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While NeRF-based human representations have shown impressive novel view synthesis results, most methods still rely on a large number of images / views for training. In this work, we propose a novel animatable NeRF called ActorsNeRF. It is…

Computer Vision and Pattern Recognition · Computer Science 2023-04-28 Jiteng Mu , Shen Sang , Nuno Vasconcelos , Xiaolong Wang

Detailed and photorealistic 3D human modeling is essential for various applications and has seen tremendous progress. However, full-body reconstruction from a monocular RGB image remains challenging due to the ill-posed nature of the…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Peng Li , Wangguandong Zheng , Yuan Liu , Tao Yu , Yangguang Li , Xingqun Qi , Xiaowei Chi , Siyu Xia , Yan-Pei Cao , Wei Xue , Wenhan Luo , Yike Guo

Generating realistic human geometry animations remains a challenging task, as it requires modeling natural clothing dynamics with fine-grained geometric details under limited data. To address these challenges, we propose two novel designs.…

Graphics · Computer Science 2025-12-09 Xiangjun Tang , Biao Zhang , Peter Wonka

In this paper, we introduce a simple and novel framework for one-shot audio-driven talking head generation. Unlike prior works that require additional driving sources for controlled synthesis in a deterministic manner, we instead…

Graphics · Computer Science 2022-12-09 Zhentao Yu , Zixin Yin , Deyu Zhou , Duomin Wang , Finn Wong , Baoyuan Wang

Fast generation of high-quality 3D digital humans is important to a vast number of applications ranging from entertainment to professional concerns. Recent advances in differentiable rendering have enabled the training of 3D generative…

Computer Vision and Pattern Recognition · Computer Science 2023-07-25 Zhangyang Xiong , Di Kang , Derong Jin , Weikai Chen , Linchao Bao , Shuguang Cui , Xiaoguang Han

Creating novel images by fusing visual cues from multiple sources is a fundamental yet underexplored problem in image-to-image generation, with broad applications in artistic creation, virtual reality and visual media. Existing methods…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Zeren Xiong , Yue Yu , Zedong Zhang , Shuo Chen , Jian Yang , Jun Li

Numerous pose-guided human editing methods have been explored by the vision community due to their extensive practical applications. However, most of these methods still use an image-to-image formulation in which a single image is given as…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Rishabh Jain , Mayur Hemani , Duygu Ceylan , Krishna Kumar Singh , Jingwan Lu , Mausoom Sarkar , Balaji Krishnamurthy

3D human reconstruction and animation are long-standing topics in computer graphics and vision. However, existing methods typically rely on sophisticated dense-view capture and/or time-consuming per-subject optimization procedures. To…

Graphics · Computer Science 2025-06-04 Zhiyuan Yu , Zhe Li , Hujun Bao , Can Yang , Xiaowei Zhou

Recent advances in generative modeling -- particularly diffusion models and flow matching -- have achieved remarkable success in synthesizing discrete data such as images and videos. However, adapting these models to physical applications…

Machine Learning · Computer Science 2025-11-26 Sifan Wang , Zehao Dou , Siming Shan , Tong-Rui Liu , Lu Lu

Generating multiview images from a single view facilitates the rapid generation of a 3D mesh conditioned on a single image. Recent methods that introduce 3D global representation into diffusion models have shown the potential to generate…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Zehuan Huang , Hao Wen , Junting Dong , Yaohui Wang , Yangguang Li , Xinyuan Chen , Yan-Pei Cao , Ding Liang , Yu Qiao , Bo Dai , Lu Sheng

Synthesizing realistic human-object interaction motions is a critical problem in VR/AR and human animation. Unlike the commonly studied scenarios involving a single human or hand interacting with one object, we address a more generic…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Wenkun He , Yun Liu , Ruitao Liu , Li Yi

We present a feed-forward human performance capture method that renders novel views of a performer from a monocular RGB stream. A key challenge in this setting is the lack of sufficient observations, especially for unseen regions. Assuming…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Youngjoong Kwon , Yao He , Heejung Choi , Chen Geng , Zhengmao Liu , Jiajun Wu , Ehsan Adeli

The rising demand for creating lifelike avatars in the digital realm has led to an increased need for generating high-quality human videos guided by textual descriptions and poses. We propose Dancing Avatar, designed to fabricate human…

Computer Vision and Pattern Recognition · Computer Science 2023-08-16 Bosheng Qin , Wentao Ye , Qifan Yu , Siliang Tang , Yueting Zhuang

Pose-Guided Person Image Synthesis (PGPIS) generates images that maintain a subject's identity from a source image while adopting a specified target pose (e.g., skeleton). While diffusion-based PGPIS methods effectively preserve facial…

Computer Vision and Pattern Recognition · Computer Science 2025-02-06 Zhihong Xu , Dongxia Wang , Peng Du , Yang Cao , Qing Guo

Generating realistic and physically plausible 3D Human-Object Interactions (HOI) remains a key challenge in motion generation. One primary reason is that describing these physical constraints with words alone is difficult. To address this…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Songjin Cai , Linjie Zhong , Ling Guo , Changxing Ding

A robust face recognition model must be trained using datasets that include a large number of subjects and numerous samples per subject under varying conditions (such as pose, expression, age, noise, and occlusion). Due to ethical and…

Computer Vision and Pattern Recognition · Computer Science 2024-09-06 Bernardo Biesseck , Pedro Vidal , Luiz Coelho , Roger Granada , David Menotti|

We present a novel framework for generating high-quality, animatable 4D avatar from a single image. While recent advances have shown promising results in 4D avatar creation, existing methods either require extensive multiview data or…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Fei Yin , Mallikarjun B R , Chun-Han Yao , Rafał Mantiuk , Varun Jampani

Current 3D GAN inversion methods for human heads typically use only one single frontal image to reconstruct the whole 3D head model. This leaves out meaningful information when multi-view data or dynamic videos are available. Our method…

Computer Vision and Pattern Recognition · Computer Science 2023-12-12 Florian Barthel , Anna Hilsmann , Peter Eisert

We present FaceLift, a novel feed-forward approach for generalizable high-quality 360-degree 3D head reconstruction from a single image. Our pipeline first employs a multi-view latent diffusion model to generate consistent side and back…

Computer Vision and Pattern Recognition · Computer Science 2025-08-04 Weijie Lyu , Yi Zhou , Ming-Hsuan Yang , Zhixin Shu

Novel view synthesis refers to the problem of synthesizing novel viewpoints of a scene given the images from a few viewpoints. This is a fundamental problem in computer vision and graphics, and enables a vast variety of applications such as…

Computer Vision and Pattern Recognition · Computer Science 2024-11-25 Nagabhushan Somraj