Related papers: Resolving Nondeterminism with Randomness
We consider decision problems for relations over finite and infinite words defined by finite automata. We prove that the equivalence problem for binary deterministic rational relations over infinite words is undecidable in contrast to the…
Automata over infinite alphabets have emerged as a convenient computational model for processing structures involving data, such as nonces in cryptographic protocols or data values in XML documents. We introduce active learning methods for…
In this paper we consider the class of lambda-nondeterministic linear automata as a model of the class of linear languages. As usual in other automata models, lambda-moves do not increase the acceptance power. The main contribution of this…
Deterministic and nondeterministic finite automata with translucent letters were introduced by Nagy and Otto more than a decade ago as Cooperative Distributed systems of a kind of stateless restarting automata with window size one. These…
Nondeterministic weighted automata are finite automata with numerical weights on transitions. They define quantitative languages L that assign to each word w a real number L(w). The value of an infinite word w is computed as the maximal…
The deterministic membership problem for timed automata asks whether the timed language given by a nondeterministic timed automaton can be recognised by a deterministic timed automaton. An analogous problem can be stated in the setting of…
When dealing with process calculi and automata which express both nondeterministic and probabilistic behavior, it is customary to introduce the notion of scheduler to solve the nondeterminism. It has been observed that for certain…
These lecture notes are intended as a supplement to Moore and Mertens' The Nature of Computation or as a standalone resource, and are available to anyone who wants to use them. Comments are welcome, and please let me know if you use these…
The value 1 problem is a decision problem for probabilistic automata over finite words: given a probabilistic automaton A, are there words accepted by A with probability arbitrarily close to 1? This problem was proved undecidable recently.…
We define a notion of randomness for individual and collections of formal languages based on automatic martingales acting on sequences of words from some underlying domain. An automatic martingale bets if the incoming word belongs to the…
We define a class of languages of infinite words over infinite alphabets, and the corresponding automata. The automata used for recognition are a generalisation of deterministic Muller automata to the setting of nominal sets. Remarkably,…
In reactive synthesis, the goal is to automatically generate an implementation from a specification of the reactive and non-terminating input/output behaviours of a system. Specifications are usually modelled as logical formulae or automata…
Probabilistic omega-automata are variants of nondeterministic automata for infinite words where all choices are resolved by probabilistic distributions. Acceptance of an infinite input word can be defined in different ways: by requiring…
We introduce session automata, an automata model to process data words, i.e., words over an infinite alphabet. Session automata support the notion of fresh data values, which are well suited for modeling protocols in which sessions using…
We consider probabilistic automata on infinite words with acceptance defined by parity conditions. We consider three qualitative decision problems: (i) the positive decision problem asks whether there is a word that is accepted with…
The question if a deterministic finite automaton admits a software reset in the form of a so-called synchronizing word can be answered in polynomial time. In this paper, we extend this algorithmic question to deterministic automata beyond…
The RPNI algorithm (Oncina, Garcia 1992) constructs deterministic finite automata from finite sets of negative and positive example words. We propose and analyze an extension of this algorithm to deterministic $\omega$-automata with…
In the classic problem of sequence prediction, a predictor receives a sequence of values from an emitter and tries to guess the next value before it appears. The predictor masters the emitter if there is a point after which all of the…
We construct a probabilistic finite automaton (PFA) with 7 states and an input alphabet of 5 symbols for which the PFA Emptiness Problem is undecidable. The only input for the decision problem is the starting distribution. For the proof, we…
A two-dimensional finite automaton has a read-only input head that moves in four directions on a finite array of cells labelled by symbols of the input alphabet. A three-way two-dimensional automaton is prohibited from making upward moves,…