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Achieving real-time Simultaneous Localization and Mapping (SLAM) based on 3D Gaussian splatting (3DGS) in large-scale real-world environments remains challenging, as existing methods still struggle to jointly achieve low-latency pose…

3D Gaussian Splatting (3DGS) has shown promising results for 3D scene modeling using mixtures of Gaussians, yet its existing simultaneous localization and mapping (SLAM) variants typically rely on direct, deterministic pose optimization…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Yuhan Zhu , Yanyu Zhang , Jie Xu , Wei Ren

We present a dense simultaneous localization and mapping (SLAM) method that uses 3D Gaussians as a scene representation. Our approach enables interactive-time reconstruction and photo-realistic rendering from real-world single-camera RGBD…

Computer Vision and Pattern Recognition · Computer Science 2024-03-25 Vladimir Yugay , Yue Li , Theo Gevers , Martin R. Oswald

The recently developed Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have shown encouraging and impressive results for visual SLAM. However, most representative methods require RGBD sensors and are only available for indoor…

Computer Vision and Pattern Recognition · Computer Science 2025-05-16 Zhe Xin , Chenyang Wu , Penghui Huang , Yanyong Zhang , Yinian Mao , Guoquan Huang

In this paper, we introduce \textbf{GS-SLAM} that first utilizes 3D Gaussian representation in the Simultaneous Localization and Mapping (SLAM) system. It facilitates a better balance between efficiency and accuracy. Compared to recent SLAM…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Chi Yan , Delin Qu , Dan Xu , Bin Zhao , Zhigang Wang , Dong Wang , Xuelong Li

Jointly estimating camera poses and mapping scenes from RGBD images is a fundamental task in simultaneous localization and mapping (SLAM). State-of-the-art methods employ 3D Gaussians to represent a scene, and render these Gaussians through…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Pengchong Hu , Zhizhong Han

Simultaneous localization and mapping is essential for position tracking and scene understanding. 3D Gaussian-based map representations enable photorealistic reconstruction and real-time rendering of scenes using multiple posed cameras. We…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Lisong C. Sun , Neel P. Bhatt , Jonathan C. Liu , Zhiwen Fan , Zhangyang Wang , Todd E. Humphreys , Ufuk Topcu

This paper presents a novel system designed for 3D mapping and visual relocalization using 3D Gaussian Splatting. Our proposed method uses LiDAR and camera data to create accurate and visually plausible representations of the environment.…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Peng Jiang , Gaurav Pandey , Srikanth Saripalli

Traditional Simultaneous Localization and Mapping (SLAM) systems often face limitations including coarse rendering quality, insufficient recovery of scene details, and poor robustness in dynamic environments. 3D Gaussian Splatting (3DGS),…

Robotics · Computer Science 2026-02-05 Li Wang , Ruixuan Gong , Yumo Han , Lei Yang , Lu Yang , Ying Li , Bin Xu , Huaping Liu , Rong Fu

3D Gaussian Splatting (3DGS) has made remarkable progress in RGBD SLAM. Current methods usually use 3D Gaussians or view-tied 3D Gaussians to represent radiance fields in tracking and mapping. However, these Gaussians are either too…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Pengchong Hu , Zhizhong Han

3D Gaussian Splatting represents a breakthrough in the field of novel view synthesis. It establishes Gaussians as core rendering primitives for highly accurate real-world environment reconstruction. Recent advances have drastically…

Graphics · Computer Science 2025-06-25 Jonathan Haberl , Philipp Fleck , Clemens Arth

3D Gaussian Splatting (3DGS) has gained significant attention for its application in dense Simultaneous Localization and Mapping (SLAM), enabling real-time rendering and high-fidelity mapping. However, existing 3DGS-based SLAM methods often…

Robotics · Computer Science 2024-09-18 Ziheng Xu , Qingfeng Li , Chen Chen , Xuefeng Liu , Jianwei Niu

We present the first application of 3D Gaussian Splatting in monocular SLAM, the most fundamental but the hardest setup for Visual SLAM. Our method, which runs live at 3fps, utilises Gaussians as the only 3D representation, unifying the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Hidenobu Matsuki , Riku Murai , Paul H. J. Kelly , Andrew J. Davison

3D Gaussian Splatting has recently shown promising results in dense visual SLAM. However, existing 3DGS-based SLAM methods are all constrained to small-room scenarios and struggle with memory explosion in large-scale scenes and long…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Tianchen Deng , Wenhua Wu , Junjie He , Yue Pan , Shenghai Yuan , Danwei Wang , Hesheng Wang

We propose a dense RGBD SLAM system based on 3D Gaussian Splatting that provides metrically accurate pose tracking and visually realistic reconstruction. To this end, we first propose a Gaussian densification strategy based on the rendering…

Robotics · Computer Science 2024-10-03 Shuo Sun , Malcolm Mielle , Achim J. Lilienthal , Martin Magnusson

We propose a method to enhance 3D Gaussian Splatting (3DGS)~\cite{Kerbl2023}, addressing challenges in initialization, optimization, and density control. Gaussian Splatting is an alternative for rendering realistic images while supporting…

Computer Vision and Pattern Recognition · Computer Science 2025-07-02 Xingjun Wang , Lianlei Shan

We present GSLoc: a new visual localization method that performs dense camera alignment using 3D Gaussian Splatting as a map representation of the scene. GSLoc backpropagates pose gradients over the rendering pipeline to align the rendered…

Robotics · Computer Science 2024-10-10 Kazii Botashev , Vladislav Pyatov , Gonzalo Ferrer , Stamatios Lefkimmiatis

Recently, map representations based on radiance fields such as 3D Gaussian Splatting and NeRF, which excellent for realistic depiction, have attracted considerable attention, leading to attempts to combine them with SLAM. While these…

Robotics · Computer Science 2025-01-24 Gyuhyeon Pak , Euntai Kim

Conventional geometry-based SLAM systems lack dense 3D reconstruction capabilities since their data association usually relies on feature correspondences. Additionally, learning-based SLAM systems often fall short in terms of real-time…

Computer Vision and Pattern Recognition · Computer Science 2024-08-22 Zhongche Qu , Zhi Zhang , Cong Liu , Jianhua Yin

3D Gaussian Splatting (3DGS) allows flexible adjustments to scene representation, enabling continuous optimization of scene quality during dense visual simultaneous localization and mapping (SLAM) in static environments. However, 3DGS faces…

Robotics · Computer Science 2024-11-26 Long Wen , Shixin Li , Yu Zhang , Yuhong Huang , Jianjie Lin , Fengjunjie Pan , Zhenshan Bing , Alois Knoll
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