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Despite its significant achievements in large-scale scene reconstruction, 3D Gaussian Splatting still faces substantial challenges, including slow processing, high computational costs, and limited geometric accuracy. These core issues arise…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Yuanyuan Gao , Hao Li , Jiaqi Chen , Zhengyu Zou , Zhihang Zhong , Dingwen Zhang , Xiao Sun , Junwei Han

3D Gaussian Splatting (3DGS) is a recent approach for scene rendering. Although primarily designed for view synthesis, its potential for scene understanding tasks remains underexplored. In this work, we conduct a comparative evaluation of…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Julia Farganus , Krzysztof Żurawicki , Arkadiusz Gaweł , Weronika Jakubowska , Halina Kwaśnicka

3D Gaussian Splatting (3DGS) has emerged as a prominent technique with the potential to become a mainstream method for 3D representations. It can effectively transform multi-view images into explicit 3D Gaussian through efficient training,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Yanqi Bao , Tianyu Ding , Jing Huo , Yaoli Liu , Yuxin Li , Wenbin Li , Yang Gao , Jiebo Luo

Recently, immersive media and autonomous driving applications have significantly advanced through 3D Gaussian Splatting (3DGS), which offers high-fidelity rendering and computational efficiency. Despite these advantages, 3DGS as a…

Graphics · Computer Science 2025-05-27 Kangli Wang , Shihao Li , Qianxi Yi , Wei Gao

We present a multi-GPU extension of the 3D Gaussian Splatting (3D-GS) pipeline for scientific visualization. Building on previous work that demonstrated high-fidelity isosurface reconstruction using Gaussian primitives, we incorporate a…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-09-08 Mengjiao Han , Andres Sewell , Joseph Insley , Janet Knowles , Victor A. Mateevitsi , Michael E. Papka , Steve Petruzza , Silvio Rizzi

Simultaneous Localization and Mapping (SLAM) is a critical task that enables autonomous vehicles to construct maps and localize themselves in unknown environments. Recent breakthroughs combine SLAM with 3D Gaussian Splatting (3DGS) to…

Hardware Architecture · Computer Science 2025-09-03 Houshu He , Naifeng Jing , Li Jiang , Xiaoyao Liang , Zhuoran Song

Experience Goal Visual Rearrangement task stands as a foundational challenge within Embodied AI, requiring an agent to construct a robust world model that accurately captures the goal state. The agent uses this world model to restore a…

Robotics · Computer Science 2024-12-18 Arjun P S , Andrew Melnik , Gora Chand Nandi

3D Gaussian Splatting (3DGS) based Simultaneous Localization and Mapping (SLAM) systems can largely benefit from 3DGS's state-of-the-art rendering efficiency and accuracy, but have not yet been adopted in resource-constrained edge devices…

Hardware Architecture · Computer Science 2025-10-10 Leshu Li , Jiayin Qin , Jie Peng , Zishen Wan , Huaizhi Qu , Ye Han , Pingqing Zheng , Hongsen Zhang , Yu Cao , Tianlong Chen , Yang Katie Zhao

Advances in hybrid bonding and packaging have driven growing interest in 3D DRAM-stacked accelerators with higher memory bandwidth and capacity. As LLMs scale to hundreds of billions or trillions of parameters, distributed inference across…

Traditional SLAM algorithms excel at camera tracking, but typically produce incomplete and low-resolution maps that are not tightly integrated with semantics prediction. Recent work integrates Gaussian Splatting (GS) into SLAM to enable…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Mingqi Jiang , Chanho Kim , Chen Ziwen , Li Fuxin

In this paper, we propose a RGB-D SLAM system that reconstructs a language-aligned dense feature field while sustaining low-latency tracking and mapping. First, we introduce a Top-K Rendering pipeline, a high-throughput and…

Robotics · Computer Science 2026-02-10 Seongbo Ha , Sibaek Lee , Kyungsu Kang , Joonyeol Choi , Seungjun Tak , Hyeonwoo Yu

3D Gaussian splatting (3DGS) is a transformative technique with profound implications on novel view synthesis and real-time rendering. Given its importance, there have been many attempts to improve its performance. However, with the…

Hardware Architecture · Computer Science 2025-10-14 Yi Hu , Huiyang Zhou

Physics simulation is paramount for modeling and utilizing 3D scenes in various real-world applications. However, integrating with state-of-the-art 3D scene rendering techniques such as Gaussian Splatting (GS) remains challenging. Existing…

Computer Vision and Pattern Recognition · Computer Science 2025-11-03 Piotr Borycki , Weronika Smolak , Joanna Waczyńska , Marcin Mazur , Sławomir Tadeja , Przemysław Spurek

3D scene reconstruction and rendering are core tasks in computer vision, with applications spanning industrial monitoring, robotics, and autonomous driving. Recent advances in 3D Gaussian Splatting (GS) and its variants have achieved…

Computer Vision and Pattern Recognition · Computer Science 2026-02-20 Chi-Shiang Gau , Konstantinos D. Polyzos , Athanasios Bacharis , Saketh Madhuvarasu , Tara Javidi

Recent works demonstrate the advantages of hardware rasterization for 3D Gaussian Splatting (3DGS) in forward-pass rendering through fast GPU-optimized graphics and fixed memory footprint. However, extending these benefits to backward-pass…

Graphics · Computer Science 2025-08-14 Yitian Yuan , Qianyue He

Reliable multimodal sensor fusion algorithms require accurate spatiotemporal calibration. Recently, targetless calibration techniques based on implicit neural representations have proven to provide precise and robust results. Nevertheless,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-19 Quentin Herau , Moussab Bennehar , Arthur Moreau , Nathan Piasco , Luis Roldao , Dzmitry Tsishkou , Cyrille Migniot , Pascal Vasseur , Cédric Demonceaux

Adaptive Systems-on-Chips (SoCs) are increasingly being used in mixed criticality systems (MCSs), such as in autonomous driving, aviation and medical systems. In this context, AMD has proposed the Versal SoC, which has a heterogeneous…

Hardware Architecture · Computer Science 2026-04-24 Vincent Sprave , Martin Wilhelm , Daniele Passaretti , Alberto Garcia-Ortiz , Thilo Pionteck

The problem of 3D reconstruction from posed images is undergoing a fundamental transformation, driven by continuous advances in 3D Gaussian Splatting (3DGS). By modeling scenes explicitly as collections of 3D Gaussians, 3DGS enables…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Vitor Pereira Matias , Daniel Perazzo , Vinicius Silva , Alberto Raposo , Luiz Velho , Afonso Paiva , Tiago Novello

Spatial (dataflow) computer architectures can mitigate the control and performance overhead of classical von Neumann architectures such as traditional CPUs. Driven by the popularity of Machine Learning (ML) workloads, spatial devices are…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-10-02 Tristan Laan , Tiziano De Matteis

Recent advances in 3D content creation mostly leverage optimization-based 3D generation via score distillation sampling (SDS). Though promising results have been exhibited, these methods often suffer from slow per-sample optimization,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-01 Jiaxiang Tang , Jiawei Ren , Hang Zhou , Ziwei Liu , Gang Zeng