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Related papers: A Case Study in Gamification for a Cybersecurity E…

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Programming skills are rapidly becoming essential for many educational paths and career opportunities. Yet, for many international students, the traditional approach to teaching introductory programming courses can be a significant…

Human-Computer Interaction · Computer Science 2023-02-28 Chen Cao

Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design and analysis of…

Digital inequality remains a significant barrier for many older adults, limiting their ability to navigate online spaces securely and confidently while increasing their susceptibility to cyber threats. In response, we propose a novel…

Computers and Society · Computer Science 2025-03-10 Jacob Camilleri , Ashley Sheil , Michelle O'Keeffe , Moya Cronin , Melanie Gruben , Hazel Murray

To keep up with the growing number of cyber-attacks and associated threats, there is an ever-increasing demand for cybersecurity professionals and new methods and technologies. Training new cybersecurity professionals is a challenging task…

Cryptography and Security · Computer Science 2024-04-19 Kamil Malinka , Anton Firc , Pavel Loutocký , Jakub Vostoupal , Andrej Krištofík , František Kasl

Software testing is an essential knowledge area required by industry for software engineers. However, software engineering students often consider testing less appealing than designing or coding. Consequently, it is difficult to engage…

Software Engineering · Computer Science 2023-04-25 Raquel Blanco , Manuel Trinidad , Maria Jose Suarez-Cabal , Alejandro Calderon , Mercedes Ruiz , Javier Tuya

Gamification has been applied in software engineering to improve quality and results by increasing people's motivation and engagement. A systematic mapping has identified research gaps in the field, one of them being the difficulty of…

Software Engineering · Computer Science 2024-02-02 Óscar Pedreira , Félix García , Mario Piattini , Alejandro Cortiñas , Ana Cerdeira-Pena

As the significance of Software Engineering (SE) professionals continues to grow in the industry, the adoption of gamification techniques for training purposes has gained traction due to its potential to enhance class appeal through…

Educational games have been widely used to teach children about cyber security. This systematic literature review reveals evidence of positive learning outcomes, after analysing 91 such games reported in 68 papers published between 2010 and…

Cryptography and Security · Computer Science 2025-08-26 Temesgen Kitaw Damenu , İnci Zaim Gökbay , Alexandra Covaci , Shujun Li

With the rising number of cyberattacks, such as ransomware attacks and cyber espionage, educating non-cybersecurity professionals to recognize threats has become more important than ever before. However, traditional training methods, such…

Cryptography and Security · Computer Science 2023-05-08 Christopher Scherb , Luc Bryan Heitz , Frank Grimberg , Hermann Grieder , Marcel Maurer

Despite significant popularity, the bug bounty process has remained broadly unchanged since its inception, with limited implementation of gamification aspects. Existing literature recognises that current methods generate intensive resource…

Cryptography and Security · Computer Science 2020-09-23 Jamie O'Hare , Lynsay A. Shepherd

The aim of the current work is to assess the challenges that gamification in education are facing nowadays. Benefits and disadvantages of using gamification in classroom are both discussed to offer a clearer view on the impact of using…

Computers and Society · Computer Science 2017-08-31 Iulian Furdu , Cosmin Tomozei , Utku Kose

This listing contains a total of 80 gamification applications (GA)s used in cyber security operations (CSO) undergraduate education, from 74 publications, published between 2007 and June 2022. The listing outlines each GA identified and…

Cryptography and Security · Computer Science 2024-06-27 Sherri Weitl-Harms , Adam Spanier , John D. Hastings

This study explores the role of gamification in enhancing academic library services in India by surveying library leaders across various institutions. Using game-like elements in non-game contexts, gamification can boost user engagement and…

Computers and Society · Computer Science 2025-08-05 Subaveerapandiyan A , Pragya Lohia , Dattatraya Kalbande , Naved Ahmad , Kailash Chand Sharma

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

In the dynamic realm of cybersecurity, awareness training is crucial for strengthening defenses against cyber threats. This survey examines a spectrum of cybersecurity awareness training methods, analyzing traditional, technology-based, and…

Cryptography and Security · Computer Science 2024-01-23 Saif Al-Dean Qawasmeh , Ali Abdullah S. AlQahtani , Muhammad Khurram Khan

Capture the Flag challenges are a popular form of cybersecurity education, where students solve hands-on tasks in an informal, game-like setting. The tasks feature diverse assignments, such as exploiting websites, cracking passwords, and…

Cryptography and Security · Computer Science 2021-01-06 Valdemar Švábenský , Pavel Čeleda , Jan Vykopal , Silvia Brišáková

In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of secondary studies (e.g., systematic literature reviews) in this…

Human-Computer Interaction · Computer Science 2021-07-23 Wilk Oliveira , Olena Pastushenko , Luiz Rodrigues , Armando M. Toda , Paula T. Palomino , Juho Hamari , Seiji Isotani

Gamification design has benefited from data-driven approaches to creating strategies based on students characteristics. However, these strategies need further validation to verify their effectiveness in e-learning environments. The…

Human-Computer Interaction · Computer Science 2020-08-14 Armando Toda , Paula Palomino , Luiz Rodrigues , Wilk Oliveira , Lei Shi , Seiji Isotani , Alexandra Cristea

Quantum computing is an emerging paradigm with the potential to transform numerous application areas by addressing problems considered intractable in the classical domain. However, its integration into cyberspace introduces significant…

Cryptography and Security · Computer Science 2025-03-13 Suryansh Upadhyay , Koustubh Phalak , Jungeun Lee , Kathleen Mitchell Hill , Swaroop Ghosh

Cybersecurity professionals need hands-on training to prepare for managing the current advanced cyber threats. To practice cybersecurity skills, training participants use numerous software tools in computer-supported interactive learning…

Computers and Society · Computer Science 2023-07-18 Valdemar Švábenský , Jan Vykopal , Pavel Čeleda , Lydia Kraus