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We revisit the coalition structure generation problem in which the goal is to partition the players into exhaustive and disjoint coalitions so as to maximize the social welfare. One of our key results is a general polynomial-time algorithm…

Computer Science and Game Theory · Computer Science 2011-06-21 Haris Aziz , Bart de Keijzer

Motivated by understanding non-strict and strict pure strategy equilibria in network anti-coordination games, we define notions of stable and, respectively, strictly stable colorings in graphs. We characterize the cases when such colorings…

Computer Science and Game Theory · Computer Science 2013-08-16 Jeremy Kun , Brian Powers , Lev Reyzin

Schelling's model considers $k$ types of agents each of whom needs to select a vertex on an undirected graph, where every agent prefers to neighbor agents of the same type. We are motivated by a recent line of work that studies solutions…

Data Structures and Algorithms · Computer Science 2022-01-19 Argyrios Deligkas , Eduard Eiben , Tiger-Lily Goldsmith

We study how stability can be maintained even after any set of at most k players leave their groups, in the context of hedonic games. While stability properties ensure an outcome to be robust against players' deviations, it has not been…

Computer Science and Game Theory · Computer Science 2019-03-21 Ayumi Igarashi , Kazunori Ota , Yuko Sakurai , Makoto Yokoo

In the recently introduced model of fair partitioning of friends, there is a set of agents located on the vertices of an underlying graph that indicates the friendships between the agents. The task is to partition the graph into $k$…

Computer Science and Game Theory · Computer Science 2025-03-17 Argyrios Deligkas , Eduard Eiben , Stavros D. Ioannidis , Dušan Knop , Šimon Schierreich

We consider the well-studied problem of finding a spanning tree with minimum average distance between vertex pairs (called a MAD tree). This is a classic network design problem which is known to be NP-hard. While approximation algorithms…

Data Structures and Algorithms · Computer Science 2026-04-01 Tom-Lukas Breitkopf , Vincent Froese , Anton Herrmann , André Nichterlein , Camille Richer

We consider multi-player graph games with partial-observation and parity objective. While the decision problem for three-player games with a coalition of the first and second players against the third player is undecidable, we present a…

Logic in Computer Science · Computer Science 2014-04-23 Krishnendu Chatterjee , Laurent Doyen

Capacitated network bargaining games are popular combinatorial games that involve the structure of matchings in graphs. We show that it is always possible to stabilize unit-weight instances of this problem (that is, ensure that they admit a…

Discrete Mathematics · Computer Science 2024-09-05 Laura Sanità , Lucy Verberk

When computing stable matchings, it is usually assumed that the preferences of the agents in the matching market are fixed. However, in many realistic scenarios, preferences change over time. Consequently, an initially stable matching may…

Computer Science and Game Theory · Computer Science 2022-11-09 Niclas Boehmer , Klaus Heeger , Rolf Niedermeier

In hedonic diversity games (HDGs), recently introduced by Bredereck, Elkind and Igarashi (2019), each agent belongs to one of two classes (men and women, vegetarians and meat-eaters, junior and senior researchers), and agents' preferences…

Computer Science and Game Theory · Computer Science 2019-11-21 Niclas Boehmer , Edith Elkind

The sequential allocation protocol is a simple and popular mechanism to allocate indivisible goods, in which the agents take turns to pick the items according to a predefined sequence. While this protocol is not strategy-proof, it has been…

Computer Science and Game Theory · Computer Science 2019-11-27 Michele Flammini , Hugo Gilbert

We study stable matching problems with locality of information and control. In our model, each agent is a node in a fixed network and strives to be matched to another agent. An agent has a complete preference list over all other agents it…

Data Structures and Algorithms · Computer Science 2016-11-22 Martin Hoefer , Lisa Wagner

We conduct a computational analysis of fair and optimal partitions in additively separable hedonic games. We show that, for strict preferences, a Pareto optimal partition can be found in polynomial time while verifying whether a given…

Computer Science and Game Theory · Computer Science 2015-02-06 Haris Aziz , Felix Brandt , Hans Georg Seedig

We study the NP-hard Fair Connected Districting problem recently proposed by Stoica et al. [AAMAS 2020]: Partition a vertex-colored graph into k connected components (subsequently referred to as districts) so that in every district the most…

Computer Science and Game Theory · Computer Science 2022-04-11 Niclas Boehmer , Tomohiro Koana , Rolf Niedermeier

We study stable matching problems where agents have multilayer preferences: There are $\ell$ layers each consisting of one preference relation for each agent. Recently, Chen et al. [EC '18] studied such problems with strict preferences,…

Computer Science and Game Theory · Computer Science 2022-05-17 Matthias Bentert , Niclas Boehmer , Klaus Heeger , Tomohiro Koana

The classic Stable Roommates problem (which is the non-bipartite generalization of the well-known Stable Marriage problem) asks whether there is a stable matching for a given set of agents, i.e. a partitioning of the agents into disjoint…

Computational Complexity · Computer Science 2018-02-21 Jiehua Chen , Danny Hermelin , Manuel Sorge , Harel Yedidsion

Ordered matchings, defined as graphs with linearly ordered vertices, where each vertex is connected to exactly one edge, play a crucial role in the area of ordered graphs and their homomorphisms. Therefore, we consider related problems from…

Computational Complexity · Computer Science 2025-12-01 Michal Čertík , Andreas Emil Feldmann , Jaroslav Nešetřil , Paweł Rzążewski

An active line of research has considered games played on networks in which payoffs depend on both a player's individual decision and also the decisions of her neighbors. Such games have been used to model issues including the formation of…

Computer Science and Game Theory · Computer Science 2013-05-01 Flavio Chierichetti , Jon Kleinberg , Sigal Oren

We initiate the study of control in hedonic games, where an external actor influences coalition formation by adding or deleting agents. We consider three basic control goals (1) enforcing that an agent is not alone (NA); (2) enforcing that…

Computer Science and Game Theory · Computer Science 2026-02-24 Jiehua Chen , Jakob Guttmann , Merisa Mustajbašić , Sofia Simola

Signed graphs have been introduced to enrich graph structures expressing relationships between persons or general social entities, introducing edge signs to reflect the nature of the relationship, e.g., friendship or enmity. Independently,…

Computational Complexity · Computer Science 2023-12-20 Zhidan Feng , Henning Fernau , Kevin Mann , Xingqin Qi
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