English
Related papers

Related papers: Functional 3D Scene Synthesis through Human-Scene …

200 papers

Generating 3D visual scenes is at the forefront of visual generative AI, but current 3D generation techniques struggle with generating scenes with multiple high-resolution objects. Here we introduce Lay-A-Scene, which solves the task of…

Computer Vision and Pattern Recognition · Computer Science 2024-06-05 Ohad Rahamim , Hilit Segev , Idan Achituve , Yuval Atzmon , Yoni Kasten , Gal Chechik

Recent advances in text-to-3D scene generation have demonstrated significant potential to transform content creation across multiple industries. Although the research community has made impressive progress in addressing the challenges of…

The 3D world limits the human body pose and the human body pose conveys information about the surrounding objects. Indeed, from a single image of a person placed in an indoor scene, we as humans are adept at resolving ambiguities of the…

Computer Vision and Pattern Recognition · Computer Science 2021-04-19 Zhenzhen Weng , Serena Yeung

The connection between our 3D surroundings and the descriptive language that characterizes them would be well-suited for localizing and generating human motion in context but for one problem. The complexity introduced by multiple modalities…

Computer Vision and Pattern Recognition · Computer Science 2024-05-30 Zoltán Á. Milacski , Koichiro Niinuma , Ryosuke Kawamura , Fernando de la Torre , László A. Jeni

Generating 3D scenes from natural language holds great promise for applications in gaming, film, and design. However, existing methods struggle with automation, 3D consistency, and fine-grained control. We present DreamScene, an end-to-end…

Computer Vision and Pattern Recognition · Computer Science 2025-07-30 Haoran Li , Yuli Tian , Kun Lan , Yong Liao , Lin Wang , Pan Hui , Peng Yuan Zhou

Existing single-image 3D indoor scene generators often produce results that look visually plausible but fail to obey real-world physics, limiting their reliability in robotics, embodied AI, and design. To examine this gap, we introduce a…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Dongli Wu , Jingyu Hu , Ka-Hei Hui , Xiaobao Wei , Chengwen Luo , Jianqiang Li , Zhengzhe Liu

Despite significant progress, controlled generation of complex images with interacting people remains difficult. Existing layout generation methods fall short of synthesizing realistic person instances; while pose-guided generation…

Computer Vision and Pattern Recognition · Computer Science 2020-08-31 Weidong Yin , Ziwei Liu , Leonid Sigal

We propose a computational framework to jointly parse a single RGB image and reconstruct a holistic 3D configuration composed by a set of CAD models using a stochastic grammar model. Specifically, we introduce a Holistic Scene Grammar (HSG)…

Computer Vision and Pattern Recognition · Computer Science 2018-08-08 Siyuan Huang , Siyuan Qi , Yixin Zhu , Yinxue Xiao , Yuanlu Xu , Song-Chun Zhu

Generating controllable indoor scenes is fundamental to applications in game development, architectural visualization, and embodied AI. However, existing approaches either support a limited input modalities or rely on implicit generation…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Wentang Chen , Shougao Zhang , Yiman Zhang , Tianhao Zhou , Ruihui Li

In this paper, we propose RoomPlanner, the first fully automatic 3D room generation framework for painlessly creating realistic indoor scenes with only short text as input. Without any manual layout design or panoramic image guidance, our…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Wenzhuo Sun , Mingjian Liang , Wenxuan Song , Xuelian Cheng , Zongyuan Ge

We propose scene-adaptive strategies to efficiently allocate representation capacity for generating immersive experiences of indoor environments from incomplete observations. Indoor scenes with multiple rooms often exhibit irregular layouts…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Minkwan Kim , Changwoon Choi , Young Min Kim

Scene generation has extensive industrial applications, demanding both high realism and precise control over geometry and appearance. Language-driven retrieval methods compose plausible scenes from a large object database, but overlook…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Zhifei Yang , Guangyao Zhai , Keyang Lu , YuYang Yin , Chao Zhang , Zhen Xiao , Jieyi Long , Nassir Navab , Yikai Wang

Simulation has become a key tool for training and evaluating home robots at scale, yet existing environments fail to capture the diversity and physical complexity of real indoor spaces. Current scene synthesis methods produce sparsely…

Robotics · Computer Science 2026-02-12 Nicholas Pfaff , Thomas Cohn , Sergey Zakharov , Rick Cory , Russ Tedrake

We introduce PAT3D, the first physics-augmented text-to-3D scene generation framework that integrates vision-language models with physics-based simulation to produce physically plausible, simulation-ready, and intersection-free 3D scenes.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Guying Lin , Kemeng Huang , Michael Liu , Ruihan Gao , Hanke Chen , Lyuhao Chen , Beijia Lu , Taku Komura , Yuan Liu , Jun-Yan Zhu , Minchen Li

High fidelity digital 3D environments have been proposed in recent years, however, it remains extremely challenging to automatically equip such environment with realistic human bodies. Existing work utilizes images, depth or semantic maps…

Computer Vision and Pattern Recognition · Computer Science 2020-11-13 Siwei Zhang , Yan Zhang , Qianli Ma , Michael J. Black , Siyu Tang

Can we synthesize 3D humans interacting with scenes without learning from any 3D human-scene interaction data? We propose GenZI, the first zero-shot approach to generating 3D human-scene interactions. Key to GenZI is our distillation of…

Computer Vision and Pattern Recognition · Computer Science 2023-11-30 Lei Li , Angela Dai

In this paper, we propose Extend3D, a training-free pipeline for 3D scene generation from a single image, built upon an object-centric 3D generative model. To overcome the limitations of fixed-size latent spaces in object-centric models for…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Seungwoo Yoon , Jinmo Kim , Jaesik Park

We present a unified representation for actionable spatial perception: 3D Dynamic Scene Graphs. Scene graphs are directed graphs where nodes represent entities in the scene (e.g. objects, walls, rooms), and edges represent relations (e.g.…

Robotics · Computer Science 2020-06-18 Antoni Rosinol , Arjun Gupta , Marcus Abate , Jingnan Shi , Luca Carlone

Generating artistic and coherent 3D scene layouts is crucial in digital content creation. Traditional optimization-based methods are often constrained by cumbersome manual rules, while deep generative models face challenges in producing…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Xiaoming Zhu , Xu Huang , Qinghongbing Xie , Zhi Deng , Junsheng Yu , Yirui Guan , Zhongyuan Liu , Lin Zhu , Qijun Zhao , Ligang Liu , Long Zeng

Image synthesis driven by computer graphics achieved recently a remarkable realism, yet synthetic image data generated this way reveals a significant domain gap with respect to real-world data. This is especially true in autonomous driving…

Computer Vision and Pattern Recognition · Computer Science 2023-03-16 Artem Savkin , Rachid Ellouze , Nassir Navab , Federico Tombari