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Real-world talking faces often accompany with natural head movement. However, most existing talking face video generation methods only consider facial animation with fixed head pose. In this paper, we address this problem by proposing a…

Computer Vision and Pattern Recognition · Computer Science 2020-03-06 Ran Yi , Zipeng Ye , Juyong Zhang , Hujun Bao , Yong-Jin Liu

In this study, we propose AniPortrait, a novel framework for generating high-quality animation driven by audio and a reference portrait image. Our methodology is divided into two stages. Initially, we extract 3D intermediate representations…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Huawei Wei , Zejun Yang , Zhisheng Wang

This report introduces Make-A-Character 2, an advanced system for generating high-quality 3D characters from single portrait photographs, ideal for game development and digital human applications. Make-A-Character 2 builds upon its…

Computer Vision and Pattern Recognition · Computer Science 2025-01-16 Lin Liu , Yutong Wang , Jiahao Chen , Jianfang Li , Tangli Xue , Longlong Li , Jianqiang Ren , Liefeng Bo

In the field of digital content creation, generating high-quality 3D characters from single images is challenging, especially given the complexities of various body poses and the issues of self-occlusion and pose ambiguity. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-11 Hao-Yang Peng , Jia-Peng Zhang , Meng-Hao Guo , Yan-Pei Cao , Shi-Min Hu

Video fundamentally intertwines two crucial axes: the dynamic content of a scene and the camera motion through which it is observed. However, existing generation models often entangle these factors, limiting independent control. In this…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Yukun Wang , Ruihuang Li , Jiale Tao , Shiyuan Yang , Liyi Chen , Zhantao Yang , Handz , Yulan Guo , Shuai Shao , Qinglin Lu

Character image animation, which generates high-quality videos from a reference image and target pose sequence, has seen significant progress in recent years. However, most existing methods only apply to human figures, which usually do not…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Shuai Tan , Biao Gong , Zhuoxin Liu , Yan Wang , Xi Chen , Yifan Feng , Hengshuang Zhao

In this paper, we consider a novel and practical case for talking face video generation. Specifically, we focus on the scenarios involving multi-people interactions, where the talking context, such as audience or surroundings, is present.…

Computer Vision and Pattern Recognition · Computer Science 2024-02-29 Meidai Xuanyuan , Yuwang Wang , Honglei Guo , Qionghai Dai

Speech-driven facial animation is the process which uses speech signals to automatically synthesize a talking character. The majority of work in this domain creates a mapping from audio features to visual features. This often requires…

Audio and Speech Processing · Electrical Eng. & Systems 2018-07-20 Konstantinos Vougioukas , Stavros Petridis , Maja Pantic

Instructional video generation is an emerging task that aims to synthesize coherent demonstrations of procedural activities from textual descriptions. Such capability has broad implications for content creation, education, and human-AI…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Cheeun Hong , German Barquero , Fadime Sener , Markos Georgopoulos , Edgar Schönfeld , Stefan Popov , Yuming Du , Oscar Mañas , Albert Pumarola

Crafting magic and illusions is one of the most thrilling aspects of filmmaking, with visual effects (VFX) serving as the powerhouse behind unforgettable cinematic experiences. While recent advances in generative artificial intelligence…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Xinyu Liu , Ailing Zeng , Wei Xue , Harry Yang , Wenhan Luo , Qifeng Liu , Yike Guo

We propose FairyGen, an automatic system for generating story-driven cartoon videos from a single child's drawing, while faithfully preserving its unique artistic style. Unlike previous storytelling methods that primarily focus on character…

Graphics · Computer Science 2025-06-30 Jiayi Zheng , Xiaodong Cun

Synthesizing motion-rich and temporally consistent videos remains a challenge in artificial intelligence, especially when dealing with extended durations. Existing text-to-video (T2V) models commonly employ spatial cross-attention for text…

Computer Vision and Pattern Recognition · Computer Science 2025-08-18 Jiasong Feng , Ao Ma , Jing Wang , Ke Cao , Zhanjie Zhang

Existing talking avatar methods typically adopt an image-to-video pipeline conditioned on a static reference image within the same scene as the target generation. This restricted, single-view perspective lacks sufficient temporal and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Zujin Guo , Zhenhui Ye , Yi Ren , Yuanming Li , Ce Chen , Zhibin Hong , Chen Change Loy

Data-driven character animation based on motion capture can produce highly naturalistic behaviors and, when combined with physics simulation, can provide for natural procedural responses to physical perturbations, environmental changes, and…

Graphics · Computer Science 2018-10-16 Xue Bin Peng , Angjoo Kanazawa , Jitendra Malik , Pieter Abbeel , Sergey Levine

Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry, appearance, motion, and camera path. Creating computer-generated videos, however, is a tedious…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Shengqu Cai , Duygu Ceylan , Matheus Gadelha , Chun-Hao Paul Huang , Tuanfeng Yang Wang , Gordon Wetzstein

Creating 3D shapes from 2D drawings is an important problem with applications in content creation for computer animation and virtual reality. We introduce a new sketch-based system, CreatureShop, that enables amateurs to create high-quality…

Recently, emotional talking face generation has received considerable attention. However, existing methods only adopt one-hot coding, image, or audio as emotion conditions, thus lacking flexible control in practical applications and failing…

Computer Vision and Pattern Recognition · Computer Science 2023-06-01 Chao Xu , Junwei Zhu , Jiangning Zhang , Yue Han , Wenqing Chu , Ying Tai , Chengjie Wang , Zhifeng Xie , Yong Liu

Video Generation is a relatively new and yet popular subject in machine learning due to its vast variety of potential applications and its numerous challenges. Current methods in Video Generation provide the user with little or no control…

Computer Vision and Pattern Recognition · Computer Science 2021-11-22 Bahman Rouhani , Mohammad Rahmati

Significant progress has been made in audio-driven human animation, while most existing methods focus mainly on facial movements, limiting their ability to create full-body animations with natural synchronization and fluidity. They also…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Qijun Gan , Ruizi Yang , Jianke Zhu , Shaofei Xue , Steven Hoi

Large-scale labelled driving video data is essential for training autonomous driving systems. Although simulation offers scalable and fully annotated data, the domain gap between synthetic and real-world driving videos significantly limits…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Haonan Zhao , Yiting Wang , Jingkun Chen , Valentina Donzella , Thomas Bashford-Rogers , Kurt Debattista