlin code…

Software Engineering · Computer Science 2024-08-22 Qiong Feng , Xiaotian Ma , Huan Ji , Wei Song , Peng Liang

Context: During the last years, developers of mobile applications have the possibility to use new paradigms and tools for developing mobile applications. For instance, since 2017 Android developers have the official support to write Android…

Software Engineering · Computer Science 2019-07-19 Bruno Gois Mateus , Matias Martinez

Implementing board games in code can be a time-consuming task. However, Large Language Models (LLMs) have been proven effective at generating code for domain-specific tasks with simple contextual information. We aim to investigate whether…

Game engines help developers create video games and avoid duplication of code and effort, like frameworks for traditional software systems. In this paper, we explore open-source game engines along three perspectives: literature, code, and…

Software Engineering · Computer Science 2020-10-16 Cristiano Politowski , Fabio Petrillo , João Eduardo Montandon , Marco Tulio Valente , Yann-Gaël Guéhéneuc

Blockchain is a new technological approach that has gained popularity on the market due to its application in several areas such as education, health, security, and smart cities, among others. However, understanding how blockchain works is…

Human-Computer Interaction · Computer Science 2021-04-16 Diogo Cortiz , Newton Calegari , Fabiana Oliveira , Daniel Couto Gatti

We present LitmusKt - the first tool for litmus testing concurrent programs in Kotlin. The tool's novelty also lies in the fact that Kotlin is a multiplatform language, i.e., it compiles into multiple platforms, which means that the…

Programming Languages · Computer Science 2025-04-23 Denis Lochmelis , Evgenii Moiseenko , Yaroslav Golubev , Anton Podkopaev

Interpreting mathematical expressions at runtime is a standard task in scientific software engineering. There are different approaches to this problem from creating an embedded domain-specific language (eDSL) with its own parser and…

Software Engineering · Computer Science 2021-02-23 Iaroslav Postovalov

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the…

Artificial Intelligence · Computer Science 2019-02-25 Diego Perez-Liebana , Jialin Liu , Ahmed Khalifa , Raluca D. Gaina , Julian Togelius , Simon M. Lucas

Text-based games provide a framework for developing natural language understanding and commonsense knowledge about the world in reinforcement learning based agents. Existing text-based environments often rely on fictional situations and…

Computation and Language · Computer Science 2023-07-11 Abhinav Joshi , Areeb Ahmad , Umang Pandey , Ashutosh Modi

Game semantics has proven to be a robust method to give compositional semantics for a variety of higher-order programming languages. However, due to the complexity of most game models, game semantics has remained unapproachable for…

Programming Languages · Computer Science 2020-11-19 Nobuko Yoshida , Simon Castellan , Léo Stefanesco

Large language models (LLMs) have taken the scientific world by storm, changing the landscape of natural language processing and human-computer interaction. These powerful tools can answer complex questions and, surprisingly, perform…

Artificial Intelligence · Computer Science 2023-11-14 Pier Luca Lanzi , Daniele Loiacono

Learning to program has become common in schools, higher education and individual learning. Although testing is an important aspect of programming, it is often neglected in education due to a perceived lack of time and knowledge, or simply…

Software Engineering · Computer Science 2023-04-06 Philipp Straubinger , Laura Caspari , Gordon Fraser

The StarL programming framework aims to simplify development of distributed robotic applications by providing easy-to-use language constructs for communication and control. It has been used to develop applications such as formation control,…

Robotics · Computer Science 2016-03-03 Yixiao Lin , Sayan Mitra , Shuting Li

Developers and data scientists often struggle to write command-line inputs, even though graphical interfaces or tools like ChatGPT can assist. The solution? "ai-cli," an open-source system inspired by GitHub Copilot that converts natural…

Software Engineering · Computer Science 2023-09-14 Diomidis Spinellis

We describe the design and implementation of a reasoning engine that facilitates the gamification of loop-invariant discovery. Our reasoning engine enables students, computational agents and regular software engineers with no formal methods…

Artificial Intelligence · Computer Science 2021-09-03 Andrew Walter , Seth Cooper , Panagiotis Manolios

Educational games can foster critical thinking, problem-solving, and motivation, yet instructors often find it difficult to design games that reliably achieve specific learning outcomes. Existing authoring environments reduce the need for…

Human-Computer Interaction · Computer Science 2026-03-05 Daijin Yang , Erica Kleinman , Casper Harteveld
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