Related papers: VIC: Evasive Video Game Cheating via Virtual Machi…
Watching others play is a key ingredient of digital games and an important aspect of games user research. However, spectatorship is not very popular in virtual reality, as such games strongly rely on one's feelings of presence. In other…
Fifty study participants playtested an innocent-looking "escape room" game in virtual reality (VR). Within just a few minutes, an adversarial program had accurately inferred over 25 of their personal data attributes, from anthropometrics…
Virtual Reality (VR) technologies offer immersive experiences but collect substantial user data. While deceptive design is well-studied in 2D platforms, little is known about its manifestation in VR environments and its impact on user…
Identifying cybersickness in virtual reality (VR) applications such as games in a fast, precise, non-intrusive, and non-disruptive way remains challenging. Several factors can cause cybersickness, and their identification will help find its…
Antisocial behavior can be contagious, spreading from individual to individual and rippling through social networks. Moreover, it can spread not only through third-party influence from observation, just like innovations or individual…
How much does a machine learning algorithm leak about its training data, and why? Membership inference attacks are used as an auditing tool to quantify this leakage. In this paper, we present a comprehensive \textit{hypothesis testing…
Virtual reality head-mounted displays (VR HMDs) have become a popular platform for gaming. However, simulator sickness (SS) is still an impediment to VR's wider adoption, particularly in gaming. It can induce strong discomfort and impair…
The explosive growth of mini-game platforms has led to widespread code plagiarism, where malicious users access popular games' source code and republish them with modifications. While existing static analysis tools can detect simple…
Cheating in chess, by using advice from powerful software, has become a major problem, reaching the highest levels. As opposed to the large majority of previous work, which concerned {\em detection} of cheating, here we try to evaluate the…
Vision Transformers (ViTs) are becoming a very popular paradigm for vision tasks as they achieve state-of-the-art performance on image classification. However, although early works implied that this network structure had increased…
The actions of intelligent agents, such as chatbots, recommender systems, and virtual assistants are typically not fully transparent to the user. Consequently, using such an agent involves the user exposing themselves to the risk that the…
When learning to play an imperfect information game, it is often easier to first start with the basic mechanics of the game rules. For example, one can play several example rounds with private cards revealed to all players to better…
In this paper, we revisit variational intrinsic control (VIC), an unsupervised reinforcement learning method for finding the largest set of intrinsic options available to an agent. In the original work by Gregor et al. (2016), two VIC…
Social Virtual Reality (VR) platforms have surged in popularity, yet their security risks remain underexplored. This paper presents four novel UI attacks that covertly manipulate users into performing harmful actions through deceptive…
In today's dynamic cyber threat landscape, organizations must take proactive steps to bolster their cybersecurity defenses. Cyber threat hunting is a proactive and iterative process aimed at identifying and mitigating advanced threats that…
This systematic literature review surveys technical defenses against software-based cheating in online multiplayer games. Categorizing existing approach-es into server-side detection, client-side anti-tamper, kernel-level anti-cheat…
Vision Transformers (ViTs) have a radically different architecture with significantly less inductive bias than Convolutional Neural Networks. Along with the improvement in performance, security and robustness of ViTs are also of great…
In mobile robotics and autonomous driving, it is natural to model agent interactions as the Nash equilibrium of a noncooperative, dynamic game. These methods inherently rely on observations from sensors such as lidars and cameras to…
The last-generation video conferencing software allows users to utilize a virtual background to conceal their personal environment due to privacy concerns, especially in official meetings with other employers. On the other hand, users maybe…
Driven by the games community, virtual reality setups have lately evolved into affordable and consumer-ready mobile headsets. However, despite these promising improvements, it remains challenging to convey immersive and engaging VR games as…