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Machine teaching is an algorithmic framework for teaching a target hypothesis via a sequence of examples or demonstrations. We investigate machine teaching for temporal logic formulas -- a novel and expressive hypothesis class amenable to…

Artificial Intelligence · Computer Science 2020-01-28 Zhe Xu , Yuxin Chen , Ufuk Topcu

Combinatorial Game Theory has also been called `additive game theory', whenever the analysis involves sums of independent game components. Such {\em disjunctive sums} invoke comparison between games, which allows abstract values to be…

Combinatorics · Mathematics 2021-01-29 Urban Larsson , Richard J. Nowakowski , Carlos P. Santos

Game theory provides a well-established framework for the analysis of concurrent and multi-agent systems. The basic idea is that concurrent processes (agents) can be understood as corresponding to players in a game; plays represent the…

Logic in Computer Science · Computer Science 2023-06-22 Julian Gutierrez , Paul Harrenstein , Giuseppe Perelli , Michael Wooldridge

In this paper we use attribute grammars as a formal approach for model checkers development. Our aim is to design an ATL (Alternating-Time Temporal Logic) model checker from a context-free grammar which generates the language of the ATL…

Logic in Computer Science · Computer Science 2019-02-06 Florin Stoica , Laura Florentina Stoica

Two new logics for verification of hyperproperties are proposed. Hyperproperties characterize security policies, such as noninterference, as a property of sets of computation paths. Standard temporal logics such as LTL, CTL, and CTL* can…

Logic in Computer Science · Computer Science 2014-01-22 Michael R. Clarkson , Bernd Finkbeiner , Masoud Koleini , Kristopher K. Micinski , Markus N. Rabe , César Sánchez

Prior work on automatic control synthesis for cyber-physical systems under logical constraints has primarily focused on environmental disturbances or modeling uncertainties, however, the impact of deliberate and malicious attacks has been…

Systems and Control · Electrical Eng. & Systems 2019-07-25 Luyao Niu , Andrew Clark

We study turn-based quantitative games of infinite duration opposing two antagonistic players and played over graphs. This model is widely accepted as providing the adequate framework for formalizing the synthesis question for reactive…

Computer Science and Game Theory · Computer Science 2023-06-22 Pierre Ohlmann

Temporal stream logic (TSL) extends LTL with updates and predicates over arbitrary function terms. This allows for specifying data-intensive systems for which LTL is not expressive enough. In the semantics of TSL, functions and predicates…

Logic in Computer Science · Computer Science 2022-01-26 Bernd Finkbeiner , Philippe Heim , Noemi Passing

This paper studies the effects of introducing altruistic agents into atomic congestion games. Altruistic behavior is modeled by a trade-off between selfish and social objectives. In particular, we assume agents optimize a linear combination…

Computer Science and Game Theory · Computer Science 2009-02-04 Martin Hoefer , Alexander Skopalik

Games with incomplete preferences are an important model for studying rational decision-making in scenarios where players face incomplete information about their preferences and must contend with incomparable outcomes. We study the problem…

Computer Science and Game Theory · Computer Science 2024-08-13 Abhishek N. Kulkarni , Jie Fu , Ufuk Topcu

We introduce a new class of automata on infinite trees called \emph{alternating nonzero automata}, which extends the class of non-deterministic nonzero automata. We reduce the emptiness problem for alternating nonzero automata to the same…

Logic in Computer Science · Computer Science 2018-02-13 Paulin Fournier , Hugo Gimbert

Strategy Logic (SL) is a logical formalism for strategic reasoning in multi-agent systems. Its main feature is that it has variables for strategies that are associated to specific agents with a binding operator. We introduce Graded Strategy…

Computer Science and Game Theory · Computer Science 2016-07-13 Benjamin Aminof , Vadim Malvone , Aniello Murano , Sasha Rubin

Many autonomous agents, such as intelligent vehicles, are inherently required to interact with one another. Game theory provides a natural mathematical tool for robot motion planning in such interactive settings. However, tractable…

Robotics · Computer Science 2023-03-23 Xinjie Liu , Lasse Peters , Javier Alonso-Mora

Process algebra and temporal logic are two popular paradigms for the specification, verification and systematic development of reactive and concurrent systems. These two approaches take different standpoint for looking at specifications and…

Logic in Computer Science · Computer Science 2013-01-01 Zhaohui Zhu , Yan Zhang , Jinjin Zhang

The video game industry has adopted recommendation systems to boost users interest with a focus on game sales. Other exciting applications within video games are those that help the player make decisions that would maximize their playing…

Information Retrieval · Computer Science 2020-07-31 Andrés Villa , Vladimir Araujo , Francisca Cattan , Denis Parra

Computation Tree Logic (CTL) and its extensions CTL* and CTL+ are widely used in automated verification as a basis for common model checking tools. But while they can express many properties of interest like reachability, even simple…

Logic in Computer Science · Computer Science 2019-10-28 Jens Oliver Gutsfeld , Markus Müller-Olm , Christian Dielitz

Computer modeling of human decision making is of large importance for, e.g., sustainable transport, urban development, and online recommendation systems. In this paper we present a model for predicting the behavior of an individual during a…

Artificial Intelligence · Computer Science 2021-01-18 Chenda Zhang , Hedvig Kjellström

In this paper, we introduce a model of quantum concurrent program, which can be used to model the behaviour of reactive quantum systems and to design quantum compilers. We investigate quantum temporal logic, QTL, for the specification of…

Logic in Computer Science · Computer Science 2019-08-20 Nengkun Yu

We aim to determine which temporal instance queries can be uniquely characterised by a (polynomial-size) set of positive and negative temporal data examples. We start by considering queries formulated in fragments of propositional linear…

Logic in Computer Science · Computer Science 2022-05-04 Marie Fortin , Boris Konev , Vladislav Ryzhikov , Yury Savateev , Frank Wolter , Michael Zakharyaschev

Traditional solvable game theory and mean-field-type game theory (risk-aware games) predominantly focus on quadratic costs due to their analytical tractability. Nevertheless, they often fail to capture critical non-linearities inherent in…

Optimization and Control · Mathematics 2025-05-09 Julian Barreiro-Gomez , Tyrone E. Duncan , Bozenna Pasik-Duncan , Hamidou Tembine