Related papers: Hunting a rabbit: complexity, approximability and …
Consider the following two-player game on the edges of $K_n$, the complete graph with $n$ vertices: Starting with an empty graph $G$ on the vertex set of $K_n$, in each round the first player chooses $b \in \mathbb{N}$ edges from $K_n$…
Graph burning is a process of information spreading through the network by an agent in discrete steps. The problem is to find an optimal sequence of nodes which have to be given information so that the network is covered in least number of…
We study a game on a graph $G$ played by $r$ {\it revolutionaries} and $s$ {\it spies}. Initially, revolutionaries and then spies occupy vertices. In each subsequent round, each revolutionary may move to a neighboring vertex or not move,…
Given a graph $G=(V(G), E(G))$, the size of a minimum dominating set, minimum paired dominating set, and a minimum total dominating set of a graph $G$ are denoted by $\gamma(G)$, $\gamma_{\rm pr}(G)$, and $\gamma_{t}(G)$, respectively. For…
Given a graph $G = (V, E)$ and an integer $k$, the Minimum Membership Dominating Set problem asks to compute a set $S \subseteq V$ such that for each $v \in V$, $1 \leq |N[v] \cap S| \leq k$. The problem is known to be NP-complete even on…
There has been significant success in designing highly efficient algorithms for distance and shortest-path queries in recent years; many of the state-of-the-art algorithms use the hub labeling framework. In this paper, we study the…
We study the algorithmic complexity of Maker-Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the $H$-game. Maker wins if she claims the edges of a perfect matching in the first, and…
A team of players plays the following game. After a strategy session, each player is randomly fitted with a blue or red hat. Then, without further communication, everybody can try to guess simultaneously his or her own hat color by looking…
The hat guessing number of a graph is a parameter related to the hat guessing game for graphs introduced by Winkler. In this paper, we show that graphs of sufficiently large hat guessing number must contain arbitrary trees and arbitrarily…
Given a graph $G=(V,E)$, the problem of \gb{} is to find a sequence of nodes from $V$, called burning sequence, in order to burn the whole graph. This is a discrete-step process, in each step an unburned vertex is selected as an agent to…
Partitioning a region into districts to favor a particular candidate or a party is commonly known as gerrymandering. In this paper, we investigate the gerrymandering problem in graph theoretic setting as proposed by Cohen-Zemach et al.…
The cops and robbers game has been extensively studied under the assumption of optimal play by both the cops and the robbers. In this paper we study the problem in which cops are chasing a drunk robber (that is, a robber who performs a…
We prove that HITS, to "get right" h of the top k ranked nodes of an N>=2k node graph, can require h^(Omega(N h/k)) iterations (i.e. a substantial Omega(N h log(h)/k) matrix multiplications even with a "squaring trick"). Our proof requires…
The distinguishing number of a graph $H$ is a symmetry related graph invariant whose study started two decades ago. The distinguishing number $D(H)$ is the least integer $d$ such that $H$ has a $d$-distinguishing coloring. A…
Subgraph counting is a fundamental and well-studied problem whose computational complexity is well understood. Quite surprisingly, the hypergraph version of subgraph counting has been almost ignored. In this work, we address this gap by…
We consider the problem of approximating the arboricity of a graph $G= (V,E)$, which we denote by $\mathsf{arb}(G)$, in sublinear time, where the arboricity of a graph is the minimal number of forests required to cover its edges. An…
In the ordinary version of the pursuit-evasion game "cops and robbers", a team of cops and a robber occupy vertices of a graph and alternately move along the graph's edges, with perfect information about each other. If a cop lands on the…
The domination problem and its variants represent a classical domain within algorithmic graph theory. Among these variants, the paired-domination problem holds particular prominence due to its real-world implications in security and…
We give a 2-approximation algorithm for Non-Uniform Sparsest Cut that runs in time $n^{O(k)}$, where $k$ is the treewidth of the graph. This improves on the previous $2^{2^k}$-approximation in time $\poly(n) 2^{O(k)}$ due to Chlamt\'a\v{c}…
In this paper we introduce and study the domination game on hypergraphs. This is played on a hypergraph $\mathcal{H}$ by two players, namely Dominator and Staller, who alternately select vertices such that each selected vertex enlarges the…