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Related papers: RTPD: Penetration Depth calculation using Hardware…

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Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of high-quality global illumination at a heavy computational cost. Because of the high computation…

Graphics · Computer Science 2015-04-14 Yutong Qin , Jianbiao Lin , Xiang Huang

General Purpose computing on Graphical Processing Units (GPGPU) has resulted in unprecedented levels of speedup over its CPU counterparts, allowing programmers to harness the computational power of GPU shader cores to accelerate other…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-03-20 Vani Nagarajan , Milind Kulkarni

The Hausdorff distance is a fundamental metric with widespread applications across various fields. However, its computation remains computationally expensive, especially for large-scale datasets. In this work, we present RT-HDIST, the first…

Graphics · Computer Science 2025-10-14 YoungWoo Kim , Jaehong Lee , Duksu Kim

Recent research on ray tracing cores has explored repurposing these cores to solve non-graphical problems by reformulating them as geometric queries, leveraging the inherent parallelism of ray tracing. Although successful in specific cases,…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-01 Enzo Meneses , Cristóbal A. Navarro , Héctor Ferrada , Konstantin Verichev , Cristian Salazar-Concha

Over the last decade, advances in GPU hardware have been driven in large part by the demands of real-time graphics, culminating in dedicated hardware ray tracing cores (RT cores). These units accelerate ray scene intersection queries…

Graphics · Computer Science 2026-05-27 Rafael Padilla , Kyle Webster , Austin Kim

Penetration depth (PD) is essential for robotics due to its extensive applications in dynamic simulation, motion planning, haptic rendering, etc. The Expanding Polytope Algorithm (EPA) is the de facto standard for this problem, which…

Robotics · Computer Science 2024-09-06 Wei Gao

We introduce GRay, a massively parallel integrator designed to trace the trajectories of billions of photons in a curved spacetime. This GPU-based integrator employs the stream processing paradigm, is implemented in CUDA C/C++, and runs on…

Instrumentation and Methods for Astrophysics · Physics 2015-06-15 Chi-kwan Chan , Dimitrios Psaltis , Feryal Ozel

Computing on graphics processing units (GPUs) has become standard in scientific computing, allowing for incredible performance gains over classical CPUs for many computational methods. As GPUs were originally designed for 3D rendering, they…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-12-17 Algis David , Bérenger Bramas

This article introduces a novel methodology for the massive parallelization of projection-based depths, addressing the computational challenges of data depth in high-dimensional spaces. We propose an algorithmic framework based on Refined…

Computation · Statistics 2025-06-11 Leonardo Leone , Pavlo Mozharovskyi , David Bounie

A spectrum of new hardware has been studied to accelerate database systems in the past decade. Specifically, CUDA cores are known to benefit from the fast development of GPUs and make notable performance improvements. The state-of-the-art…

Databases · Computer Science 2024-12-16 Xuri Shi , Kai Zhang , X. Sean Wang , Xiaodong Zhang , Rubao Lee

During the last decade GPU technology has shifted from pure general purpose computation to the inclusion of application specific integrated circuits (ASICs), such as Tensor Cores and Ray Tracing (RT) cores. Although these special purpose…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-06-07 Enzo Meneses , Cristóbal A. Navarro , Héctor Ferrada , Felipe A. Quezada

Depth sensing is a critical function for robotic tasks such as localization, mapping and obstacle detection. There has been a significant and growing interest in depth estimation from a single RGB image, due to the relatively low cost and…

Computer Vision and Pattern Recognition · Computer Science 2019-03-11 Diana Wofk , Fangchang Ma , Tien-Ju Yang , Sertac Karaman , Vivienne Sze

Significance: Monte Carlo (MC) methods are the gold-standard for modeling light-tissue interactions due to their accuracy. Mesh-based MC (MMC) offers enhanced precision for complex tissue structures using tetrahedral mesh models. Despite…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-12-01 Shijie Yan , Douglas Dwyer , David R. Kaeli , Qianqian Fang

Ray tracing (RT) is a 3D graphics technique that offers highly realistic visuals. It is becoming prominent and accessible as GPU vendors have integrated dedicated ray tracing acceleration hardware. However, tracing millions of rays through…

Hardware Architecture · Computer Science 2026-05-18 Yavuz Selim Tozlu , Anshul Naithani , Huiyang Zhou

In recent years, applications such as real-time simulations, autonomous systems, and video games increasingly demand the processing of complex geometric models under stringent time constraints. Traditional geometric algorithms, including…

Computational Geometry · Computer Science 2026-01-30 Roberto Carrasco , Enzo Meneses , Hector Ferrada , Cristobal A. Navarro , Nancy Hitschfeld

Data management on GPUs has become increasingly relevant due to a tremendous rise in processing power and available GPU memory. Similar to main-memory systems, there is a need for performant GPU-resident index structures to speed up query…

Databases · Computer Science 2023-09-28 Justus Henneberg , Felix Schuhknecht

The problem of identifying the k-Nearest Neighbors (kNNS) of a point has proven to be very useful both as a standalone application and as a subroutine in larger applications. Given its far-reaching applicability in areas such as machine…

Machine Learning · Computer Science 2023-05-31 Vani Nagarajan , Durga Mandarapu , Milind Kulkarni

We present a real-time algorithm that finds the Penetration Depth (PD) between general polygonal models based on iterative and local optimization techniques. Given an in-collision configuration of an object in configuration space, we find…

Graphics · Computer Science 2015-08-26 Changsoo Je , Min Tang , Youngeun Lee , Minkyoung Lee , Young J. Kim

Scientific applications produce vast amounts of data, posing grand challenges in the underlying data management and analytic tasks. Progressive compression is a promising way to address this problem, as it allows for on-demand data…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-05-02 Yanliang Li , Wenbo Li , Qian Gong , Qing Liu , Norbert Podhorszki , Scott Klasky , Xin Liang , Jieyang Chen

We present a novel method to compute the approximate global penetration depth (PD) between two non-convex geometric models. Our approach consists of two phases: offline precomputation and run-time queries. In the first phase, our…

Robotics · Computer Science 2015-11-16 Liang He , Jia Pan , Danwei Li , Dinesh Manocha
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