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Reconstructing a 3D scene from images is challenging due to the different ways light interacts with surfaces depending on the viewer's position and the surface's material. In classical computer graphics, materials can be classified as…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Mateusz Nowak , Wojciech Jarosz , Peter Chin

Reconstructing objects from posed images is a crucial and complex task in computer graphics and computer vision. While NeRF-based neural reconstruction methods have exhibited impressive reconstruction ability, they tend to be…

Computer Vision and Pattern Recognition · Computer Science 2024-10-18 Shuichang Lai , Letian Huang , Jie Guo , Kai Cheng , Bowen Pan , Xiaoxiao Long , Jiangjing Lyu , Chengfei Lv , Yanwen Guo

One of the key advantages of 3D rendering is its ability to simulate intricate scenes accurately. One of the most widely used methods for this purpose is Gaussian Splatting, a novel approach that is known for its rapid training and…

Graphics · Computer Science 2024-05-31 Artur Kasymov , Bartosz Czekaj , Marcin Mazur , Jacek Tabor , Przemysław Spurek

Modeling reflections from 2D images is essential for photorealistic rendering and novel view synthesis. Recent approaches enhance Gaussian primitives with reflection-related material attributes to enable physically based rendering (PBR)…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Wenyuan Zhang , Jimin Tang , Weiqi Zhang , Yi Fang , Yu-Shen Liu , Zhizhong Han

3D reconstruction and relighting of objects made from scattering materials present a significant challenge due to the complex light transport beneath the surface. 3D Gaussian Splatting introduced high-quality novel view synthesis at…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Jan-Niklas Dihlmann , Arjun Majumdar , Andreas Engelhardt , Raphael Braun , Hendrik P. A. Lensch

Neural Radiance Fields (NeRFs) have demonstrated the remarkable potential of neural networks to capture the intricacies of 3D objects. By encoding the shape and color information within neural network weights, NeRFs excel at producing…

Computer Vision and Pattern Recognition · Computer Science 2024-06-13 Dawid Malarz , Weronika Smolak , Jacek Tabor , Sławomir Tadeja , Przemysław Spurek

Opaque objects reconstructed by 3DGS often exhibit a falsely transparent surface, leading to inconsistent background and internal patterns under camera motion in interactive viewing. This issue stems from the ill-posed optimization in 3DGS.…

Graphics · Computer Science 2025-10-20 Aly El Hakie , Yiren Lu , Yu Yin , Michael Jenkins , Yehe Liu

Reconstructing 3D assets from images, known as inverse rendering (IR), remains a challenging task due to its ill-posed nature. 3D Gaussian Splatting (3DGS) has demonstrated impressive capabilities for novel view synthesis (NVS) tasks.…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Hanxiao Sun , YuPeng Gao , Jin Xie , Jian Yang , Beibei Wang

Recent 3D Gaussian Splatting (3DGS) representations have demonstrated remarkable performance in novel view synthesis; further, material-lighting disentanglement on 3DGS warrants relighting capabilities and its adaptability to broader…

Computer Vision and Pattern Recognition · Computer Science 2025-07-14 Kai Ye , Chong Gao , Guanbin Li , Wenzheng Chen , Baoquan Chen

Recent advances in Gaussian Splatting-based inverse rendering extend Gaussian primitives with shading parameters and physically grounded light transport, enabling high-quality material recovery from dense multi-view captures. However, these…

Computer Vision and Pattern Recognition · Computer Science 2025-12-11 Patrick Noras , Jun Myeong Choi , Didier Stricker , Pieter Peers , Roni Sengupta

Novel view synthesis has experienced significant advancements owing to increasingly capable NeRF- and 3DGS-based methods. However, reflective object reconstruction remains challenging, lacking a proper solution to achieve real-time,…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Yuxuan Yao , Zixuan Zeng , Chun Gu , Xiatian Zhu , Li Zhang

The emergence of neural and Gaussian-based radiance field methods has led to considerable advancements in novel view synthesis and 3D object reconstruction. Nonetheless, specular reflection and refraction continue to pose significant…

Graphics · Computer Science 2025-05-02 Letian Huang , Dongwei Ye , Jialin Dan , Chengzhi Tao , Huiwen Liu , Kun Zhou , Bo Ren , Yuanqi Li , Yanwen Guo , Jie Guo

The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis. Unlike neural implicit representations like Neural Radiance Fields (NeRF) that represent a 3D scene with position and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Tong Wu , Yu-Jie Yuan , Ling-Xiao Zhang , Jie Yang , Yan-Pei Cao , Ling-Qi Yan , Lin Gao

We propose two novel ideas (adoption of deferred rendering and mesh-based representation) to improve the quality of 3D Gaussian splatting (3DGS) based inverse rendering. We first report a problem incurred by hidden Gaussians, where…

Graphics · Computer Science 2024-09-17 Euntae Choi , Sungjoo Yoo

3D Gaussian Splatting (3DGS) has demonstrated impressive capabilities in novel view synthesis. However, rendering reflective objects remains a significant challenge, particularly in inverse rendering and relighting. We introduce RTR-GS, a…

Graphics · Computer Science 2025-12-17 Yongyang Zhou , Fang-Lue Zhang , Zichen Wang , Lei Zhang

3D Gaussian Splatting shows great potential in reconstructing photo-realistic 3D scenes. However, these methods typically bake illumination into their representations, limiting their use for physically-based rendering and scene editing.…

Graphics · Computer Science 2025-04-03 Zirui Wu , Jianteng Chen , Laijian Li , Shaoteng Wu , Zhikai Zhu , Kang Xu , Martin R. Oswald , Jie Song

3D Gaussian Splatting (3DGS) has recently emerged as a fast, high-quality method for novel view synthesis (NVS). However, its use of low-degree spherical harmonics limits its ability to capture spatially varying color and view-dependent…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Hoang Chuong Nguyen , Wei Mao , Jose M. Alvarez , Miaomiao Liu

Recovering the intrinsic physical attributes of a scene from images, generally termed as the inverse rendering problem, has been a central and challenging task in computer vision and computer graphics. In this paper, we present GUS-IR, a…

Computer Vision and Pattern Recognition · Computer Science 2024-11-13 Zhihao Liang , Hongdong Li , Kui Jia , Kailing Guo , Qi Zhang

The problem of 3D reconstruction from posed images is undergoing a fundamental transformation, driven by continuous advances in 3D Gaussian Splatting (3DGS). By modeling scenes explicitly as collections of 3D Gaussians, 3DGS enables…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Vitor Pereira Matias , Daniel Perazzo , Vinicius Silva , Alberto Raposo , Luiz Velho , Afonso Paiva , Tiago Novello

We present SGS-Intrinsic, an indoor inverse rendering framework that works well for sparse-view images. Unlike existing 3D Gaussian Splatting (3DGS) based methods that focus on object-centric reconstruction and fail to work under sparse…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Jiahao Niu , Rongjia Zheng , Wenju Xu , Wei-Shi Zheng , Qing Zhang
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