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Video stylization, an important downstream task of video generation models, has not yet been thoroughly explored. Its input style conditions typically include text, style image, and stylized first frame. Each condition has a characteristic…

Computer Vision and Pattern Recognition · Computer Science 2026-01-07 Mengtian Li , Jinshu Chen , Songtao Zhao , Wanquan Feng , Pengqi Tu , Qian He

Significant progress has been made in text-to-video generation through the use of powerful generative models and large-scale internet data. However, substantial challenges remain in precisely controlling individual concepts within the…

Computer Vision and Pattern Recognition · Computer Science 2024-09-30 Hanxin Zhu , Tianyu He , Anni Tang , Junliang Guo , Zhibo Chen , Jiang Bian

With the growth of data sizes, visualizing them becomes more complex. Desktop displays are insufficient for presenting and collaborating on complex data visualizations. Large displays could provide the necessary space to demo or present…

Human-Computer Interaction · Computer Science 2024-09-17 Mahsa Sinaei Hamed , Pak Kwan , Matthew Klich , Jillian Aurisano , Fateme Rajabiyazdi

The development of assistive robots for social collaboration raises critical questions about responsible and inclusive design, especially when interacting with individuals from protected groups such as those with disabilities or advanced…

Robotics · Computer Science 2025-07-23 Sabrina Livanec , Laura Londoño , Michael Gorki , Adrian Röfer , Abhinav Valada , Andrea Kiesel

We propose technology to enable a new medium of expression, where video elements can be looped, merged, and triggered, interactively. Like audio, video is easy to sample from the real world but hard to segment into clean reusable elements.…

Human-Computer Interaction · Computer Science 2017-05-23 Corneliu Ilisescu , Halil Aytac Kanaci , Matteo Romagnoli , Neill D. F. Campbell , Gabriel J. Brostow

Designers often engage with video to gain rich, temporal insights about the context of users, collaboratively analyzing it to gather ideas, challenge assumptions, and foster empathy. To capture the full visual context of users and their…

Human-Computer Interaction · Computer Science 2024-11-18 Wo Meijer , Jacky Bourgeois , Tilman Dingler , Gerd Kortuem

The opacity of machine learning data is a significant threat to ethical data work and intelligible systems. Previous research has addressed this issue by proposing standardized checklists to document datasets. This paper expands that field…

Human-Computer Interaction · Computer Science 2022-08-11 Milagros Miceli , Tianling Yang , Adriana Alvarado Garcia , Julian Posada , Sonja Mei Wang , Marc Pohl , Alex Hanna

The vision and language generative models have been overgrown in recent years. For video generation, various open-sourced models and public-available services have been developed to generate high-quality videos. However, these methods often…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Yaofang Liu , Xiaodong Cun , Xuebo Liu , Xintao Wang , Yong Zhang , Haoxin Chen , Yang Liu , Tieyong Zeng , Raymond Chan , Ying Shan

The burgeoning growth of video-to-music generation can be attributed to the ascendancy of multimodal generative models. However, there is a lack of literature that comprehensively combs through the work in this field. To fill this gap, this…

Audio and Speech Processing · Electrical Eng. & Systems 2025-12-23 Shulei Ji , Songruoyao Wu , Zihao Wang , Shuyu Li , Kejun Zhang

The rapid advancement in AI-generated video synthesis has led to a growth demand for standardized and effective evaluation metrics. Existing metrics lack a unified framework for systematically categorizing methodologies, limiting a holistic…

Computer Vision and Pattern Recognition · Computer Science 2025-03-19 Xinhao Xiang , Xiao Liu , Zizhong Li , Zhuosheng Liu , Jiawei Zhang

Video content creation offers vital opportunities for expression and participation, yet remains largely inaccessible to creators with sensory impairments, especially in low-resource settings. We conducted interviews with 20 video creators…

Human-Computer Interaction · Computer Science 2025-09-11 Lan Xiao , Maryam Bandukda , Franklin Mingzhe Li , Mark Colley , Catherine Holloway

As full AI-based automation remains out of reach in most real-world applications, the focus has instead shifted to leveraging the strengths of both human and AI agents, creating effective collaborative systems. The rapid advances in this…

Human-Computer Interaction · Computer Science 2024-04-19 Steffen Holter , Mennatallah El-Assady

There are substantial instructional videos on the Internet, which provide us tutorials for completing various tasks. Existing instructional video datasets only focus on specific steps at the video level, lacking experiential guidelines at…

Computer Vision and Pattern Recognition · Computer Science 2024-06-27 Jiafeng Liang , Shixin Jiang , Zekun Wang , Haojie Pan , Zerui Chen , Zheng Chu , Ming Liu , Ruiji Fu , Zhongyuan Wang , Bing Qin

Choreography creation requires high proficiency in artistic and technical skills. Choreographers typically go through four stages to create a dance piece: preparation, studio, performance, and reflection. This process is often…

Human-Computer Interaction · Computer Science 2024-05-29 Yimeng Liu , Misha Sra

AI-based design tools are proliferating in professional software to assist engineering and industrial designers in complex manufacturing and design tasks. These tools take on more agentic roles than traditional computer-aided design tools…

Human-Computer Interaction · Computer Science 2023-03-02 Frederic Gmeiner , Humphrey Yang , Lining Yao , Kenneth Holstein , Nikolas Martelaro

An essential task in analyzing collaborative design processes, such as those that are part of workshops in design studies, is identifying design outcomes and understanding how the collaboration between participants formed the results and…

Human-Computer Interaction · Computer Science 2025-08-11 Maurice Koch , Nelusa Pathmanathan , Daniel Weiskopf , Kuno Kurzhals

The rise of non-linear and interactive media such as video games has increased the need for automatic movement animation generation. In this survey, we review and analyze different aspects of building automatic movement generation systems…

Machine Learning · Computer Science 2019-03-21 Omid Alemi , Philippe Pasquier

This paper introduces design patterns for dashboards to inform dashboard design processes. Despite a growing number of public examples, case studies, and general guidelines there is surprisingly little design guidance for dashboards. Such…

Human-Computer Interaction · Computer Science 2022-08-25 Benjamin Bach , Euan Freeman , Alfie Abdul-Rahman , Cagatay Turkay , Saiful Khan , Yulei Fan , Min Chen

Background and Motivation: In recent years, the topic of applying videos in requirements engineering has been discussed and its contributions are of interesting potential. In the last 35 years, several researchers proposed approaches for…

Software Engineering · Computer Science 2021-03-01 Oliver Karras , Kurt Schneider

A wealth of Open Educational Resources is now available, and beyond the first and evident problem of finding them, the issue of articulating a set of resources is arising. When using audiovisual resources, among different possibilities,…

Computers and Society · Computer Science 2014-12-05 Olivier Aubert , Joscha Jaeger
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