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Real-time tracking of human body motion is crucial for interactive and immersive experiences in AR/VR. However, very limited sensor data about the body is available from standalone wearable devices such as HMDs (Head Mounted Devices) or AR…

Computer Vision and Pattern Recognition · Computer Science 2022-09-21 Alexander Winkler , Jungdam Won , Yuting Ye

Robotic assembly tasks involve complex and low-clearance insertion trajectories with varying contact forces at different stages. While the nominal motion trajectory can be easily obtained from human demonstrations through kinesthetic…

Robotics · Computer Science 2021-03-11 Yan Wang , Cristian C. Beltran-Hernandez , Weiwei Wan , Kensuke Harada

As technological advancements continue to expand the capabilities of multi unmanned-aerial-vehicle systems (mUAV), human operators face challenges in scalability and efficiency due to the complex cognitive load and operations associated…

Robotics · Computer Science 2024-03-11 Mengsha Hu , Jinzhou Li , Runxiang Jin , Chao Shi , Lei Xu , Rui Liu

Visual loco-manipulation of arbitrary objects in the wild with humanoid robots requires accurate end-effector (EE) control and a generalizable understanding of the scene via visual inputs (e.g., RGB-D images). Existing approaches are based…

Robotics · Computer Science 2026-02-25 Runpei Dong , Ziyan Li , Xialin He , Saurabh Gupta

Video-based human motion transfer creates video animations of humans following a source motion. Current methods show remarkable results for tightly-clad subjects. However, the lack of temporally consistent handling of plausible clothing…

Computer Vision and Pattern Recognition · Computer Science 2020-12-22 Moritz Kappel , Vladislav Golyanik , Mohamed Elgharib , Jann-Ole Henningson , Hans-Peter Seidel , Susana Castillo , Christian Theobalt , Marcus Magnor

Human-robot object handover is a crucial element for assistive robots that aim to help people in their daily lives, including elderly care, hospitals, and factory floors. The existing approaches to solving these tasks rely on pre-selected…

Robotics · Computer Science 2025-08-06 Lucas Chen , Guna Avula , Hanwen Ren , Zixing Wang , Ahmed H. Qureshi

Humans inherently possess generalizable visual representations that empower them to efficiently explore and interact with the environments in manipulation tasks. We advocate that such a representation automatically arises from…

Control of wheeled humanoid locomotion is a challenging problem due to the nonlinear dynamics and under-actuated characteristics of these robots. Traditionally, feedback controllers have been utilized for stabilization and locomotion.…

Robotics · Computer Science 2022-04-08 Donghoon Baek , Amartya Purushottam , Joao Ramos

Adaptive control for real-time manipulation requires quick estimation and prediction of object properties. While robot learning in this area primarily focuses on using vision, many tasks cannot rely on vision due to object occlusion. Here,…

Robotics · Computer Science 2021-10-12 Ahalya Prabhakar , Stanislas Furrer , Lorenzo Panchetti , Maxence Perret , Aude Billard

Humans can leverage physical interaction to teach robot arms. This physical interaction takes multiple forms depending on the task, the user, and what the robot has learned so far. State-of-the-art approaches focus on learning from a single…

Robotics · Computer Science 2024-01-11 Shaunak A. Mehta , Dylan P. Losey

Controlling a high degrees of freedom humanoid robot is acknowledged as one of the hardest problems in Robotics. Due to the lack of mathematical models, an approach frequently employed is to rely on human intuition to design keyframe…

Artificial Intelligence · Computer Science 2019-01-03 Luckeciano Carvalho Melo , Marcos Ricardo Omena Albuquerque Maximo , Adilson Marques da Cunha

Egocentric hand-object motion generation is crucial for immersive AR/VR and robotic imitation but remains challenging due to unstable viewpoints, self-occlusions, perspective distortion, and noisy ego-motion. Existing methods rely on…

Computer Vision and Pattern Recognition · Computer Science 2025-05-23 Bohan Zhou , Yi Zhan , Zhongbin Zhang , Zongqing Lu

We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper,…

Human action recognition has been widely used in many fields of life, and many human action datasets have been published at the same time. However, most of the multi-modal databases have some shortcomings in the layout and number of…

Computer Vision and Pattern Recognition · Computer Science 2022-02-08 Xin Chao , Zhenjie Hou , Yujian Mo

Military human robot interaction (MHRI) presents a novel opportunity to blend the capabilities of autonomous and Artificial Intelligence (AI)-enabled systems with the skills and expertise of humans. The concept promises military advantages…

Human-Computer Interaction · Computer Science 2026-04-13 Adam Hepworth , Zena Assaad , Austin Wyatt , Hussein Abbass

Hand manipulating objects is an important interaction motion in our daily activities. We faithfully reconstruct this motion with a single RGBD camera by a novel deep reinforcement learning method to leverage physics. Firstly, we propose…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Haoyu Hu , Xinyu Yi , Zhe Cao , Jun-Hai Yong , Feng Xu

Current approaches for humanoid whole-body manipulation, primarily relying on teleoperation or visual sim-to-real reinforcement learning, are hindered by hardware logistics and complex reward engineering. Consequently, demonstrated…

Data-driven character animation based on motion capture can produce highly naturalistic behaviors and, when combined with physics simulation, can provide for natural procedural responses to physical perturbations, environmental changes, and…

Graphics · Computer Science 2018-10-16 Xue Bin Peng , Angjoo Kanazawa , Jitendra Malik , Pieter Abbeel , Sergey Levine

Computer Graphics (CG) advancements have allowed the creation of more realistic Virtual Humans (VH) through modern techniques for animating the VH body and face, thereby affecting perception. From traditional methods, including blend…

Video generation models are rapidly improving in their ability to synthesize human actions in novel contexts, holding the potential to serve as high-level planners for contextual robot control. To realize this potential, a key research…

Robotics · Computer Science 2025-12-12 James Ni , Zekai Wang , Wei Lin , Amir Bar , Yann LeCun , Trevor Darrell , Jitendra Malik , Roei Herzig
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