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Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking…

Human-Computer Interaction · Computer Science 2025-07-03 Braden Roper , William Thompson , Chris Weaver

Understanding different types of users' needs can even be more critical in today's data visualization field, as exploratory visualizations for novice users are becoming more widespread with an increasing amount of data sources. The…

Computers and Society · Computer Science 2020-09-15 Damla Cay , Till Nagel , Asim Evren Yantac

Video storytelling is often constrained by available material, limiting creative expression and leaving undesired narrative gaps. Generative video offers a new way to address these limitations by augmenting captured media with tailored…

Human-Computer Interaction · Computer Science 2026-02-10 Catherine Yeh , Anh Truong , Mira Dontcheva , Bryan Wang

Generating human videos with realistic and controllable motions is a challenging task. While existing methods can generate visually compelling videos, they lack separate control over four key video elements: foreground subject, background…

Computer Vision and Pattern Recognition · Computer Science 2025-08-13 Jingyun Liang , Jingkai Zhou , Shikai Li , Chenjie Cao , Lei Sun , Yichen Qian , Weihua Chen , Fan Wang

Diffusion generative models have recently become a powerful technique for creating and modifying high-quality, coherent video content. This survey provides a comprehensive overview of the critical components of diffusion models for video…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Andrew Melnik , Michal Ljubljanac , Cong Lu , Qi Yan , Weiming Ren , Helge Ritter

Generating human videos from a single image while ensuring high visual quality and precise control is a challenging task, especially in complex scenarios involving multiple individuals and interactions with objects. Existing methods, while…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Zhenzhi Wang , Yixuan Li , Yanhong Zeng , Yuwei Guo , Dahua Lin , Tianfan Xue , Bo Dai

The rapid evolution of video generation has enabled models to simulate complex physical dynamics and long-horizon causalities, positioning them as potential world simulators. However, a critical gap still remains between the theoretical…

Image and Video Processing · Electrical Eng. & Systems 2026-05-06 Muyang He , Hanzhong Guo , Junxiong Lin , Yizhou Yu

Recently developed methods for video analysis, especially models for pose estimation and behavior classification, are transforming behavioral quantification to be more precise, scalable, and reproducible in fields such as neuroscience and…

Quantitative Methods · Quantitative Biology 2023-03-10 Kevin Luxem , Jennifer J. Sun , Sean P. Bradley , Keerthi Krishnan , Eric A. Yttri , Jan Zimmermann , Talmo D. Pereira , Mark Laubach

In the digital landscape, the ubiquity of data visualizations in media underscores the necessity for accessibility to ensure inclusivity for all users, including those with visual impairments. Current visual content often fails to cater to…

Human-Computer Interaction · Computer Science 2024-09-27 Qiang Xu , Thomas Hurtut

Dataset documentation is widely recognized as essential for the responsible development of automated systems. Despite growing efforts to support documentation through different kinds of artifacts, little is known about the motivations…

Software Engineering · Computer Science 2026-02-19 Pedro Reynolds-Cuéllar , Marisol Wong-Villacres , Adriana Alvarado Garcia , Heila Precel

An increasing number of web articles engage the reader with the feeling of being immersed in the data space. However, the exact characteristics of spatial immersion in the context of visual storytelling remain vague. For example, what are…

Human-Computer Interaction · Computer Science 2025-04-01 Seon Gyeom Kim , Juhyeong Park , Yutaek Song , Donggun Lee , Yubin Lee , Ryan Rossi , Jane Hoffswell , Eunyee Koh , Tak Yeon Lee

In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four…

Physics Education · Physics 2014-01-28 Ian D. Beatty

Despite recent progress, video diffusion models still struggle to synthesize realistic videos involving highly dynamic motions or requiring fine-grained motion controllability. A central limitation lies in the scarcity of such examples in…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Wonjoon Jin , Jiyun Won , Janghyeok Han , Qi Dai , Chong Luo , Seung-Hwan Baek , Sunghyun Cho

The co creativity community is making significant progress in developing more sophisticated and tailored systems to support and enhance human creativity. Design considerations from prior work can serve as a valuable and efficient foundation…

Human-Computer Interaction · Computer Science 2025-06-30 Saloni Singh , Koen Hindriks , Dirk Heylen , Kim Baraka

We examine "vibe coding": an emerging programming paradigm where developers primarily write code by interacting with code-generating large language models rather than writing code directly. We present the first empirical study of vibe…

Human-Computer Interaction · Computer Science 2025-10-06 Advait Sarkar , Ian Drosos

While recent generative models advance pixel-space video synthesis, they remain limited in producing professional educational videos, which demand disciplinary knowledge, precise visual structures, and coherent transitions, limiting their…

Computer Vision and Pattern Recognition · Computer Science 2025-10-02 Yanzhe Chen , Kevin Qinghong Lin , Mike Zheng Shou

This paper is a call to action for research and discussion on data visualization education. As visualization evolves and spreads through our professional and personal lives, we need to understand how to support and empower a broad and…

This paper defines, analyzes, and discusses the emerging genre of visualization atlases. We currently witness an increase in web-based, data-driven initiatives that call themselves "atlases" while explaining complex, contemporary issues…

Human-Computer Interaction · Computer Science 2024-08-15 Jinrui Wang , Xinhuan Shu , Benjamin Bach , Uta Hinrichs

This paper introduces HarmonySet, a comprehensive dataset designed to advance video-music understanding. HarmonySet consists of 48,328 diverse video-music pairs, annotated with detailed information on rhythmic synchronization, emotional…

Computer Vision and Pattern Recognition · Computer Science 2025-03-05 Zitang Zhou , Ke Mei , Yu Lu , Tianyi Wang , Fengyun Rao

Despite the significant impact of visual events on human cognition, understanding events in videos remains a challenging task for AI due to their complex structures, semantic hierarchies, and dynamic evolution. To address this, we propose…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Baoyu Liang , Qile Su , Shoutai Zhu , Yuchen Liang , Chao Tong